Software Support > GroovyMAME
Groovy Arcade Linux Live-CD, based on Arch Linux (official update)
Ansa89:
With groovymame 0.147 compiled myself (without the git patch) I can confirm the "chop chop" issue only with galaga (metal slug and nba jam seem ok).
emuola:
--- Quote from: Calamity on October 02, 2012, 04:39:12 am ---Hi emuola,
You ruined my breakfast. Please can someone else confirm this new SDL sound problem? The SDL sound was supposed to be fixed completely since v0.147, so I can't understand how downgrading can be better in this case.
--- End quote ---
Sorry about your breakfast Calamity :( I tried with at least ten games and they all have somekind of "chop chop" effect/audio skipping stuttering a little. After downgrading the same games work absolutely fine.
One thing: I have completely disabled the wiimote and bluetooth daemons if that means anything...
Calamity:
No problem emuola :) Thanks for reporting this. So both of you are testing 64-bit builds? I wonder if it's the same with 32 bits. I'll test it myself in a while.
Ansa89:
Yes, my groovymame is 64 bit.
Calamity:
--- Quote from: Ansa89 on October 02, 2012, 05:47:46 am ---Yes, my groovymame is 64 bit.
--- End quote ---
As expected, the 32-bit SDL build has perfect sound. :dizzy:
So now I need to get a 64-bit GroovyArcade install to test the thing. But this will need to wait. I never thought that getting the sound to work in Linux would be such a pain :banghead:
Now the key question is if mainline MAME 0.147, SDL, 64-bit, has proper sound or not.
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