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| Sega Model 2 Emulator Full Screen Shooter fix - RamjetM2Borderless - App |
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| Howard_Casto:
Ok I fixed those issues you mentioned and added a new feature. I also dropped the NONE crosshairs... at this point the script is too complex to worry about one extra if statement. Try this one and let me know how it works. It has some rudimentary error handling upon startup... if the list number is too high it will revert to the first crosshair... so you'll need at least one. The new feature is the auto-off. If a gun stays perfectly still for a second or so (impossible unless it's not in use) the crosshairs will disappear. They'll come back as soon as they detect movement. So if you are playing a 1 player game, the second crosshair won't be in your way. Rename this to a lua file and try it out. |
| DarthMarino:
Seems to be working for me. The original Model 2 crosshair remains. Should I be seeing that? |
| Howard_Casto:
--- Quote from: DarthMarino on February 22, 2013, 08:14:53 pm ---Seems to be working for me. The original Model 2 crosshair remains. Should I be seeing that? --- End quote --- Emulator.ini > [Renderer] > DrawCross = 0 ;) |
| Howard_Casto:
Ok, I got the save routines installed. Now I've just got to hook up the mouse stuff and do a bit of testing with it. Almost there! |
| Howard_Casto:
I had to take a break from the main project today. The "user friendly" interface coding isn't very fun to do at all. I DID play around with lua scripting a little. I wanted to learn the language because learning a new language (even if it's a dumb scripting language) is always a good thing. On that note, you guys do know we can further enhance functionality of Model 2 with scripting right? I decided to make a "pause" screen because model 2 doesn't have any indicator that the game is paused, which makes it hard on me when I do my memory searches with the cheat engine. I made a png the resolution of my monitor, made a 25% transparent black png, and scripted it to toggle on and off when the pause key is hit. Bam! Now model 2 dims the screen when a game is paused, just like mame. Other things that are possible are screen filters, cropped bezels, instruction cards, loading control panel images, ect. And no, I'm not going to hold up the release for stuff like this, I'm just mentioning it. I don't know what kind of demand there would be for such functionality though. I was going to add the instruction cards into some of the scripts, but I couldn't find readable artwork for any of the model 2 games. |
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