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Author Topic: SIGILL  (Read 3831 times)

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twist

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SIGILL
« on: July 01, 2002, 04:42:18 pm »
I keep getting the error:

Exiting due to signal SIGILL.
Invalid Opcode at....blah blah
Call frame traceback EIPs:
0x00000000


in VAntAGE whenever I try to run a game. What's wrong?! I need help ASAP.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

JMDickson

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Re: SIGILL
« Reply #1 on: July 01, 2002, 05:27:31 pm »
That's a GCC error message.  There is a bug somewhere in the code that attepts to execute an invalid instruction.  Looks like a jump to a null pointer.  Possibly an unmapped emluated opcode, or a stack corruption.  If you give the authors the ....blah blah part, they may be able to trace the cause down in the map files.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

twist

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Re: SIGILL
« Reply #2 on: July 01, 2002, 05:50:18 pm »
Yes, but it seems no one else gets this problem!
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Chazz

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Re: SIGILL
« Reply #3 on: July 02, 2002, 01:40:38 pm »
I'm getting this problem too.  I can't figure out what the problem is.

« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »