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LED control from Mame--in over my head again?

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1UP:

--- Quote ---Don't tell me you've bought a ledwiz just for your guns.
--- End quote ---

The guns may have been a contributing factor, but I mainly wanted to be able to light the controls for each game, and have attract modes on my cab.


--- Quote ---So disregard the other potential issues as I could get the ledw to flash a led fast enough for opwolf, which is quite impressive actually, both for the led and the device.
--- End quote ---

Yep, already tested that with a looped animation in LEDBlinky, and it was more than fast enough (with the solenoids even) to replicate the rapid fire in T2.


--- Quote ---I'll add the global pulse speed for the next release, but in the mean time, you can make a ledwiz script, not a regular script and set the loop number to a value high enough to where it lasts longer than the overheat time and you should be golden.
--- End quote ---

What do you mean by an LED-Wiz script?  You mean something written for Andy's software?  How about a LEDBLinky lwax animation file?  Those are easy to make. :)

1UP:
Damn, I tried making an othunder.lwa file in the LED-Wiz software, that just flickers on and off.  I put that in my othunder.ini file as led0=lwa othunder 01 %s% but it just crashes MH when I run the game.  What am I missing?  :(

Howard_Casto:
I don't have a clue.... poorly written script??  He changed the format??  I just pass the script along to the device, I don't have a clue in regards to it's format or anything.  I do know that you have to manually add the %s% bits inside the script because his software doesn't support it.  You also need to make sure the file loops.

I wouldn't sweat it man.  Next version I'll have the loop implemented on mamehooker scripts and they are a lot easier to write and I can confirm they work. 

1UP:
I agree that your scripts are a lot easier to deal with.  I can tell at a glance what is going on now.  I was totally lost with the lwa script syntax...  I did try calling all of his demo scripts from MH and all of them crashed it.  So it wasn't just my poor scripting skills. :)

Any ETA on the next version?  I can hardly wait to start playing with this stuff.  I'm looking forward to any new developments on the T2 front as well.  Figures that the game I really wanted is the toughest to crack.  I mean Revolution X?  Just the intro makes me cringe...

Thanks!

Howard_Casto:
Well I'm currently buttoning up the display files and getting their webpage ready.  Then I need to setup an examples page. 

Right now I'm currently trying to implement proper 7-segment display support for the display files like mame does.  Having issues with the renderer though. 

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