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MAME-style encoders for Playstation

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Infrasonic:
it "should" be compatible with ps2 and converters, the only thing is I haven't tested it with them so I can't claim such.  This unit functions as a standard digital and as a dual-shock-in-green-mode (green mode is digital).  It will not initialize in the same manner as a dual shock would, and the Sony PlayStation will see it as a Standard/Digital.

This unit should be 100% compatible with the PlayStation Standard (Original) Controller.

I can't imagine why it wouldn't be, so if I find out it isn't, I will be having some words with mr. encoder.  Mr. encoder will be persuaded to cooperate and we will soon be friends again.

By the way...   The unit can be modified to provide output for the dual shock motors (@ <3 mA each), if anyone can think of a reason why or a purpose for it I would like to hear.

Infrasonic:
Customer feedback indicates compatibility with playstation 2.

PlayStation 1 and PlayStation 2 compatible.

Dave_K.:

--- Quote from: Infrasonic on November 19, 2003, 11:57:17 pm ---Customer feedback indicates compatibility with playstation 2.

PlayStation 1 and PlayStation 2 compatible.

--- End quote ---

Test it with these two PS2 games:  "Silpheed" and the original "SSX".  Both require an analog controller be present at boot time or game either won't boot, or won't get past the main menu.  The funny thing with Silpheed is that analog isn't a requirement for actually playing the game!

I don't have many ps2 games so there may be more, but these are two I've had problems with in the past.

LOKIOLR:
Well I was the person testing these with the PS2. I really only tried them with DDRMAX 2 since these are mainly what it's going to be used on. I'd figure anything that would work with the digital playstation controllers would work with this.

Infrasonic:
I just had an idea, I've been working on making the adapter masquerade as a dual shock just to make the PlayStation think its a dual shock.  The green mode is functionally identical as a digital during play, the encoder would simply not be able to operate in red mode, and if the psx would try to force the encoder into red mode (rarely used with any game) the encoder would indicate on an error LED or something.

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