Software Support > GroovyMAME

Groovy Arcade Linux Live-CD, based on Arch Linux (official update)

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Ansa89:
Communication for linux users: here you can find the 15KHz patches for linux 3.6.

Renier:

--- Quote from: Calamity on October 01, 2012, 04:38:52 am ---
--- Quote from: Renier on September 30, 2012, 09:12:48 am ---The Boot CD stalls just after the plymouth (i.e. :: Loading plymouth...). Alt,Ctrl, Del reboots, so its not a freeze...

--- End quote ---

Hi Renier, does it get to the point where the logo is shown? If that's the case, press ESC as soon as you see the logo to exit the logo screen and see the boot sequence.

--- End quote ---

Wow, Thanks Calamity

Renier:

--- Quote from: Rockman on September 30, 2012, 06:28:47 pm ---Hi Renier :)

I think is possible for using the integrated videocard. Most of us use ATI video cards (radeon 9000series, x300, x600, hd4000 series, and some more). You can try to test with some Ati videocard with your system?


Maybe this is the problem.

--- End quote ---

The integrated video card works well Rockman. I have the video card from Andy Ultimarc with WinXp on my first cabinet, but I'm trying the 15Hz coding with GA with this project. The trial runs on the slower pc seemed to work well, except for the slow speed of course. My hickup was the boot stall, Calamity pointed the problem out. Thanks guys! Great help as always... Next step is to get damn ALSA going again...  ;D

emuola:
Hi.

Just noticed that on my computer:

Dell Optiplex 745 with C2D E6600
2 gb ram
60 Gb SSD
Ati X600
SB Live!

The latest version (groovymame64_0147.013f_wiimote_linuxFix.tar.bz2) has problems with sound. It's like there's this weird "chop-chop-chop-chop.." sound playing all the time in the background, even in the game menu (before you insert a coin). This happens with both SBLive! and the onboard AD1988B audio. Audio lagtency setting does not affect the problem.

Downgraded to groovymame64_0146u1.013f_wiimote_linux.bz2 and the sound works fine even with latency set to 1.

Just though i'd let you guys know this.

Calamity:
Hi emuola,

You ruined my breakfast. Please can someone else confirm this new SDL sound problem? The SDL sound was supposed to be fixed completely since v0.147, so I can't understand how downgrading can be better in this case.

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