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Build an OND designed cab 'Metropolis'
Jimbo:
Hey Ond
For your game, I read you're looking at Unity... have you heard of or tried Godot? I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game. Might be worth at least checking it out (better license than Unity for one thing).
:cheers:
Ond:
--- Quote from: Jimbo on October 16, 2018, 02:38:53 pm ---Hey Ond
For your game, I read you're looking at Unity... have you heard of or tried Godot? I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game. Might be worth at least checking it out (better license than Unity for one thing).
:cheers:
--- End quote ---
Hey Jimbo, I've never heard of Godot, I checked out a few tutorials on it and I can see that it's got an intuitive node based approach to game design. I'll have to research it some more too see if I'd like to use it instead of Unity. Thanks for the that! :cheers:
eds1275:
--- Quote from: Jimbo on October 16, 2018, 02:38:53 pm ---Hey Ond
For your game, I read you're looking at Unity... have you heard of or tried Godot? I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game. Might be worth at least checking it out (better license than Unity for one thing).
:cheers:
--- End quote ---
I've done a few games in Unity, unfortunately I lost one that was SOOOO CLOSE to completion which was an arcade basketball game you played with the trackball. I can probably be more help with music or sfx though. Fire an email if you want to chat about it!
ZTylerDurden717:
Hi Ond!
With no wood cutting experience ever, I'm happy to say that I was able to customize the bezel on a 16:10 27" LCD by applying letterboxing covers on the width so that it fits a 480p 4:3 screen. It comes out to about a 24" 4:3 display! It looks great and I'll post pics once I have more of the wood material cut out.
Quick question. Since I'm really new to this, I don't have an eye for rounding the edges for the inside bezel area. You first mentioned to leave 3/4ths of an inch outside the edges with a jigsaw, then with the router leave 2 inches from either side the inner bezel area.
Any reason why you didn't instead give us a visual of a compass arc on these inside edges to cut around it instead of leaving estimated distances as per the metrics above? Is it because this is a judgement call in terms of how we perceive the arc should be angled? It's not a big deal but since I'm new I don't have the eye for what the compass arc should exactly look like.
edit: Attaching photo of the inner bezel arc I drew with a compass. Is that accurate? It looks like it would give me a round turn, but you'll notice the 2 inch spacing on each side. To me it's implying that my arc isn't as big as it should be, but if I were to make it rounder/larger, it'll deviate further from the original corner.
Thanks!
Ond:
--- Quote from: eds1275 on October 21, 2018, 11:58:45 am ---
I've done a few games in Unity, unfortunately I lost one that was SOOOO CLOSE to completion which was an arcade basketball game you played with the trackball. I can probably be more help with music or sfx though. Fire an email if you want to chat about it!
--- End quote ---
Your help was awesome on other projects eds1275, I might still need some help when the time comes. :cheers:
--- Quote from: ZTylerDurden717 on November 05, 2018, 11:34:29 am ---Hi Ond!
With no wood cutting experience ever, I'm happy to say that I was able to customize the bezel on a 16:10 27" LCD by applying letterboxing covers on the width so that it fits a 480p 4:3 screen. It comes out to about a 24" 4:3 display! It looks great and I'll post pics once I have more of the wood material cut out.
Quick question. Since I'm really new to this, I don't have an eye for rounding the edges for the inside bezel area. You first mentioned to leave 3/4ths of an inch outside the edges with a jigsaw, then with the router leave 2 inches from either side the inner bezel area.
Any reason why you didn't instead give us a visual of a compass arc on these inside edges to cut around it instead of leaving estimated distances as per the metrics above? Is it because this is a judgement call in terms of how we perceive the arc should be angled? It's not a big deal but since I'm new I don't have the eye for what the compass arc should exactly look like.
edit: Attaching photo of the inner bezel arc I drew with a compass. Is that accurate? It looks like it would give me a round turn, but you'll notice the 2 inch spacing on each side. To me it's implying that my arc isn't as big as it should be, but if I were to make it rounder/larger, it'll deviate further from the original corner.
Thanks!
--- End quote ---
Yes, good point, drawing in your cutting line with a compass is the way to go. That arc looks ok; I'd probably go with a slightly bigger radius for a smoother curve though. If you're inexperienced with a router, free cutting any shapes by eye may be less than ideal. For a smooth clean curve using a template is always best. Flush trim cutting templates are quick to make in thin MDF. I use thin nails to attach them to the board. I've seen one guy on here who 3D prints cutting curves to use with a flush trim router bit - that's a great idea!