Well good news... I have FINALLY finished the build and am in the process of tweaking the software. I was actually able to finish construction and test run it the weekend of the 15th, I had no choice, that was my family Christmas get-together so we had to entertain the kids somehow

There are a couple small touches that need to be addressed. The volume knob still needs to be wired in line along with the backlight for it, vinyl stickers for the coin insert buttons need to be made and applied, etc. As far as the software goes...let the headache begin. I have hyperspin running on it right now with ledblinky in the background. A couple of issues there but I will address them in the blinky thread I guess. The still snaps, boxart, and wheel art have been downloaded for both SNES and NES console systems but no video snaps as of yet. I had to use Clrmamepro to sync all the artwork with the correct ROM names (interesting trying to figure all that mess out) When it comes to MAME, I used romlister to make a more refined list, renamed the mame.xml file in the databases folder in hyperspin to mame2 and named my newly created list mame.xml. This worked to load the refined .xml as the main list but is there a better way?
Things that I need help with or questions that I haven't answered yet, feel free to comment on your experience-links, posts, pics, etc:
1. wheel art for mame games? don't know if the hyperspin ftp has many of them (haven't checked on their forum yet)
2. need a good tutorial on making themes (last time i played with frontends without a cab i was using mala, liked the freedom of it, but wanted to try hyper for awhile) kind of want a less distracting generic theme to display video snaps etc but without the 'wheel' look
3. anyway to get ledblinky to work in zsnes or nestopia? (again haven't tried the blinky thread yet, just getting a jump start while it's on my mind right now)
And yes, I haven't taken final pics yet, but I will this week before i get stoned for an update without pics
