Main > Driving & Racing Cabinets
Emulator/Driving Cab info thread - Beginners start here!
ZedEx48K:
--- Quote from: brad808 on January 26, 2012, 07:24:52 pm ---Just thought I'd add a little FYI for anyone that is building a driving cabinet and is watching this thread.
Cruis'n World CANNOT be left in attract mode.
It will crash everytime after a few minutes (approx 10-15 on my systems) of being left alone.
--- End quote ---
That's not too bad a problem as it's a bloody terrible game >:D
bkenobi:
Does that mean that the Seattle based games are now playable (with a beefy enough system)? Do any Rush titles play?
BadMouth:
--- Quote from: bkenobi on January 27, 2012, 11:03:48 am ---Does that mean that the Seattle based games are now playable (with a beefy enough system)? Do any Rush titles play?
--- End quote ---
SF Rush has been playable for a long time, it just requires a very fast processor.
It was estimated to require a 10Ghz processor when first moved to "good" emulation status, but seems to run fine around 4ghz depending on the processor.
I'm barely squeaking by with a 3.4Ghz Athlon X3 and a lot of tweaking. It's playable and the music doesn't skip, but slows down in spots.
California Speed has a couple issues (transmission is automatic no matter what & a small graphics glitch on one level), but looks and plays pretty good.
The big leaps lately have been on the namcos22 driver.
The Ridge Racer series is near flawless and the controls are now hooked up for Ace Driver.
It doesn't run fast enough to be playable on my driving cab, but it runs perfect on my alienware i7 laptop.
The gaelco3d games also seem much improved, but I'm not sure if the driver has been worked on or it's just that I'm testing them with a fast processor.
(and I'd have to agree with ZedEx48K about the Cruis'n series. Popular does not = good)
RamjetR:
Hi BadMouth,
Just wondering if I can add a little something to your awesome guide for users with Driving Cabinets with Sega VR Panels.
I thought I would share my hard work and efforts over the last week with the community by releasing my first public ready release of my RamjetVR Model 2 Emulator VR Output utility.
So far it is only supporting a Utlimarc PacDrive LED controller (as thats it all I have to test with and experimenting with LEDWiz SDK now, may need testers for this though) and currently Daytona is the only supported game (The most popular game first I figured).
Features in V0.9
Graphic interface for live settings changed
Support for Daytona
Outputs:
VR Views
Speed
RPM
TimeLeft
Position
Gear Selected
New!!!
Shift Light enable with customisable RPM threshold.
Attract/Freeplay animation for Start Button
Here it is... RamjetVR m2emulator VR Output V0.9
More info
http://www.speksnk.org/foro/viewtopic.php?f=50&t=74397&p=583797#p583797
Support for more games is coming in V1.0 along with LEDWiz devices if I can find some testers for the code :)
brad808:
:notworthy: Now that looks totally badass. Working RPM and Speed outputs?!?!?! Your telling me I could potentially hook up some sort of functional dash with speedometer, position etc!?! This could definitely bring things to a whole new level of awesome my friend.
... But now I have to go spend more money on stupid crap for my cabinet that I don't need but just want really badly :angry:
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