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Best Diablo 3 Announcement reaction gifs ever...

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fallacy:

Ya I don’t know why people are complaining about updates. It’s not like Blizzard releases broken games and then tries to update them later. Blizzard has already proved that they are perfection . They just make a great and completed game even better which will give you a longer playing time and more bang for your buck.

shmokes:


--- Quote from: kalars123 on April 26, 2012, 12:58:11 pm ---It is not DRM like so many like to think it is, Blizzard made this game to be a client/server structure game like WoW to keep dupers,hackers,cheaters out period that is the only reason.

--- End quote ---

Why is everyone here talking like anti-piracy measures are not legitimate? Would you refuse to shop at a store because you know they have surveillance cameras? There's nothing per se wrong with anti-piracy measures. I understand if there are intrusive features. Like if the game can't be given away or sold to someone when you're finished with it? But nobody here's talking about anything like that. You all seem bent out of shape at the internet connection requirement itself? It seems almost like being angry at a poster manufacturer for requiring that you have a wall to use the poster. We all have always-on internet connections. What are the real concerns people have about this?


p.s. Don't misunderstand me. I have pirated (and continue to) a lot of content in my day. But that doesn't mean I think content creators oughtn't try to curb it.

Vigo:


--- Quote from: shmokes on April 26, 2012, 05:08:49 pm ---
--- Quote from: kalars123 on April 26, 2012, 12:58:11 pm ---It is not DRM like so many like to think it is, Blizzard made this game to be a client/server structure game like WoW to keep dupers,hackers,cheaters out period that is the only reason.

--- End quote ---

Why is everyone here talking like anti-piracy measures are not legitimate? Would you refuse to shop at a store because you know they have surveillance cameras? There's nothing per se wrong with anti-piracy measures. I understand if there are intrusive features. Like if the game can't be given away or sold to someone when you're finished with it?

--- End quote ---

Speaking in general of DRM's, I think the difference in that analogy is that when you are done making your purchase at the store, the store is no longer watching you. Now if the store put a camera on that box of Captain Crunch after I bought it and brought it home I wouldn't be buying there anymore.

Likewise with software, I am fine with Serial numbers and and other hoops they want to throw at me when ordering and installing (yes, I know those get cracked routinely) but when a game makes me jump through their hoops every single time I want to use the game, I feel it degrades my purchase. I suddenly can't use the game unless I have a constant internet connection on the machine, I can't install it on my laptop so I can play it on the go, etc.

I think my general point is there is a place to draw the line, and games are starting to go over that line.

shmokes:

I suppose that's true. But on the other hand the very thing that you take issue with IS the issue. The internet. Developers/publishers didn't always have to deal with the internet. Literally, if you want Bioshock or Call of Duty or Windows or Creative Suite, you can just go to Pirate Bay, plug the name into the search bar and anywhere from 1 to 60 minutes later the software is sitting on your computer, pre-cracked, ready to install. This dynamic is night-and-day different than what publishers were responding to when they introduced the serial number. So . . . I mean . . . is that part of the conversation? I suppose you could argue that, as a consumer, it's not part of the conversation--that internet piracy is the publisher's problem and it's not your job to be part of the solution. But what's the alternative for the publisher? Raise prices to compensate? That's probably not more palatable to the consumer than the DRM measures, plus it would likely encourage more piracy.

 :dunno It's complex. It's also a little bit interesting that the vast majority of people complaining about anti-piracy phoning home don't actually take issue with phoning home per se. You've got Dropbox running in the system tray. You play Draw Something. Your Skype and instant messaging apps. All kinds of software is interacting with company servers. So its not like most people fundamentally disagree with the concept of software communicating with a company's server, so long as the communications are adding value. But if that's the case, it seems like one could make a strong argument that the anti-piracy phoning home is adding value, albeit indirectly by keeping prices down or keeping the companies who make your software in business.

Hoopz:


--- Quote from: Vigo on April 26, 2012, 05:26:03 pm ---and and other hoops they want to throw at me when ordering and installing (yes, I know those get cracked routinely) but when a game makes me jump through their hoops every single time

--- End quote ---
Don't make it personal.   :P

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