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My official MAME output wip thread.
Howard_Casto:
I went on to namcos2 to hook up steel gunner and steel gunner 2. I haven't made any progress with those two games but apparenlty golly ghost has outputs as well, they were even in the driver but simply weren't mapped to anything. So I hooked those up.
It should be possible to get steel gunner and steel gunner 2 hooked up as well, but I think because they are taito analog gun games the data is probably hidden somewhere wierd like the video driver. (They use the same guns as operation thunderbolt.)
I'll look into it but at this point I'm done with my initial list. I'll go back and re-check some of the others (now that i've learned more tricks) but it's mame submission time very very soon.
Howard_Casto:
My hunch to go back and look at some of the other games was a correct one.
I had to write all new functions, in bbusters.c but beast busters and mech attack now have their outputs hooked up!
Howard_Casto:
I realized that you guys might think I'm crazy jumping around in these drivers seemingly at random, but I do have a plan of attack.
I thought the best way to get started hooking up outputs was to pick a style of game and go from there.
I started with all the analog gun games currently in controls.dat
http://fe.donkeyfly.com/controls/gamesbycontrol.php#Analog Gun
As I've went down the list though, I've ran into drivers that support several games including one of my target games, and went ahead and hooked those up as well. So all of this motion sim games got hooked up quite inintentionally as I was trying to hook up the gun recoils for jurassic park and rail chase.
here is my current checklist:
=======================
analog gun output checklist
alien 3 = working
zombie raid = working
dragon gun = can't find any evidence that this game had outputs
desert gun = Apparently it already had an output! It just flashed REALLY fast. I've renamed it to something more standardized.
beast busters = working
tshoot = working
jurassic park = I checked and there isn't any evidence that this game had any cabinet model other than the deluxe version, which didn't have gun recoil.
mechatt = working
bel = game doesn't work yet
opwolf3 = working* (Seems to be a few issues, but you could control a gun kickback with what I've hooked up.)
revx=working
othunder=working
sgunner2=can't find data
gunbuster=working
golgo 13=can't find evidence this game had outputs... other gun games in driver hooked up
rchase=working
lghost=working
opwolf=working
spcgun=working
steel gunner=can't find data
term2=working
============================
As you can see the success rate is fairly high. I'm currently working on steel gunner 1 and 2 in the namcos2 driver. The few that aren't hooked up with the exception of operation wolf 3 aren't hooked up because I just can't prove that they had outputs so I don't know where to start. Desert gun is particularly perplexing. It supposedly has recoil but the game is from the 70s and pcbs weren't that complex back then. The gun recoil on this game might have been soley solid state based, and thus have little or nothing to do with the emulated game.
Once I feel confident that I've done as much as I can to get these target games hooked up all bundle all this up and send it off to the mame devs.
My next checklist as going to be lightgun games (some of the more modern ones have recoil) but since I've learned so much about sega drivers I might try to tackle all of them first.
Xiaou2:
Nice work man.
Did you already get the Original Outrun feedback working?
(I think its system 16)
Howard_Casto:
No... outurn has it's own seperate driver. It's system 16 based though, so when I get to it I shouldn't have any trouble hooking it up.
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