Software Support > Automated Projects
Post links to your rotating projects here.
mrsonicblue:
Thanks, DaOld Man. I used the miter gears to keep the mechanism as thin as possible. I didn't have a lot of space in the cabinet. Unfortunately in terms of cost, it's one of the more parts. The software (both the menu for picking games and the procedure to run the motor) was written by myself. It's modeled on the original iPod interface - with simple lists that let you filter by different attributes. You can view games by system (or games across all systems), then alphabetically, by developer/publisher, by year, most recently played, favorites, random, or keyword search. I use MAME's rom metadata to decide if a game is vertical (or not) and run a simple routine to run the motor toward a specific angle until it's within a half-degree of the target. By "drive" do you mean the motor controller? If so, it's a Phidgets brand controller. I like it because it connects directly with USB and programming APIs for many, many languages are available.
byancey:
Just adding a link to the project thread with details on the final results of my rotating Bartop project.
http://forum.arcadecontrols.com/index.php/topic,143092.msg1483827.html#msg1483827
The final result ended up deviating a bit from the information I originally posted up in reply #16 of this thread.
BorgDog:
Just starting my project and thread, so thought I'd share here as I'll likely be asking lots more questions.
"Little Bastard - a mini rotating display bartop"
http://forum.arcadecontrols.com/index.php/topic,143354.0.html
Jimbo:
Oops... forgot to add my project to this thread :)
JIMBOVISION - my rotating CP and CRT project
javeryh:
You guys are crazy. I need to study this further and hopefully it isn't above my skill set to implement...
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