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| Windoze Solitaire Released! |
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| headkaze:
Flash and I are proud to present our latest game for iOS! Windoze Solitaire. It's free too! |
| headkaze:
Anyone have a chance to check it out yet? If you can find a better solitaire game we'll give you your money back. Oh hang on it's free, okay nevermind lol. Still we played all the best solitaire games on the App Store we could find and we really believe we've done a better job than all of them. Our goal is to be the only solitaire game you'll ever need on your iOS device. We honestly believe we've achieved that. |
| Howard_Casto:
I would be glad to try it, but it's for IOS. Except for my mom's iphone, I think not just me, but my entire extended family is android-only at this point. Apple products are kind of expensive for what they are. It looks like it would be fun... for solitare...whatever that means. ;) |
| headkaze:
--- Quote from: Howard_Casto on July 28, 2012, 05:44:35 pm ---I would be glad to try it, but it's for IOS. Except for my mom's iphone, I think not just me, but my entire extended family is android-only at this point. Apple products are kind of expensive for what they are. It looks like it would be fun... for solitare...whatever that means. ;) --- End quote --- Solitaire is the most played game of all time, so while it may not be an exciting new or original game per se, we've been hard at work making the best solitaire game we could make. I've always had a solitaire game on my portable devices but none of the ones I could find were particularly that good. That's why I made my own :) As for supporting Android.. we get alot of that. Unfortuantely Android uses Java which is a bit annoying for someone who codes in C++. Still I've heard it can support C++ but you still need to write a bunch of boilerplate Java code to interface with the C++ routines. Pretty much the same with iOS though (although in that case it's Objective C). So it may be on the cards ;) |
| Howard_Casto:
I know I'm not one to talk as I haven't released a full app for either OS yet, but from the little bit of dabbling I've done, Android seemed easier to me. I'm not quite sure how to put it, but despite it's java base it seemed more "windowsy" to me in regards to being able to call existing apis and not having to do everything from scratch. Of course I suppose with a game that wouldn't matter all that much... you'd have to do most things from scratch anyway. |
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