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Emulator/Driving Cab info thread - Beginners start here!

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RamjetR:

--- Quote from: matsadona on February 08, 2012, 07:44:07 am ---
--- Quote from: RamjetR on January 28, 2012, 05:02:55 am ---Just wondering if I can add a little something to your awesome guide for users with Driving Cabinets with Sega VR Panels.

I thought I would share my hard work and efforts over the last week with the community by releasing my first public ready release of my RamjetVR Model 2 Emulator VR Output utility.


--- End quote ---

Dude, the community can't thank you enough for this effort. I have been waiting so long for light outputs to the M2 emulator =)

--- End quote ---

It's an emulation within an emulation really. The outputs aren't accessible from the emulator (well they are, but it's only an image of the bios and doesn't run during the game), however game conditions are that trigger them. So the output sequences are painstainkingly replicated by my utility to monitor and regenerate the output conditions that match it. Technically I'm re-writing an external version of what the original code did to execute the hardware outputs and mapping them directly to the LED controller.

I've been uber busy this week and haven't had a chance to look at it much further than the last release. I do have Sega Rally and Sega Touring Car also working now though... :)

I'm working hard at the moment to include a back end to output a mame compatible output system that LEDBlinky and MameHooker can use. As Howard said, hard coding the LED controller support really limits who can use it. But since I only had a PacDrive and it was initially only for my experimental use. It's a good start and it works... I'm now learning windows API calls and that's a little tasking at the moment with my work schedule. But bare with it, it's coming along nicely. Once my MAME output format is nicely intergrated, there will be a hundred apps that will be able to hook into it and more controller support that you can shake a baby at.

Badmouth's guide is a central resource for racing cab builders and I really wanted this to be a part of that. It's only going to get better. After this it's Supermodel 3 support :)

BadMouth:
Probably not a huge help, but a while back I made a spreadsheet of how the outputs appear on Model 3 service menu.
If nothing else, it will tell you what lamps were present.
https://docs.google.com/spreadsheet/ccc?key=0ArE1chsgHXQodGp4SHdpQkFnNkpCc2dRRXJQSXVnREE&hl=en_US#gid=0

You might want to drop Bart or Nikk a PM.  I don't know if they've put any thought into outputs yet, but I'm sure they'll share anything they know.

RamjetR:
Thanks Badmouth, that'll be a great help finding outputs for the model3 when i get to it.

Been building my mates Indy 500 DX conversion like my Sega Touring Car DX today. Good times... got heaps done and can't wait to show off the pictures.

baritonomarchetto:
Nice to see that there's a so complete topic about Racing cabs !  :D

There's another MAME derivate i started some time ago (but still in development) called RacerMAME that was not cited here: the idea is similar to that of ShifterMAME, but it's based on MAME 0.106 so very fast even with obslete hardware.

The starting idea was a tiny version for Outrun, Chase H.Q. and S.C.I. but i ended adding 30 + games  :angel:

There are (nice) pictures about the joyhack, also ;)

BadMouth:

--- Quote from: baritonomarchetto on May 03, 2012, 08:24:37 am ---Nice to see that there's a so complete topic about Racing cabs !  :D

There's another MAME derivate i started some time ago (but still in development) called RacerMAME that was not cited here: the idea is similar to that of ShifterMAME, but it's based on MAME 0.106 so very fast even with obslete hardware.

The starting idea was a tiny version for Outrun, Chase H.Q. and S.C.I. but i ended adding 30 + games  :angel:

There are (nice) pictures about the joyhack, also ;)

--- End quote ---

Thanks for bringing that to my attention.   :cheers: 
I'll add a quick link now, but will expand on it when I get around to revamping this thread.
There are a lot of things I'd like to rewrite and re-organize based on questions that come up on BYOAC.

I've always wondered why there weren't more gamepad potentiometer hacks.

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