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My official MAME output wip thread.

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Howard_Casto:
If you'll look at my checklist on the last page, I've updated it.  

Sometimes when I'm doing this a feel a little stupid and this is one of those times.  When you fire up desert gun there is an output present ("KICKER")
but it's seemingly inert during gameplay.  I didn't think anything of it because on some of these older games the outputs are hooked up badly and the output shows up for every game in the driver.  

This isn't the case, it's a working output made just for desert gun hidden over on the audio driver (not uncommon unfortuantely).  The thing fires blindingly fast, so fast that unless it's hooked up to something you'll never notice.  Once I discovered the output was desert gun specific I binded it to my 360 controller and sure enough it rumbles... it's a tiny, almost inpercievable rumble, but it's there.  I've been trying to give the guns a farily standardized name so I've renamed it to "Player1_Gun_Recoil" but it was there all along.  

Also I did some more research on jurassic park.  It seems that the deluxe, rail-chase like cab is the only one it was available in and that means no gun outputs.  If anyone has seen a conversion kit version in the wild (with force-feedback) please let me know, but for now we'll consider that game's driver complete.  

So I'm left with operation wolf 3, a game so bad with such poorly powered hardware that I'm convinced it sprang from the loins of the devil himself, and the namcos2 games.  

Howard_Casto:
After what seems like an eternity of constantly playing the first level of op wolf 3, I finally found the outputs!

May mercy be with any poor soul who actually wants to play this crappy game though.  I can honestly say I'll never want to play it again!

Huggybaby:
lol Keep up the hard work Howard_Casto.

Howard_Casto:
Well I think I've went belly-up with namcos2 as far as the steel gunner games are concerned. 

Namcos2 is beautiful hardware-wise.  6 cpus with none of them hard-wired to any particular function meaning that the board can be adapated to run just about anything.  And it has... everything from racing games to beat em ups to gun games all run on it. 

You would think that with such a flexible system namco would have graced us with a adequate service menu to test outputs.  How wrong you are.  There isn't any way to test outputs on the system.  Whoever hooked up golly ghost must have been a genius because we have a switch that checks the offset to a processor and splits it out into processes.  Do you know how many potential offsets that is?  I gave up after hooking up around 50. 

Long story short, I have the function the outputs should be in, but I don't have the offsets.  If you can find info on it send it to me and I'll work on it. 


Before I start packaging this up for submission I want to look at segas32 again because I couldn't get any analog outputs to work on that driver.  Knowing now what I learned with the other sega drivers, I might be able to fix it a little. 

Huggybaby:
I'll bet Haze could write something to quickly go through all the offsets looking for a specific condition.

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