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Banana Royale (Pac Man Battle Royale Redesign Contest)

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Le Chuck:


--- Quote from: Sjaak on February 04, 2014, 01:32:32 pm ---
--- Quote from: Generic Eric on February 04, 2014, 01:29:36 pm ---

--- Quote ---The only real flaw in the game is if you play alone. The game throws in a CPU player that is very, very easy to beat. But luckily, people would always be playing this game, so you may not need to worry!
--- End quote ---

Sjaak, does your Banana Royale suffer from this critique?

--- End quote ---

Nope, it throws in 3 cpu players instead of one and they are pretty hard to beat. Try it for yourself, there is a download link a couple of posts up.

--- End quote ---

Yeah, one of them is a little bastard.  Two of them aren't so bad but that one is a damn menance

Le Chuck:

Sjaak, any progress?  What's the word? 

Sjaak:


--- Quote from: Le Chuck on February 24, 2014, 07:49:34 am ---Sjaak, any progress?  What's the word? 

--- End quote ---

Reworking the whole sprite thing. I'm going to split up all the images and use TexturePacker to construct the spritesheet, which will map the sprite names to coordinates.

This will not change a lot for people designing sprites, but it will make adding more sprites and supporting different spritesheets a lot easier (for me).


Felsir:

Sjaak, since you're already familiar with Nuclex: it has a texture packing algorithm in there as well, could save you a few bucks on the Texturepacker.
http://nuclexframework.codeplex.com/wikipage?title=Rectangle%20Packing
I made a class that packs the sprites and puts the resulting rectangles into a hashtable with the filename as key. One could put the filenames into an enum and enum.parse the filenames- so you can use the enum in the rest of your code.

Le Chuck:

Cool, just wanted to check in - look forward to updates  :cheers:

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