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Banana Royale (Pac Man Battle Royale Redesign Contest)

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Sjaak:


--- Quote from: Le Chuck on March 14, 2014, 06:49:52 pm ---Sjaak - are you going to keep on developing the other version that uses the simple sprite sheet?

--- End quote ---

No, that thing was a nightmare to support. The code was full of x, y coordinates that changed every time the layout changed.

There is however support for texturepacker built in, so you can create a sprite sheet and atlas using spritepacker and use that in the game. This also speeds up loading of the game. More on that later...

I'll take a look at the sprite rotation. I can probably make that configurable, so it doesn't interfere with the pac man sprites.

Le Chuck:


--- Quote from: Sjaak on March 15, 2014, 04:45:35 am ---
--- Quote from: Le Chuck on March 14, 2014, 06:49:52 pm ---Sjaak - are you going to keep on developing the other version that uses the simple sprite sheet?

--- End quote ---

No, that thing was a nightmare to support. The code was full of x, y coordinates that changed every time the layout changed.

There is however support for texturepacker built in, so you can create a sprite sheet and atlas using spritepacker and use that in the game. This also speeds up loading of the game. More on that later...

I'll take a look at the sprite rotation. I can probably make that configurable, so it doesn't interfere with the pac man sprites.

--- End quote ---

Word to all  :cheers:  Look forward to future updates.  I'll fiddle with the sprite set some more later, I'll move onto other things for a few weeks for now or until your next feature rich version  :applaud:

Syco54645:


--- Quote from: Sjaak on March 15, 2014, 04:45:35 am ---
--- Quote from: Le Chuck on March 14, 2014, 06:49:52 pm ---Sjaak - are you going to keep on developing the other version that uses the simple sprite sheet?

--- End quote ---

No, that thing was a nightmare to support. The code was full of x, y coordinates that changed every time the layout changed.

There is however support for texturepacker built in, so you can create a sprite sheet and atlas using spritepacker and use that in the game. This also speeds up loading of the game. More on that later...

I'll take a look at the sprite rotation. I can probably make that configurable, so it doesn't interfere with the pac man sprites.

--- End quote ---
Where are the pacman sprites? I am guessing that people are making those on their own. I looked through the thread and was unable to find them. About to go try this out. Keep up the great work!

Syco54645:

double post deleted/

Sjaak:


--- Quote from: Syco54645 on April 19, 2014, 11:00:20 pm ---Where are the pacman sprites? I am guessing that people are making those on their own. I looked through the thread and was unable to find them. About to go try this out. Keep up the great work!

--- End quote ---

You are correct, there are no pac man sprites in this thread. I think the reason is obvious. Creating the sprites isn't too much work and you can also run the game with the default sprites.

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