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Universal Gear Shifter support in MAME discussion

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Paul Olson:

--- Quote from: BadMouth on January 18, 2011, 08:12:32 am ---Wanted to say more, but I gotta run, I'm late for work......

--- End quote ---

I hate that. Every time I have something really interesting or intelligent to say, I have to leave and can't finish the post.  :dunno 

BadMouth:

--- Quote from: Paul Olson on January 18, 2011, 04:52:49 pm ---I hate that. Every time I have something really interesting or intelligent to say, I have to leave and can't finish the post.  :dunno  

--- End quote ---

I can't guarantee it would have been either.  ;D

Wanted to say more, but it's time to leave work now!  :D

EDIT: added a link to the spreadsheet to the first post so it would be easier to find
Progress will probably be slower on the imperfect and preliminary pages.

BadMouth:

--- Quote from: BadMouth on January 18, 2011, 08:12:32 am ---The only real need for a toggle is for someone with an old single switch shifter who wants to use it for a game that had more than one switch in the shifter.
Personally, I think it would be pretty cool to give someone with an old Pole Position setup the option to play california speed on it.  :)
I don't think people using the keyboard or gamepad would have a problem with two separate keys for shift up/shift dn instead of one that toggles.

--- End quote ---

Does anyone see an absolute need for the toggle?
It would simplify things to abandon it.
As NTK has stated, there are workarounds if someone has a hi/lo shifter with only one switch.
(you could also use the NC tab on the switch for the other position without modifying the original equipment)

If we ditched that option, it knocks it down to only two ways of doing things:

1. Input behaves as original would, including the game going into a default gear or neutral when no gear switches are closed.
    With this option there would be no latching or "holding gears" because the physical shifter stays in place and keeps the switch closed.
    You wouldn't necessarily need an original shifter, just one that has enough gears and stays in gear.

2. Shift Up/Shift Dn should work for people with a gamepad, keyboard, or paddle shifters.  These would be momentary presses, so the gears
    would have to latch and something would need to keep track of the current gear.  This option could also be used by people with 2 switch
     hi/lo shifters to play games that had more gears.     Not sure how neutral would fit in there, if it at all.

I know I'm repeating myself, but hopefully also clarifying my vision of how I think it should work.
So, back to the original question.

Is the inclusion of a "Toggle" or "Cycle Gears" even needed?

jennifer:

        Original hardware is not really needed. Or supported for that matter. Its fact that you COULD use it. A more comprehensive overveiw is needed
here,  What games are going to live together in one cab? A hi/lo shift wont have the same feel as a 4 speed, not to mention not everyone has/wants
a old shifter on their new cab.
        So what are the options then? SAME [Single/or/ Similar].... use a hi/lo for hi/lo games... etc.
Or a 4 way, somthing everyone has acess to, yet replacable to the original. And maybe use a restrictor plate, [similar to a jukebox selector latch]
to block two gears... or not and have all four.
       

Xiaou2:
NTKs Hack is gross and is not a tenth of the durability of the original.

 A standard size micro will outlast those smaller sized ones by over 2x.
Looks like Hot glue, which is going to give out eventually.  Should have been bolted in.
Hardware mods like this, are not always simple, possible, or good.  (IE: Just because Happs Cheezy generic shifter is easy to mod... does not mean a Sega Turbo, Spy Hunter...etc.. shifter will be easily modded.

 Its also going against preservation - by physically changing original arcade hardware... which should not be done.

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