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| Sega Model 2 Emulator Full Screen Shooter fix - RamjetM2Borderless - App |
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| Howard_Casto:
I like that one as well. Fixed that minor bug I was talking about before. Thus far no issues, so I'll keep plugging away at getting the cfg menus finished. Hopefully I can get that done tonight and start adding in the mouse stuff tomorrow. |
| yakk11:
I finally fixed my problem. I didn't have my Aimtrak configured properly for off screen shooting. Now it works perfectly. ;D ;D I really appreciate the hard work you guys have done! :applaud: Thanks again! |
| Howard_Casto:
Good to hear. Thankfully I've got plenty of time to work on things today. I got the save routines for Virtual On hooked up, and combine this with the launch settings I've already done and that's half of the configuration functions righ tthere. I'll try to hook up the main save functions (which is a mess) later today. |
| BadMouth:
Just an FYI, the lua scripts crash the emulator if the last crosshair that was loaded is deleted. Not sure if you'd consider it an issue or not, but letting you know in case you want to add some lines to avoid it. |
| Howard_Casto:
Yeah lua doesn't really have a lot of error handling. I can put a check in for "nil" I guess. It doesn't actually crash if a crosshair is deleted, but rather if your list is shorter than the crosshair number saved. Let's say you are using the 6th crosshair and you delete the 4th, making your list only 5 lines long. It'll still crash. Eventually, when I get time, this will all be re-worked anyway. I'm going to see if I can get it to scan the directory for files instead. I also want to do that thing mame does, where a crosshair disappears if there's no movement for x-amount of time. That'll make p2 disappear when you are playing a 1p game. |
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