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Author Topic: GroovyMame for arcade monitors version 0.146u4_013f  (Read 196916 times)

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Calamity

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #640 on: July 15, 2012, 04:40:01 pm »
Ok thanks!. Is there a large list of games that use redraw?

Most are the ones that originaly run at 30 Hz, not many.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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krick

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #641 on: July 16, 2012, 11:16:29 am »
Information taken from MAME 0.146 (also see attached csv file).

Horizontal Games @ 30Hz:
archrivl
archrivl2
bigrun
blasted
cischeat
crater
dairesya
demoderb
demoderm
domino
dotron
dotrona
dotrone
f1gpstar
f1gpstr2
farwest
intlaser
ironhors
jwildb52
jwildb52a
jwildb52h
kothello
kroozr
maxrpm
nflfoot
pigskin
pigskina
powerdrv
rampage
rampage2
rbtapper
sarge
shangha2
shanghai
spyhunt2
spyhunt2a
stargrds
sutapper
tapper
tappera
timber
twotiger
twotigerc
wacko
wildplt
xenophob
zwackery

Vertical Games @ 30Hz:
armchmp2
armchmp2o
journey
kick
kickc
kickman
scudhamm
shollow
shollow2
solarfox
spyhunt
spyhuntp
trisport
tron
tron2
tron3
tron4
turbotag
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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #642 on: July 16, 2012, 12:34:37 pm »
Thanks for the list Krick!

The problem with the current implementation of the -redraw patch seems to appear only in some machines and just if -multithreading is enabled. I do have an idea of what is happening. I just need to figure out a way of solving it that doesn't involve a specific per OSD implementation.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #643 on: July 16, 2012, 01:19:14 pm »

The problem with the current implementation of the -redraw patch seems to appear only in some machines and just if -multithreading is enabled.


Is it related to the issues some people have with spyhunter?  That seems to be triggered by multithreading too.
We should try to nail down exactly what cpu/gpu/drivers/operating sytem people have when they see either problem.
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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #644 on: July 16, 2012, 01:40:36 pm »
Is it related to the issues some people have with spyhunter?  That seems to be triggered by multithreading too.
We should try to nail down exactly what cpu/gpu/drivers/operating sytem people have when they see either problem.

Yeah I'm talking of the exact same issue with spyhunter that lettuce reported. It's the same bug that makes GM hang on some systems when you launch it without a rom name.

I don't think it's too relevant to know which systems or cpu types are affected. As long as I have one here which always shows the crash (my laptop) I'll be able to catch the bug.

The problem comes from the implementation of the -redraw patch (which we originally took from CabMAME). In our scope it would be cleaner to just schedule two (or more as required) wait for vertical retrace calls instead of calling the whole draw operation more than once, that is causing the crash when in multitasking mode, I believe. The problem is that the wait for vertical retrace is performed in the OSD layer and therefore it has different ddraw/d3d/sdl implementations so that would involve having several instances of the same patch, which I'd hate.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #645 on: August 08, 2012, 08:51:45 pm »
any news on a 146u4 update? really wanna play mkII revision 2.0

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #646 on: August 09, 2012, 03:03:38 am »
The latest patch can be applied to mame 0.146u4 without big issues, so you can compile, install and play :) .
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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #647 on: August 09, 2012, 12:15:52 pm »
I'll try it tonight, though I'm rubbish at compiling.

Calamity

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #648 on: August 10, 2012, 04:46:13 am »
Hi guys, if nothing fails my holidays start at 14:00 today, I'm eager to have plenty of time for coding.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #649 on: August 10, 2012, 07:48:43 am »
Sweet! Have an awesome vacation!

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #650 on: August 13, 2012, 08:07:25 pm »
has anyone compiled a 146u4 64 version yet?

krick

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #651 on: August 15, 2012, 12:48:57 am »
has anyone compiled a 146u4 64 version yet?

My arcade cab is my only 64-bit machine, and it's down at the moment.  So I'm trying to compile groovymame inside VirtualBox running XP x64 on my XP 32-bit machine.

So far the compile hasn't completed successfully.  The first few times were from running out of memory in the virtual machine, but the most recent errors seem to be legitimate compile problems.  It's possible that the last GroovyMAME patch (0146u2_groovymame_013f.diff) needs tweaking to work with MAME 0.146u4.
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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #652 on: August 16, 2012, 04:55:35 am »
Hi guys, it won't be possible for me to create new GM builds until next week or so, I don't have my x64 machine around at the moment.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: GroovyMame for arcade monitors version 0.146u2_013f
« Reply #653 on: August 16, 2012, 05:55:13 am »
If the patch works with latest source, that tool http://headsoft.com.au/index.php?category=mame&page=mc64 is your best hope. I dont have the time now, but will try compiling some u4 versions for everyone interested.

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #654 on: August 18, 2012, 04:20:53 pm »
GroovyMAME 0.146u4 32/64-bit binaries:

http://code.google.com/p/groovyarcade/downloads/list
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #655 on: August 18, 2012, 10:16:31 pm »
Huzzah!!!
Thank you so much

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #656 on: August 22, 2012, 01:32:53 pm »
Hi guys!

I have a little question about *.cfg/mame.ini in GroovyMame.
Whit the cheat option enabled in mame.ini, is possible the save the sliders positions in the cpu emulated overclock. (For games Metal Slug, Double Dragon, and others...)
I move the sliders to overclock but when i restart the same game in mame, the config is not saved.

Someone know how do that?

Thanks in advance(mame) :D

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #657 on: August 22, 2012, 05:41:44 pm »
I'm pretty sure this was discussed recently on the MAMEWorld forum.  I think that the consensus was that the values for overclocking don't get saved but I don't recall what, if any, solutions were proposed.    I've seen people on BYOAC mention overclocking a game using a cheat file, but I don't know how it's done.  Maybe you can find that with some googling.
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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #658 on: August 23, 2012, 02:00:24 pm »
Thanks Krick!

Goooooogle is God ;)

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #659 on: September 05, 2012, 04:12:18 pm »
I'm having trouble installing the 9.3 driver on my x64 install. The installer reports that no compatible hardware has been found, even though I have an HD 4250 (onboard). I tried adding the device id (PCI\VEN_1002&DEV_9715&SUBSYS_97151849) to the CA_76826.inf but apparently that's not enough to fool the installer :-\

Any hints or tips? I'm going to try soft15khz now, but I read that the 60 modelines it is limited to will not suffice for a broad range of games, so I'd rather have the 120 of Calamity's driver :-)

*edit*
I updated CA_768286.INI, INSTALL.INI and Driver.dat as well now and the driver installed. However, after installation it says "fail to set the install registry key" and after a reboot, quickres only shows met 1024x768 as available resolution. I removed all the old driver and catalyst stuff as far as I know (uninstall, cat-uninstall, remove ATI from registry) but it didn't work ??? Any suggestions?
« Last Edit: September 05, 2012, 04:52:43 pm by boerbiet »

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #660 on: September 05, 2012, 05:06:39 pm »
Hi boerbiet,

You also need to edit the CA_76826.inf file, inside the XP64_INF folder.


Edit: sorry, I didn't notice you had already done this.
« Last Edit: September 05, 2012, 05:20:26 pm by Calamity »
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

krick

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #661 on: September 08, 2012, 01:26:05 am »
The GroovyMAME diff file for u4 on the GroovyArcade site doesn't work with the latest patch tools from the MAME Dev site.

0146u4_groovymame_013f.diff

The problem is that the file paths have a slash in front of them.  For example, this...

Code: [Select]
diff -Nru /src/emu/clifront.c /src/emu/clifront.c
--- /src/emu/clifront.c 2012-08-18 17:31:47.000000000 +0200
+++ /src/emu/clifront.c 2012-08-18 17:37:07.000000000 +0200

...needs to look like this...

Code: [Select]
diff -Nru src/emu/clifront.c src/emu/clifront.c
--- src/emu/clifront.c 2012-08-18 17:31:47.000000000 +0200
+++ src/emu/clifront.c 2012-08-18 17:37:07.000000000 +0200

The u2 patch didn't have the extra slashes, so it must have been something new about the way the patch was generated.

I've attached a copy of the patch with the extra slashes removed.  Note that I had to add a ".txt" to get the forum software to allow me to attach it.  Just remove the ".txt" at the end after downloading it.
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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #662 on: September 08, 2012, 03:06:52 am »
The extra slash is an error and the patch shouldn't work with any patch-program (not only with the latest patch tools from the MAME Dev site).
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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #663 on: September 08, 2012, 06:27:39 am »
Sorry, that's my error. I usually edit the diff obtained to remove the part of the path before "src", this time I left the slash by mistake. I'll update the diff in the google code site.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #664 on: September 08, 2012, 04:07:13 pm »
For people at home who are compiling their own for each MAME "u" release, I've attached an updated GroovyMAME patch for 0.146u5.
The GroovyMAME u4 patch wouldn't apply properly to the MAME u5 code because of some changes to emuopts.h.

Note that this patch doesn't include any changes to GroovyMAME.  This is the exact same code as the u4 patch.

Again, I had to add a ".txt" extension to the file so that the forum would allow me to attach the file.  Remove the .txt after downloading.
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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #665 on: September 08, 2012, 05:17:11 pm »
Thanks for the update krick!!

I'm busy right now working on a new version of the patch that will be released as 014. I'm afraid I won't be releasing intermediate updated binaries until I finish this, if any one is building his own binaries please feel free to release them. Hopefully I'll have it ready before MAME v0.147 is out.

BTW the SDL sound patch was accepted:
http://git.redump.net/mame/commit/?id=9087f6196e4f53efb9013575ab200eb1fa13f065

It should be ready for u6, no more soundsync issues for the Linux side ;)
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #666 on: September 08, 2012, 05:47:48 pm »
Speaking of moving stuff into mainline MAME, I doesn't appear that anything ever became of the issue with integer stretching in Direct3D mentioned here...

http://www.mameworld.info/ubbthreads/showflat.php?Number=291204

To summarize, SDL MAME has -nounevenstretch, which, at least at the time of that thread, didn't work properly, and mainline MAME didn't have a method at all.

It would be cool if integer stretching could be implemented in the MAME core but I suspect that it's closely tied to the rendering code for each platform.


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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #667 on: September 17, 2012, 08:21:27 pm »
I'm having some trouble compiling and want to make sure I'm applying the diff's correctly.

I've downloaded the Mame 146 source.  I assume this is the latest update as they have moved to 147.

I've applied hi_146u5.txt successfully.

When I try to apply the GroovyMAME patch for 0.146u5 patch posted by Krick I get an error that 1 out of 5 hunks FAILED.  Hunk #2 failed at 307 is the specific error.

Any guidance would be appreciated.  Thanks.

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #668 on: September 17, 2012, 11:23:26 pm »
You need to apply all the mame updates in order as described in the first post of this thread...

1) patch 0146u1.diff
2) patch 0146u2.diff
3) patch 0146u3.diff
4) patch 0146u4.diff
5) patch 0146u5.diff
6) patch hi_146u5.txt (get it from http://mamestuff.lowtrucks.net/MKChamp/)
7) patch 0146u5_groovymame_013f.diff
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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #669 on: September 17, 2012, 11:34:10 pm »
Thanks for the reply Krick.   That is what I thought initially but I couldn't find any .diff files posted on the mamedev.org site.  I am assuming that once a new version comes they post the previous version with all the updates.  If that is not the case can you point me to where I can download all the files you listed?



krick

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #670 on: September 18, 2012, 12:01:32 am »
They don't make older updates easy to find.  You can download them here...

http://mamedev.org/updates/

Calamity should probably put this link on the first page.
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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #671 on: September 18, 2012, 07:47:37 am »
Thanks!  I will try again tonight after work.   :cheers:

They don't make older updates easy to find.  You can download them here...

http://mamedev.org/updates/

Calamity should probably put this link on the first page.

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #672 on: September 18, 2012, 09:17:15 pm »
That did the trick.  Thanks again krick.

They don't make older updates easy to find.  You can download them here...

http://mamedev.org/updates/

Calamity should probably put this link on the first page.

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #673 on: September 21, 2012, 09:17:07 am »
Hello , new update  GroovyMame/GroovyUme 147

http://code.google.com/p/groovyarcade/downloads/list

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #674 on: September 21, 2012, 10:33:48 am »
Just a heads-up about MAME 0.147.

All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted graphics, quickly crashes when starting
http://www.mametesters.org/view.php?id=5007

The affects all Mortal Kombat games, as well as a bunch of other titles.

The fix will be in 0.147u1, or you can grab the fix from the SVN and fix it in 0.147 yourself before building GroovyMAME...
http://git.redump.net/mame/commit/?id=f0dc4a3ce797c41f0a9e94f0277a0247b92b99d0
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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #675 on: September 21, 2012, 11:41:42 am »
Hello , new update  GroovyMame/GroovyUme 147

http://code.google.com/p/groovyarcade/downloads/list

That's great Ves!

Quote
All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted graphics, quickly crashes when starting

Well, this gives me a little more time to complete the new patch, I didn't expect the 0.147 version to come out so soon!
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #676 on: September 22, 2012, 07:04:54 am »
Thank krick , I have a new updated GroovyMame/Ume with fixed midtunit.c crashes

http://code.google.com/p/groovyarcade/downloads/list

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #677 on: September 25, 2012, 05:30:02 am »
hi ves - i have the lastest edition of your 64-bit groovymame linux cd installed in my cab.

the 0.147 update isn't yet up in the repo for automatic downloading via the cab, and i can see it's up there for manual download.

could you help me on how to update the cabinet manually to 0.147?

thanks

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #678 on: September 25, 2012, 07:53:38 am »
I try to help you MonkeyJug:

Donwload 64 bits 0.147 GM from here: http://code.google.com/p/groovyarcade/downloads/detail?name=groovymame64_0147.013f_wiimote_linuxFix.tar.bz2&can=2&q=

From Groovyarcade Setup Menu, open MC (File Manager)
First, save a backup copy of the actual GA executable from "/usr/games/bin/groovymame" to a safe folder.
Then, replace the file with the new one.

No need to do anything else.

 :cheers:

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Re: GroovyMame for arcade monitors version 0.146u4_013f
« Reply #679 on: September 25, 2012, 08:14:18 am »
hi ves - i have the lastest edition of your 64-bit groovymame linux cd installed in my cab.

the 0.147 update isn't yet up in the repo for automatic downloading via the cab, and i can see it's up there for manual download.

could you help me on how to update the cabinet manually to 0.147?

thanks

Hi MonkeyJug,

I've just updated the 'update' file, the new versions should appear now as available in your cab, please let me know if it worked.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi