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Banana Royale (Pac Man Battle Royale Redesign Contest)

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pbj:

Yes, I've figured that out.  How do we get the game to cycle through levels?  Say I design an additional 5 levels, how do I ensue the game plays through them properly?



Sjaak:


--- Quote from: pbj on March 04, 2014, 05:52:43 pm ---Yes, I've figured that out.  How do we get the game to cycle through levels?  Say I design an additional 5 levels, how do I ensue the game plays through them properly?

--- End quote ---

Name the files level1.tmx to level7.tmx, update game.ini (Rounds=7).

To build new levels start with this template. Don't delete anything from the template. The "ghost box" has to stay in this place as well as the starting positions for the 4 players. Also don't modify the first 7 sprites.


* Layer1: this is the graphical representation of the maze. This layer has no effect on the path that players and ghosts can follow.
* route: This layer describes the maze, put a small dot on every possible player location. Make sure every dot is reachable!
* start: These describe the position of the dots when the game starts. No powerpills here.
* variation1 through variation9: This describes the various dot/powerpill layouts when all the pills ara eaten. Make sure there are exactly 4 powerpills in each variation.
* portals: This layer describes the playfield "portals". Don't try anything funny here, make sure that all the portals connect!
If the level doesn't work, you probably did something wrong. There are no errors or warning messages.


nevinskima:

Thanks so much for developing this man.  I'm having a blast playing it.  I've got my sprites created (8-bit classic Pac-Man), and I'm just having a blast.

Can't wait until you enable us to add our own sound files.

When I play the version 4 of the game, there are counters on the bottom of the screen (fps, something, and a countdown timer).  Is there any way to remove these numbers from the screen?  I didn't see anything in the Game.ini to disable them.  Is there any way to increase the timer?  I copied level 1 and 2 to make levels 3-7, and when I try to play 8 rounds, when the timer reaches 0, the game just exits.  Should that be a count down timer for each round to decide if there is a draw rather than a total game limit timer?

Also, when playing 1 player verses 3 CPUs, the red player doesn't show stats.

I've just downloaded Tiled, and I'm looking forward to creating my own mazes.  This is so much fun!  Thanks for all the time you've spent on this and for sharing it!

Sjaak:


--- Quote from: nevinskima on March 08, 2014, 08:25:29 pm ---Thanks so much for developing this man.  I'm having a blast playing it.  I've got my sprites created (8-bit classic Pac-Man), and I'm just having a blast.

Can't wait until you enable us to add our own sound files.

When I play the version 4 of the game, there are counters on the bottom of the screen (fps, something, and a countdown timer).  Is there any way to remove these numbers from the screen?  I didn't see anything in the Game.ini to disable them.  Is there any way to increase the timer?  I copied level 1 and 2 to make levels 3-7, and when I try to play 8 rounds, when the timer reaches 0, the game just exits.  Should that be a count down timer for each round to decide if there is a draw rather than a total game limit timer?

Also, when playing 1 player verses 3 CPUs, the red player doesn't show stats.

I've just downloaded Tiled, and I'm looking forward to creating my own mazes.  This is so much fun!  Thanks for all the time you've spent on this and for sharing it!

--- End quote ---

The countdown timer is in the game, because it's a beta. There's still lots of bugs and missing features. Sound support will come in the future.

Thanks for the compliments. I hope you will share some of your level designs (and sound designs???).

I've created a more complex level, you can download here



nevinskima:

Excellent.  I'll be working on a few maps today with some variations.  I'll shoot you a message later on where you can download them, and you can choose to include or ignore them with a future release.

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