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Author Topic: Pinball Emulation  (Read 5273 times)

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DashRendar

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Pinball Emulation
« on: May 12, 2010, 01:16:02 pm »
Now thaat the hardware portion is all done on my MAME cab, it's now time to look at the software.

Besides MAME (and a few other emulators), I would like to be able to play pinball on my cab.

I already have dedicated buttons for the plunger, flippers, and nudges.

Currently I'm using HyperSpin for my front end.  There's a link in HS for Future Pinball.  Is this what most people use?

When I launch it, it opens up to a window that lets me edit or create a pinball table.  Not quite what I am looking for.
WANTED: Somebody to go back in time with me. This is not a joke. P.O. Box 322, Oakview, CA 93022. You'll get paid after we get back. Must bring your own weapons. Safety not guaranteed. I have only done this once before.

BobA

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Re: Pinball Emulation
« Reply #1 on: May 12, 2010, 01:24:35 pm »
You can choose table launcher from the file menu to load all of the FP tables that you have.  Or you can open a FP table then click on Play to play the specific table.   Once you have used FP for a while the used tables will show up at the bottom of the file menu.

mwong168 just did a great writeup on how to install VP and has all the directions there plus info on Hyperpin.
The front end for VP and FP.

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« Last Edit: May 12, 2010, 01:26:10 pm by BobA »

DashRendar

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Re: Pinball Emulation
« Reply #2 on: May 12, 2010, 01:33:12 pm »
Thanks for the help BobA.

I wonder- could I create a wheel for the different tables in HyperSpin, or would I need two front ends (HyperSpin and HyperPin)?
WANTED: Somebody to go back in time with me. This is not a joke. P.O. Box 322, Oakview, CA 93022. You'll get paid after we get back. Must bring your own weapons. Safety not guaranteed. I have only done this once before.

BobA

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Re: Pinball Emulation
« Reply #3 on: May 12, 2010, 04:38:44 pm »
You can work it with hyperspin but hyperpin was made for VP and FP.

jtslade

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Re: Pinball Emulation
« Reply #4 on: May 12, 2010, 05:18:48 pm »
I have future pinball working pretty well on my arcade cab running on hyperspin.

I need to finish converting the 0.8 theme and making it 1.0 zipped

I have been playing so much future pinball I am starting to crave getting a hold of a real one.

I got the wheel art for hyperpin which needs to be a download in the FTP or web site section for hs


 
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Dazz

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Re: Pinball Emulation
« Reply #5 on: May 13, 2010, 01:07:25 am »
HyperPin is designed for a vertical screen rotation and is a standalone frontend opposite of HyperSpin.  If you are using a 4:3 screen in a MAME cabinet you will want to stick with HyperSpin or whatever front end you are using.  

As far as emulators aka simulators go there is Visual Pinball and Future Pinball.  Visual Pinball allows for accurate re-creations of existing tables using roms and DMD screens.  Future Pinball is known for it's Original table creations and for fairly accurate EM table recreations.  Unfortunately while the Future Pinball sim visually out shines Visual Pinball it fails in the physics section.  Where Visual Pinball isn't as pretty as Future Pinball the physics tend to be more realistic.

I got the wheel art for hyperpin which needs to be a download in the FTP or web site section for hs
We are going to be working on a HyperPin specific site in the future that will have wheel image downloads.  The HyperPin wheel images can be used in HyperSpin, but more than likely you will need to resize them for HyperSpin.  The HyperPin wheel size is much larger than HyperSpin and using larger than recommended wheel images will make HyperSpin slower.
« Last Edit: May 13, 2010, 01:11:22 am by Dazz »



mwong168

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Re: Pinball Emulation
« Reply #6 on: May 13, 2010, 01:38:18 am »
Thanks for the reference Bob  ;)

Also with Visual Pinball, don't forget you will have to load each table once initially in the VP editor to get by the disclaimer and rom nag screen.  Once you click on "I Agree" it will remember it and save it in your registry for that table.  I learned this the hard way wondering how come when I tried to launch a table in HyperPin and nothing would happen because the nag screen was in the background stuck.

Here is a good source and where I get most of my wheel art if a media pack isn't available for the table I am adding to my collection of ever growing VP tables.  It's not in english but I think you will figure it out.

http://www.retrovicio.com/foro/showthread.php?t=5137
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DashRendar

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Re: Pinball Emulation
« Reply #7 on: May 13, 2010, 10:11:42 am »
You guys rock.  Thanks for the great advice!  8)
WANTED: Somebody to go back in time with me. This is not a joke. P.O. Box 322, Oakview, CA 93022. You'll get paid after we get back. Must bring your own weapons. Safety not guaranteed. I have only done this once before.

ids

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mwong168

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Re: Pinball Emulation
« Reply #9 on: May 13, 2010, 05:36:16 pm »
:o  NSFW!

Sure it is if you are the IT manager  >:D  Are you referring to some of the avatar signatures or did a pop up slip by and a bunch of porn opened up?
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ids

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Re: Pinball Emulation
« Reply #10 on: May 13, 2010, 09:54:06 pm »
avatar

did not offend me by any measure...yeah, not offended at all  :applaud:

but the office I'm in at the moment....would appreciate the heads up

did I mention -- no offense at all?  Keep it coming!

ids

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Re: Pinball Emulation
« Reply #11 on: May 13, 2010, 09:55:57 pm »
and I guess it goes without saying....

if someone is keeping up to date with the forums from an office environs....

i guess it says many things, actually, like "i love my job, cant take my mind off it for a minute", etc

Space Fractal

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Re: Pinball Emulation
« Reply #12 on: May 14, 2010, 10:21:48 am »
There is Visual Pinall which is in 2.5d and Future Pinball out here and both is excellent and think both can been used each way.

Personal I do only use Future Pinball, which is just a simulator and have nothing to due with a emulator.... The graphics is also more heavy and require a fast graphicscard.

for Visual Pinall, this is still a emulator, but pinmame is a emulator that emulate the backlite emulation, which can been in the gray area.

EDITED SOME TEXT OUT (no need to ads any of my apps here I think, which swas about a table unzipper, which is no reason to do that here).

« Last Edit: May 14, 2010, 04:48:58 pm by Space Fractal »
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Re: Pinball Emulation
« Reply #13 on: May 14, 2010, 10:05:38 pm »
FYI - There is also a new pinball simulator coming out in the near future.  So far it appears to have better physics than Future Pinball and on par with Visual Pinball, but with better graphics than Future Pinball.  This will be lacking rom support so no emulation, but this should make for some excellent original tables.

More details on this new simulator will be coming in the not to distant future.



Space Fractal

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Re: Pinball Emulation
« Reply #14 on: May 15, 2010, 09:05:54 pm »
Future Pinball did also not have rom support, but is not needed at all, since it was not its target. Target was creating original tables.

I do hope there would been excellent top view as well 3d in all rotations and a nice commandline support for frontend support.
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Dazz

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Re: Pinball Emulation
« Reply #15 on: May 15, 2010, 11:50:02 pm »
Future Pinball did also not have rom support, but is not needed at all, since it was not its target. Target was creating original tables.

I do hope there would been excellent top view as well 3d in all rotations and a nice commandline support for frontend support.

The editor is being done by the guys that released the SlamIt Big Score pinball on PC and Steam.  The table and engine are great, but we've requested some minor tweaks for table users.  They have responded by working pretty closely with the digital pinball community and releasing a table editor.  Evidently this has been in the works for a while.  One of our guys has been working with the company for the past 9 or so months and has provided a lot of detail to the development team in regards to what we would like and could use.  Command line launching was among one of our top requests.



Space Fractal

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Re: Pinball Emulation
« Reply #16 on: May 16, 2010, 08:14:40 am »
and please hold that to a joypad design and as these can been remapped(I promose you is either a beta tester or work for them). Future Pinball, some tables sometimes need tweeks that need to been changed in the code, due they are hardcoded, which I dont like. Hardcoded inputs should not been allowered, but instead using 2 or 3 speciel keys.

I Look forward to that app when released (even it would cost or not), and I guess its unannoced.

But even with that new app, Future Pinball and Visual Pinball is the go.
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