Software Support > GroovyMAME
Trying to create monitor presets for KT-2914 (Betson-Kortek) MultiSync
milhouse:
--- Quote from: Calamity on April 08, 2012, 02:47:16 pm ---
--- Quote from: RetroACTIVE on April 04, 2012, 07:21:44 pm ---Hey Cal... I've been busy and haven't had a chance to get back to this... Did you get a chance to look at my attachments?
Thanks :)
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Hi RetroACTIVE, yes I looked at your results. My conclusion is that the monitor_specs are already fine, but I need to fix GroovyMAME's modeline scoring system. If you have a look at your log, the right modeline is actually calculated in range 2, but GM is still picking the one from range 1 because it doesn't notice the second one is any better. That needs to get fixed.
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Any idea if this is the same issue with Tempest and other 640x480 games?
Thanks.
Calamity:
--- Quote from: milhouse on April 09, 2012, 02:38:23 pm ---Any idea if this is the same issue with Tempest and other 640x480 games?
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No, it's a completely unrelated issue.
RetroACTIVE:
--- Quote from: RetroACTIVE on April 08, 2012, 04:54:14 pm ---
--- Quote from: Calamity on April 08, 2012, 02:47:16 pm ---
Hi RetroACTIVE, yes I looked at your results. My conclusion is that the monitor_specs are already fine, but I need to fix GroovyMAME's modeline scoring system. If you have a look at your log, the right modeline is actually calculated in range 2, but GM is still picking the one from range 1 because it doesn't notice the second one is any better. That needs to get fixed.
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Ok cool thanks :cheers:
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I'm picking this back up... I need to update my copy of groovymame and get my brain around where I left off.
RetroACTIVE:
Allrighty... downloaded latest copy of VMMaker and groovy...
Re-ran my tests with new my old monitor settings (previous tests). Created a new mame.ini and the good news is, it is behaving exactly the same.
tempest is still a blank screen and toki, snowbros, bublblobl (< 60 Hz) still have the geometry issue (goes beyond the left and right edges) games like goldenaxe (60Hz) are fine.
Calamity:
That's good RetroACTIVE,
I'm *right now* in the process of coding the new patch that should fix, among other things, the issue mentioned here:
--- Quote ---Hi RetroACTIVE, yes I looked at your results. My conclusion is that the monitor_specs are already fine, but I need to fix GroovyMAME's modeline scoring system. If you have a look at your log, the right modeline is actually calculated in range 2, but GM is still picking the one from range 1 because it doesn't notice the second one is any better. That needs to get fixed.
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It will take me one ore two weeks at least, please be patient :)