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Banana Royale (Pac Man Battle Royale Redesign Contest)

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pbj:

Could you explain what exactly we have to do to get a playable game out of your download?

I've downloaded your out.jpg file you posted, converted and renamed it to spritesheet_pacman.png, and stuck it in the root director with the program and get absolutely nothing.  Doing the same with other work posted here yields the same result.

No errors, no game screen, no anything.


I've tried this on three different machines.  Nothing.

Le Chuck:

The game no longer uses a sprite sheet, all gabillion of those sprites need to be split up into individual files, appropriately named, and placed in the correct sprite folder structure.  It's all in the readme. I'm working on the candy nightmare set (slowly as I'm busy with other things this week) once I get it I'll post it up and that can be used with sjaak's game structure.  If you want pac-man you'll have to build it yourself. 

Sjaak - really looking forward to getting into that tile editor.  Thanks!  It'll be a bit before I get to it but this looks very promising. 

Sjaak:


--- Quote from: pbj on March 04, 2014, 03:26:12 pm ---Could you explain what exactly we have to do to get a playable game out of your download?

I've downloaded your out.jpg file you posted, converted and renamed it to spritesheet_pacman.png, and stuck it in the root director with the program and get absolutely nothing.  Doing the same with other work posted here yields the same result.

No errors, no game screen, no anything.


I've tried this on three different machines.  Nothing.

--- End quote ---

out.png doesn't do anything, you have to fill the sprite folder with the sprites you design yourself. A list of all the sprites is in the .xml file.

For example: in the folder sprites/ghosts/pink/left/ you have to create 2 (32px by 32px) sprites for the pink ghost moving left (normal0.png & normal1.png)

This update is just for the guys working on the candy nightmare project, it's not playable.

Also: Did you install all the prerequisites?

pbj:

Okay, looks like XNA was the problem there.  So I've got a game that boots up with old school looking walls and dots, but no character sprites.  Progress.

How do we implement the additional levels?  I have actually slightly figured out that Tiled software.

 

Sjaak:


--- Quote from: pbj on March 04, 2014, 03:50:42 pm ---Okay, looks like XNA was the problem there.  So I've got a game that boots up with old school looking walls and dots, but no character sprites.  Progress.

How do we implement the additional levels?  I have actually slightly figured out that Tiled software.

 

--- End quote ---

I'll post some instructions tomorrow, but you can open level1.tmx with tiled to get an idea. To create a new level, just make a copy of level1 and go from there.

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