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Trying to create monitor presets for KT-2914 (Betson-Kortek) MultiSync

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AMDman13:

Hi 8bit, thanks again for your help and  patience! I am trying to use ArcadeOSD to adjust the settings used by groovymame as you suggested. I am a bit lost. I understand how to make a video log and have the modeline settings for say ninjakd2. How do I get ArcadeOSD to display the modeline for this game exactly as groovymame? I even tried to edit the modeline.txt to reflect, but arcadeosd doesnt seem  the new modeline. Thanks again for your help!

8BitMonk:

Hi AMDman,

Look in the log file for the game to get the modeline it's setting, should look something like this:

2560x256_60 15.65KHz 54.71Hz" 52.07 2560 2664 2912 3328 256 262 265 286   -hsync -vsync

Jot down those numbers or paste them into notepad then open up ArcadeOSD and then open the apporpriate resolution. Ie. in the example above it is 2560x256. After opening it go to Edit Modeline and you should see a screen like this:



Make sure the Vfreq is set to unlock and then use the arrows to change the numbers to match the modeline you jotted down. Press enter or 1 and you should see them applied and the geometry should match how you were seeing it when you launched the game.

Now use the Betsone OSD to adjust the positioning, pincussion etc. Note that if you exit out of ArcadeOSD you will have to enter these again when you come back in unless you save them. If you save edits to a modeline in ArcadeOSD I'm not sure how (or if) you can restore the default modeline values. Saving them in ArcadeOSD has no effect (as far as I can tell) on the actual resolutions being set by groovymame, it's merely for looking at different resolutions and modeline adjustments.

You could also adjust just by running various games but the OSD tool is more reliable since you can see a square with all the edges and a pattern. As you adjust it's important to note that certain games will share adjustments based on their horizontal and vertical refresh rates. You'll find if you adjust say a horizontal game too far that shares a Betson OSD setting with a vertical game, the vertical game may go off the screen so it's a matter of finding a happy medium. Luckily so far, even accounting for this, I haven't had a lot of blank space around games and have been pleasantly surprised at how much space (especially the vertical games) take up.

I'm trying to map all this out for my final notes as well as a better testing procedure, maybe even provide the final Betson OSD settings for the different scenarios.

cools:

Nice instructions :)

Calamity:

Yes, nice instructions. I'll just show you a shortcut:


--- Quote from: 8BitMonk on October 17, 2014, 03:58:55 am ---Look in the log file for the game to get the modeline it's setting, should look something like this:

2560x256_60 15.65KHz 54.71Hz" 52.07 2560 2664 2912 3328 256 262 265 286   -hsync -vsync

--- End quote ---

When you exit GM, the last modeline that's been used is in the clipboard. So simply open notepad and press CTRL+V.
I guess the next feature that should be added to Arcade OSD is to grab the modeline directly from the clipboard, and place it back in there after it's been edited.



8BitMonk:

Thanks, that's a fantastic shortcut! Digging through the logs is a pain.

Once you've modified a modeline in ArcadeOSD is there a way to revert it back to whatever the default non-edited version was? I guess there's no great need to go back other than if you want to see where you started from. 

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