Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Next Project: Taito Multigame (Elevator Action)  (Read 14116 times)

0 Members and 1 Guest are viewing this topic.

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Next Project: Taito Multigame (Elevator Action)
« on: August 30, 2010, 12:29:40 pm »
Next up is my Elevator Action cab (in a factory converted (I believe) Jungle Hunt cabinet)...



I've already bought the stencils and the paint.  I still need to acquire a nice CPO... which I'm having difficulty sourcing one...

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7780
  • Last login:April 08, 2024, 03:49:06 pm
  • Worthless button pusher!
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #1 on: August 30, 2010, 12:40:16 pm »
Which board are you using ?

I vaguely recall an emulator-based board with an SD card being available some years ago and wondered if it was the same card that Hanaho (?) had been working on.
Working: Not Enough
Projects: Too Many
Progress: None

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #2 on: August 30, 2010, 01:52:56 pm »
Which board are you using ?

I vaguely recall an emulator-based board with an SD card being available some years ago and wondered if it was the same card that Hanaho (?) had been working on.

That would be the one.  The cabinet has a working Elevator Action boardset on the door too... just disconnected.  I'll leave it in there to convert back if I ever want to...

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

IG-88

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2042
  • Last login:May 09, 2023, 08:29:46 am
  • Posts: 48,764
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #3 on: August 30, 2010, 03:01:16 pm »
This board you are using... is it one you have had for a while or recently picked up? (Looking for one myself)
"I know what a HAL 9000 is... I was wondering if HAL 7600 was his retarded cousin or something..."
-HarumaN

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #4 on: August 30, 2010, 03:56:52 pm »
This board you are using... is it one you have had for a while or recently picked up? (Looking for one myself)

I picked it up about 3-4 months ago.  Nix over at KLOV had some for sale.  I know that he's got a list of folks looking still ...and he's out of stock.

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

IG-88

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2042
  • Last login:May 09, 2023, 08:29:46 am
  • Posts: 48,764
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #5 on: August 30, 2010, 04:11:45 pm »
Ya, I think I'm on that list as well. Thinking of just putting a mame comp in mine with the same plus 1 or 2 more games that are on that board.  :dunno
"I know what a HAL 9000 is... I was wondering if HAL 7600 was his retarded cousin or something..."
-HarumaN

Spyridon

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1480
  • Last login:April 30, 2021, 02:47:05 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #6 on: August 31, 2010, 04:14:24 pm »
What games are on that board?

Are you going to go with a standard Taito paint job our use some unique color combination?
My current collection:  Arkanoid^3, Asteroids Deluxe, Centipede, Donkey Kong w/DIIK, Frenzy w/Berzerk multi, Galaga, Galaxian, Gyruss, Mappy,  Missile Command, Multi-Williams, O'Boyles Arcade (Mame), Pac-man,  Sinistar, Star Wars, Tempest, War Gods

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #7 on: September 02, 2010, 12:48:22 pm »
What games are on that board?

Are you going to go with a standard Taito paint job our use some unique color combination?


I'm going with Brown/Tan ... gunna make it look like an Elevator Action. 

I need a CPO though... it looks like inkjet is the way I am going to have to go.  That or Willis NOS...which isn't bad.

Games... there is 20...

Lessee what I can remember...

Jungle Hunt
Zoo Keeper
Elevator Action
Arkanoid
Arkanoid Returns (yes... they suck with a stick)
Qix
Super Qix
Rastan
Nastar
Puzzle Bobble
Bubble Bobble
Liquid Kids
Rainbow Islands
Rainbow Islands Remix
Chack n Pop
Lunar Rescue
Space Invaders
Space Invaders DX
Return of the Invaders
The New Zealand Story

(had to look it up for the last 3)...


Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:April 02, 2024, 07:42:30 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #8 on: September 02, 2010, 03:41:10 pm »
I'm going with Brown/Tan ... gunna make it look like an Elevator Action. 
:applaud:
Good call.  Out of all the Taito cab paint-jobs, I think the Elevator Action one looks the most appealing. Nice retro colours.

WunderCade

  • Hey Saint, wanna update my custom title? ;D
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3041
  • Last login:April 11, 2023, 07:54:12 am
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #9 on: September 05, 2010, 04:42:11 pm »



I'm going with Brown/Tan ... gunna make it look like an Elevator Action. 




Attaboy! I think that looks better for that particular game. As we've seen before.

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #10 on: September 09, 2010, 01:14:55 pm »
OPINIONS:


It's apparent that it's going to be nearly impossibly to source a silkscreened original CPO... inkjet would be my only option...

...alternatively QuarterArcade has these nifty "Spy Agent" CPO's... "Spy Agent" was a bootleg version of Elevator Action... the CPO actually goes pretty well with the whole theme... but I am not sure.

Here is the the Spy Agent CPO:



Do I go with a silked "Spy Agent" CPO or an inkjet "Elevator Action" original CPO?

(here is how that looks)


« Last Edit: September 09, 2010, 01:17:15 pm by FrizzleFried »
Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:March 31, 2024, 12:42:45 am
  • There's my post
    • RayB.com
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #11 on: September 09, 2010, 01:42:32 pm »
Decisions decisions eh?  Will you be adding extra buttons or joys to support multigame?
NO MORE!!

opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:April 02, 2024, 07:42:30 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #12 on: September 09, 2010, 02:39:12 pm »
I say go with the Spy Agent CPO. It's higher in detail, and has nicer colours. ;)

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #13 on: September 09, 2010, 03:16:37 pm »
Decisions decisions eh?  Will you be adding extra buttons or joys to support multigame?

Nope... well,  aside from 2 loose microswitches in the coin door for volume.  EA has 2 buttons which is just right... no dual player Puzzle Bobble action but that is what the Neo-Geo w/Bust-A-Move is for.

:)

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1911
  • Last login:October 16, 2023, 03:35:12 pm
    • My Arcade (updated 1/30/13)
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #14 on: September 09, 2010, 06:24:57 pm »
Tough call. Fortunately mine has just minor cracking and is otherwise nice. I'd probably lean toward the inkjet (without having examined the quality of it). I'm not sure how good the color scheme of the spy agent cpo would go with the rest of the artwork.

Any clue why QA would have done spy agent instead of EA? Perhaps licensing concerns?
My Collection: Mame cab, 38 dedicated vids, pin, skeeball, coin op air hockey table, Ice Cold Beer, Megatouch, 2 token machines, and payphone (VAPS, pics at Arcade Crusade)

Add Ambience to your mame cab setup

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #15 on: September 09, 2010, 07:15:52 pm »
Color scheme looks very similar to the browns of the original... though I am a little worried about the brick work as it's a different "feel" than the bezel.

www.mamemarquees/www.gameongrafix.com is where I'd get the original printed if I go that way.  I've always been happy with Scott's product.
Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1911
  • Last login:October 16, 2023, 03:35:12 pm
    • My Arcade (updated 1/30/13)
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #16 on: September 09, 2010, 07:19:21 pm »
When I mentioned color scheme, I was specifically thinking of the blue. It may or may not look fine. Just wanted to make sure you give that proper consideration beforehand so you don't regret it after. :)
My Collection: Mame cab, 38 dedicated vids, pin, skeeball, coin op air hockey table, Ice Cold Beer, Megatouch, 2 token machines, and payphone (VAPS, pics at Arcade Crusade)

Add Ambience to your mame cab setup

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #17 on: September 10, 2010, 11:10:56 pm »
Decision made... product ordered.  I went with an original inkjet repro from Scott over at www.gameongrafix.com

I'll let you all know how it looks when I get it.

Lets see...

Stencils - check
Paint (brown, tan & black) - check
Control Panel Overlay - check
Leatherette embossed T-Molding - check

I think I'm almost ready.  Now to decide if I want to undertake this project BEFORE or AFTER the Xenon pin...

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #18 on: September 16, 2010, 01:51:28 pm »
Got the inkjet repro from Scott today.  It looks good.  Colors are good... overall I am happy. 

Is it an exact repro?  NOPE!  There are some errors.  Example:  There should be a black line around the P1 and P2 guys in the doors... they are not there (as y ou can see in the image above).  Also,  the black "dots" across the top are lighter on the repro and they go darker than the original as you go down.

Luckily this isn't a 100% restoration so I am fine with the issues.  Had I been trying to completely "restore" this cab... I MAY have had an issue... but you get what you pay for when it comes to inkjet.

I can't complain about the quality of the repro,   but the original source (the file) needs a little work to be 100%.

I will contact Scott to see if he's interested in learning the differences to fix the file... though he may not be as EA isn't a huge seller I am sure.

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

WunderCade

  • Hey Saint, wanna update my custom title? ;D
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3041
  • Last login:April 11, 2023, 07:54:12 am
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #19 on: September 17, 2010, 05:52:59 pm »
Yeah, files can be corrected, what's important is quality. Can you tell it's inkjet?

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #20 on: September 18, 2010, 01:48:48 am »
Yeah, files can be corrected, what's important is quality. Can you tell it's inkjet?

No.  Scotts stuff ALWAYS comes out primo... it looks very clean.

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #21 on: January 25, 2011, 04:53:52 pm »
Small update...

Cab has been stripped... prepped... a primer coat has been sprayed on... black is down and tan is down.

This weekend I will be spraying on the brown stenciling and tan stencil up front.

I didn't take pix of any of the prep or painting as I forgot my camera at home.  The work is being done at a friends house along with 4 other cabs (2 blue Nintendo cabs, 1 orange Nintendo cab and a Missile Command).

Here is a stripped shot:



...and here is all the crap that came out of it.

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

THE POKER BRAT

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 291
  • Last login:August 04, 2015, 05:50:58 am
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #22 on: January 26, 2011, 03:09:13 pm »
HERES YOUR BOARD,..came from a taito gameroom classics cabinet. i have the cabaret/mini version.

WANT LIST: , asteroids mini, crazy climber mini, tron mini, goldball PINBALL,.

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #23 on: January 26, 2011, 06:27:05 pm »
If you look very closely at the PCB stack... you will notice a small PCB sitting on top.  Guess what PCB that is...


:D
Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #24 on: January 30, 2011, 11:58:44 am »
...just a taste...

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #25 on: January 31, 2011, 01:48:07 pm »
Striped the CP last night.... this SOY GEL stuff works kickass! 













Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:April 02, 2024, 07:42:30 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #26 on: January 31, 2011, 02:03:24 pm »
...just a taste...
The paint job looks kickass Frizz! The colours are looking really nice...

Question:  Are you working out of the same garage you normally have your games in?  If so, where did you store your cabinets?!

Spyridon

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1480
  • Last login:April 30, 2021, 02:47:05 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #27 on: January 31, 2011, 02:05:00 pm »

Question:  Are you working out of the same garage you normally have your games in?  If so, where did you store your cabinets?!

The work is being done at a friends house along with 4 other cabs (2 blue Nintendo cabs, 1 orange Nintendo cab and a Missile Command).

My current collection:  Arkanoid^3, Asteroids Deluxe, Centipede, Donkey Kong w/DIIK, Frenzy w/Berzerk multi, Galaga, Galaxian, Gyruss, Mappy,  Missile Command, Multi-Williams, O'Boyles Arcade (Mame), Pac-man,  Sinistar, Star Wars, Tempest, War Gods

opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:April 02, 2024, 07:42:30 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #28 on: January 31, 2011, 02:43:31 pm »
Ah, missed that sentence. Sorry!

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #29 on: January 31, 2011, 03:54:11 pm »
...just a taste...
The paint job looks kickass Frizz! The colours are looking really nice...

Question:  Are you working out of the same garage you normally have your games in?  If so, where did you store your cabinets?!

Thanks...

...and nope,  I am painting at a friends house.  We're doing my Taito cabinet,  a DKJr cab,  a DK cab,  a DK2 cab and a Missile Command all at the same time.

:)
Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

mekishiko

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:May 30, 2011, 09:12:57 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #30 on: January 31, 2011, 11:55:17 pm »
WOW yeah man kudos on the paint job that looks way slick! excellent choice on the classic color scheme. I have an elevator action 2 cab, I dunno what to do with this damn thing :/

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #31 on: February 01, 2011, 01:16:52 pm »
...and here is the completed control panel.

The overlay came from gameongrafix... and unfortunately the artwork isn't 100% accurate,  but it's close.  Too bad there isn't a silk-screened 100% accurate version around.  I also put a new centering grommet in the joystick while I had it out and put 4 new buttons on top (I only had 4 new ones...so the 2 front buttons are recycled).

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

THE POKER BRAT

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 291
  • Last login:August 04, 2015, 05:50:58 am
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #32 on: February 03, 2011, 03:55:17 pm »
hey dude!,..LQQK!....theres alot of good comments on your arcade game looking nifty,.BUT,...you still havent made any progress making it a (taito multi game) like you said you were gonna do,..anyway, just to point you in a direction that might interest you to get your machine to play more than just one game,..then check out EBAY for the hanna ho pcb that some guy is selling this week ,..do the search,..youll find it. i think its up to 82 bucks right about now,.. :blah:
WANT LIST: , asteroids mini, crazy climber mini, tron mini, goldball PINBALL,.

Spyridon

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1480
  • Last login:April 30, 2021, 02:47:05 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #33 on: February 03, 2011, 04:03:43 pm »
hey dude!,..LQQK!....theres alot of good comments on your arcade game looking nifty,.BUT,...you still havent made any progress making it a (taito multi game) like you said you were gonna do

 :dunno  Ummm...he already said he has the multi-PCB and even posted a picture of it earlier in the thread.
My current collection:  Arkanoid^3, Asteroids Deluxe, Centipede, Donkey Kong w/DIIK, Frenzy w/Berzerk multi, Galaga, Galaxian, Gyruss, Mappy,  Missile Command, Multi-Williams, O'Boyles Arcade (Mame), Pac-man,  Sinistar, Star Wars, Tempest, War Gods

THE POKER BRAT

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 291
  • Last login:August 04, 2015, 05:50:58 am
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #34 on: February 03, 2011, 04:14:49 pm »
 :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno :dunno    OOOOOPS!!!!...i goofed.   :notworthy:   sorry, didnt see that one comin.
WANT LIST: , asteroids mini, crazy climber mini, tron mini, goldball PINBALL,.

Spyridon

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1480
  • Last login:April 30, 2021, 02:47:05 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #35 on: February 03, 2011, 08:40:21 pm »
  OOOOOPS!!!!...i goofed.   :notworthy:   sorry, didnt see that one comin.

It happens to all of us   :laugh:
My current collection:  Arkanoid^3, Asteroids Deluxe, Centipede, Donkey Kong w/DIIK, Frenzy w/Berzerk multi, Galaga, Galaxian, Gyruss, Mappy,  Missile Command, Multi-Williams, O'Boyles Arcade (Mame), Pac-man,  Sinistar, Star Wars, Tempest, War Gods

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #36 on: February 06, 2011, 02:18:54 pm »
Painting, T-Molding, re-assembly, etc... all complete.   I just have to get the insides back in.

:)

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:April 02, 2024, 07:42:30 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #37 on: February 06, 2011, 03:00:02 pm »
That's lookin' gorgeous!

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #38 on: February 07, 2011, 11:28:15 am »
Thanks...


Just about there... Everything is installed short of the power supply and PCB.  I was too busy watching the Steelers step on their own ---Deutsche Frankfurters--- to get it completed yesterday,  but I still threw the CP up to take a couple shots.



Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

Spyridon

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1480
  • Last login:April 30, 2021, 02:47:05 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #39 on: February 07, 2011, 12:57:27 pm »
That turned out really nice!

My current collection:  Arkanoid^3, Asteroids Deluxe, Centipede, Donkey Kong w/DIIK, Frenzy w/Berzerk multi, Galaga, Galaxian, Gyruss, Mappy,  Missile Command, Multi-Williams, O'Boyles Arcade (Mame), Pac-man,  Sinistar, Star Wars, Tempest, War Gods

VanillaGorilla

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 480
  • Last login:March 08, 2019, 10:23:51 pm
  • Coin detected in pocket
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #40 on: February 09, 2011, 01:58:40 am »
Wow that looks fantastic. I have my stencils in a tube waiting for spring! If mine comes out half as good as yours did, I will be thrilled :applaud: :applaud: :applaud:

rotten

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 2
  • Last login:March 11, 2011, 07:20:40 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #41 on: February 16, 2011, 05:29:41 pm »
I'm working on the exact same restoration at home.  Green Taito to Tan/Brown elevator action.

Wished i had bought the CPO from where you did.  Mine doesn't have the black on the sides and to top it off it is about an 1/8" short on one side and 1/8" long on the other side when centered with the joystick hole. 

Where did you get your centering grommet?  Mine is pretty good, but i need to get one for an arcade that i visit.  I'm tired of playing on their broken machine.

If mine turns out half as good as yours it will be awesome!  The tan/brown i just kind of guessed at.  I guess as long as it pleases me that is good.

Great job!  :applaud:


james anderson

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
  • Last login:May 06, 2011, 02:54:35 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #42 on: February 18, 2011, 01:14:15 am »
looking for a grommet as well.

haven't looked very much but i do need one for a qix i'm fixin' up.

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7911
  • Last login:Yesterday at 03:38:31 pm
Re: Next Project: Taito Multigame (Elevator Action)
« Reply #43 on: March 09, 2011, 04:04:30 pm »
Wow Frizz - that really came out nice. 

I've got a Taito in my garage that I hope to get to this summer - do you think it is possible for a 25" horizontal monitor to fit in there without hanging out of the back?   I'm thinking about increasing the size of the screen if possible for playing vertical games on the horizontal monitor...  :cheers: