The NEW Build Your Own Arcade Controls

Main => Consoles => Topic started by: shmokes on July 14, 2008, 01:56:07 pm

Title: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 14, 2008, 01:56:07 pm
Apparently Nintendo thinks so as well. (http://kotaku.com/5024907/nintendo-introduces-wii-motion-plus)  But they're fixing to fix the problem with a new accessory.  The Wii MotionPlus.  It snaps into the bottom of the controller and supplements the accelerometers to (supposedly) give perfect 1:1 accuracy to the controllers ability to detect position and motion.  Hopefully they also start building it into all future controllers.

Here's a pic:

Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: AtomSmasher on July 14, 2008, 02:05:11 pm
Awesome.  Now lets just hope they're making upcoming starwars lightsaber game with this add-on in mind  :)
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: DaveMMR on July 14, 2008, 02:15:29 pm
Add-ons seem to always seem to do poorly because because publishers fear alienating customers by requiring a seperate add-on which leads to people not buying the add-on since too few games support it. 

So while this is a cool idea for an add-on, I hope (a) Nintendo prices it cheap enough that it's a no-brainer purchase (b) publishers pack it in with games that require or benefit from it and/or (c) it's desirable but strictly optional. 

Then again, the N64 Expansion Pak seemed to sell okay, especially since it was required for a couple of the more high-profile releases (Majora's Mask and most of Perfect Dark - and it was packed in with Donkey Kong 64).   So this is not something they haven't tried before.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 14, 2008, 02:18:44 pm

Can't tell for sure from the pic... is there a passthru port on that for the nunchuk?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 14, 2008, 02:30:22 pm
I'm sure it will be a pack-in with a game, a-la the Wii Remote/Wii Play bundle, or the Zapper/Link's Crossbow bundle.  Also, so long as it's cheap and built-into new versions of the controller, I'm sure it will be supported.  Three years from now the vast majority of controllers out there would be MotionPlus enabled.

Also, I think that the old logic of accessories being doomed to failure has kind of disappeared, probably starting with the RAM pack on the N64.  The market has just expanded so much that these things are becoming more and more viable.  Look at Rock Band, Guitar Hero, and Dance Dance Revolution, for example.  These (especially the first two) represent some of the biggest success stories in console gaming right now and they all require special peripherals to play.  If Nintendo bundles this with something good (Wii Sports II, perhaps?) for a nominal price, it's sure to take off.  Hopefully it will also help with some older games, like boxing and putting in Wii Sports.


Can't tell for sure from the pic... is there a passthru port on that for the nunchuk?

It looks like there is a passthru with a door on it, but even if there isn't, the answer to your question is still yes.  Maybe we're looking at a prototype that doesn't have the passthru implemented, but, yeah . . . it will have a passthru.  How could it not?  It wouldn't even begin to make sense to make something like this but leave off the passthru.  That makes me think of something kind of interesting, though.  When you have this, the motion sensing on the remote will (supposedly) be perfect, but the nunchuck will remain lame and frustrating.  Probably not a huge issue.  Developers will use the remote for things that need precision and reserve the nunchuck for rudimentary stuff like lobbing grenades.  Still, it will be kind of funny to have half the controller finally work while the other half remains broken.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Hoagie_one on July 14, 2008, 02:40:37 pm
with this we can finally have functionality instead of gimmick.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: tk_42_1 on July 14, 2008, 03:38:16 pm
Now if they just add a mic/headset and better online experience a la XBox Live, it would make things even better.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 14, 2008, 03:50:19 pm
Now if they just add a mic/headset and better online experience a la XBox Live, it would make things even better.


Or you could get a 360 for that.  Why would they want to jump into something they have already said they don't want?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 14, 2008, 05:12:57 pm
Well . . . That's true to a point.  If Nintendo truly acted like they don't want it, that would be one thing.  That would be ignoring online multiplayer altogether, though, which they haven't done.  They're implementing online multiplayer in their games, but then implementing mechanics (different 16-digit friend codes for each game, inability to chat or even text-message other players, etc.) that seem to be deliberately designed to suck.  Maybe they don't want to be a full-on Xbox Live, but they could certainly stand to do what they are doing a bit better.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: hypernova on July 14, 2008, 05:53:11 pm
I don't think there was anyone that thought the motion sensing was great. 

I still don't have any problems putting.

And...Dude...there's another story on that site that made me crap my pants almost.  Assuming it is true.  And all indications are it IS!

FFXIII to XBOX 360??? (http://kotaku.com/5025018/final-fantasy-xiii-coming-to-xbox-360)

Unless they remake FF7, I have no reason whatsoever to get a PS3 now at any point in time.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: versapak on July 14, 2008, 07:42:53 pm
I don't think there was anyone that thought the motion sensing was great. 

I still don't have any problems putting.

And...Dude...there's another story on that site that made me crap my pants almost.  Assuming it is true.  And all indications are it IS!

FFXIII to XBOX 360??? (http://kotaku.com/5025018/final-fantasy-xiii-coming-to-xbox-360)

Unless they remake FF7, I have no reason whatsoever to get a PS3 now at any point in time.

Yep, it is true.

Square announced it at the MS press conference.   :applaud:


Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: fjl on July 15, 2008, 03:46:30 am
I wanted this perfect sensing back when the Wii was originally released. Was pretty dissapointed when I finally tried out the Wii and noticed it wasn't realistic but more of a gimmick. And now like two years later, they are finally releasing something they claim to have perfect sensing? What will happen if used with current games pre-calibrated for the non perfect Wii mote? And will new games be requiring this add-on? Releasing this so late makes me feel even more so dissapointed with Nintendo.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 15, 2008, 08:23:54 am
Well . . . That's true to a point.  If Nintendo truly acted like they don't want it, that would be one thing.  That would be ignoring online multiplayer altogether, though, which they haven't done.  They're implementing online multiplayer in their games, but then implementing mechanics (different 16-digit friend codes for each game, inability to chat or even text-message other players, etc.) that seem to be deliberately designed to suck.  Maybe they don't want to be a full-on Xbox Live, but they could certainly stand to do what they are doing a bit better.


Think like a network admin.  They've implemented the standard inclusive filter model rather than exclusive.  It's a lot easier to allow all and exclude some than it is to allow some and exclude all.  I don't think the mistake is the system - the mistake is having separate systems for both games and the general Wii OS channels.  There is probably a technical reason for that, though, like having third parties running their own servers without Nintendo participation.  IMO what it comes down to is getting what you've paid for.  Xbox Live is not free.  Nintendo's online services are free.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Blanka on July 15, 2008, 08:26:38 am
I always trow the left 9 pins at wii bowling and the last one on the right the second throw. If the Wiimote was any precise, one could never reproduce this throw 10 times in a row. With the Wiimote I can.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 15, 2008, 10:13:29 am

Nintendo's online services are free.


Even Nintendo published games, like Super Mario Kart and Super Mario Strikers require new friend codes for every friend, for every game.  And what about the lack of text or chat?  The most obvious answer is that they want to protect the children from the nasty people on the internet who will say naughty things to them, but that doesn't make much sense given the absurd friend code system they've implemented.  If the only people who can communicate with you are people you have specifically given access too (by having both people swap 16-digit friend codes through external channels and enter them into their respective Wiis), I'm pretty sure you can handle whatever they are going to say to you.  I mean, you had to communicate with them to swap the friend codes.  They can say naughty things to you over the phone or email as well as they can over a videogame system.  At the very least they could make the system automatically 1000% better simply by notifying you when someone else has input your friend code:  "ChadTower has invited you to be his friend for MarioKart.  Would you like to accept his invitation?"  Voila!  There's no technical reason not to at least do that.


I always trow the left 9 pins at wii bowling and the last one on the right the second throw. If the Wiimote was any precise, one could never reproduce this throw 10 times in a row. With the Wiimote I can.


You're confusing consistency with precision.  Nobody claimed that the controller was not consistent.  We said that it is incapable of precision.  The game you're talking about does not require precision; it requires crude, sweeping gestures.  Now let's see you reproduce that kind of consistency in Wii Sports Boxing.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 15, 2008, 10:28:47 am

Keep thinking like the admin you were.  You can't have that many separate network layers in the OS.  It would be too complex, raise the system requirements, and too prone to failure.  They have to either go with the friend code system for all games or no games.  Plus there may be actual legal reasons that they can't have one simpler system for themselves and a more difficult system for third parties.  That sure feels like class action bait to me.  Think of the code as a machine's MAC address because that's really what it has to be.  You can't use usernames because the Wii is an open use machine.  You can't really use machine "names" because then you'd have to maintain a sort of DNS for millions of Wiis all over the world - things that really can't be done for a free service.

As for why they don't have chat... I really don't know.  I can't see text being useful - how would they implement text into gameplay?  Chat would be nice I guess but I really don't care about it.  I suspect a lot of the userbase won't care.  Their target isn't those used to the 360 so they really won't miss chat in a game.  I know I don't miss a constant profane barrage from a bunch of sugared up 11 year olds when playing Mario Kart.



Even Nintendo published games, like Super Mario Kart and Super Mario Strikers require new friend codes for every friend, for every game.  And what about the lack of text or chat?  The most obvious answer is that they want to protect the children from the nasty people on the internet who will say naughty things to them, but that doesn't make much sense given the absurd friend code system they've implemented.  If the only people who can communicate with you are people you have specifically given access too (by having both people swap 16-digit friend codes through external channels and enter them into their respective Wiis), I'm pretty sure you can handle whatever they are going to say to you.  I mean, you had to communicate with them to swap the friend codes.  They can say naughty things to you over the phone or email as well as they can over a videogame system.  At the very least they could make the system automatically 1000% better simply by notifying you when someone else has input your friend code:  "ChadTower has invited you to be his friend for MarioKart.  Would you like to accept his invitation?"  Voila!  There's no technical reason not to at least do that.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 15, 2008, 04:30:31 pm

You can't really use machine "names" because then you'd have to maintain a sort of DNS for millions of Wiis all over the world - things that really can't be done for a free service.


I don't mean to be so contrary, but I just don't buy that for a second.  Maintaining a few DNS servers is nothing Nintendo can't handle already with the servers they're already running.  Even if they had to set up new servers the cost would be negligible.  We're not talking about running Xbox Live.  And anyway, we already have the system friend code used to trade Miis in the Mii parade that acts like a MAC address.  You simply cannot make a credible argument that there's not a heavy dose of absurdity about you and I having to exchange brand new 16 digit codes, every time we get a new game.  I've told my system that you're my friend.  You're in my address book.  I've exchanged my unique 16-digit code with you.  All games should allow you to just look in your Wii's address book and let you select who you want to enable online play with.  There is no technical reason that this can't be done.  It is a deliberate (and stupid) design choice. 

By the way, the Playstation Network for PS3 is free. 

On voice chat, remember that you wouldn't have a bunch of sugared up 11 year olds yelling at you is if you make a habit of adding 11 year olds to your friends list.  At any rate, Nintendo addressed voice chat today (http://www.joystiq.com/2008/07/15/nintendo-introduces-the-wii-speak-community-microphone/).  Another peripheral coming.  Picture below.  They also announced Wii Sports Resort.  It will include the MotionPlus adapter, just as Wii Play included a controller.  Damn, I'm good.    ;D


Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 15, 2008, 05:46:23 pm
It is a deliberate (and stupid) design choice. 


I have worked on more than one large scale technical project where such seemingly unexplainable design decisions were made.  They always had one of two reasons:  gov't regulations or fear of lawsuits.  I'd be shocked if this weren't one of those cases.

Oh, BTW - Mario Kart doesn't restrict online opponents to "friends".  I haven't ever added anyone to my friends list and can still race 9-10 people online.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Magnet_Eye on July 15, 2008, 08:29:58 pm
Now if they just add a mic/headset and better online experience a la XBox Live, it would make things even better.


They are doing this now, but not as a headset. They announced it today at E3. Apparently it will be a microphone that goes on your tv to pick up your voice, you hear everyone else through the tv when chatting.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 15, 2008, 09:00:14 pm
Oh, I think there's a reason.  Nintendo's reputation for creating systems for small children is not without merit, and I think this is part of their overall company philosophy of gearing their systems toward kids.  Nintendo is afraid of the internet.  They are afraid of being the conduit through which your kids are exposed to foul language and child predators and so on.  And that's fine.  It's good.  But their online system on the Wii takes it too far in the same way that Windows Vista's UAC takes security too far. 

By the way, the same philosophy is apparent on the new voice chat peripheral.  You get no privacy.  The entirety of your conversation is broadcast for everyone to hear.  It is interesting that using a headset is not even an option, especially considering the fact that the Wii uses bluetooth for the controllers, but will only connect to up to four at a time.  That means there are at least three Bluetooth slots open at all times (the Bluetooth spec allows up to 7 devices to be connected simultaneously).  Nintendo could build a Bluetooth headset from off-the-shelf parts and have it fully functional in a couple of days.  The controller also has a port, on which a wired headset with a passthru for the nunchuck could be attached.  Again, no technical reason not to have voice chat through a headset.  This is a deliberate design choice. 

Nintendo is holding back these features to protect you from evil.  That's fine if the system is only for kids, but kind of annoying as a 30 year old Wii owner. 

Frankly, though, it's only kind of annoying, as I don't care that much about online gaming.  I'm just looking forward to this MotionPlus thing.  That will hopefully take care of my #1 gripe about the system, and I know that my #2 gripe cannot be fixed (underpowered CPU/GPU).  It's a shame that it won't be out until next spring.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 16, 2008, 10:10:59 am
That means there are at least three Bluetooth slots open at all times (the Bluetooth spec allows up to 7 devices to be connected simultaneously).  Nintendo could build a Bluetooth headset from off-the-shelf parts and have it fully functional in a couple of days.


Not if the Wii doesn't have enough bus throughput to handle 7 devices.  Remember we're talking about a much lower level processing architecture than the 360.  How would it go over if Nintendo said "sure, you can have voice chat... but only if you limit yourself to two players"?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 16, 2008, 11:48:15 am
I doubt that's the issue.  We've had full voice-chat in games for well over a decade on the PC, and the original Xbox could do it without blinking an eye.  And, of course, Nintendo is getting ready to implement their teleconferencing-style voice chat on the Wii.

I'm not saying it's impossible that you're wrong, Chad.  And your insistence on giving Nintendo your constant and unconditional benefit of the doubt is sweet.  I'm just talking about what seems most likely based on the information we have and the tendencies of the company we're talking about.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: SavannahLion on July 17, 2008, 01:46:30 am
---fudgesicle---... I have a full compliment of controllers for the Wii and now I got to shell out for this "accessory" for something that should have already been included in the base model? It better be packaged in with more that a few games.

That means there are at least three Bluetooth slots open at all times (the Bluetooth spec allows up to 7 devices to be connected simultaneously).  Nintendo could build a Bluetooth headset from off-the-shelf parts and have it fully functional in a couple of days.
Not if the Wii doesn't have enough bus throughput to handle 7 devices.  Remember we're talking about a much lower level processing architecture than the 360.  How would it go over if Nintendo said "sure, you can have voice chat... but only if you limit yourself to two players"?

Apparently Bust-a-Move Bash! supports eight simultaneous players. It's only one example and I've heard rumors a new Brain Age might support eight players. I haven't really specifically looked around for that.

I'm guessing the developers handed over a bit of processing power to handle that many players.  :dunno

Added: OK, looking at the specifications, it looks like that BT does allow for more than seven devices by allowing at least one device to act as both the master and slave role to "link" the groups together. That's interesting. Does this imply the Wiimote has enough processing power to act in the master role for at least one other controller?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: fjl on July 17, 2008, 03:10:54 am
---fudgesicle---... I have a full compliment of controllers for the Wii and now I got to shell out for this "accessory" for something that should have already been included in the base model?

Yes exactly.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 17, 2008, 08:51:42 am

Yeah, no company should ever actually improve their hardware a couple years after release.  Let's keep it the same as on release day forever and disregard changes in manufacturing cost and available parts. 

I haven't looked at the motherboard but it's possible the bluetooth controller is standalone - it wouldn't be able to offload processing load to the main CPU.  These things are componentized most of the time now in low end hardware and just talk to each other.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 17, 2008, 09:48:18 am
I wonder if Bust-a-Move and the like aren't achieving 8-player simultaneous by having one player use a nunchuck tethered to another player's remote.  The system was designed for only four simultaneous players (look at the lights on the controller).

Chad, while I'm genuinely happy that this accessory is coming (and angry that the controller didn't work the way it should when it was released), I don't see this as merely improving their hardware.  If this accessory is supported by every developer, Nintendo will actually be rendering their console obsolete to those who have already purchased it, but don't want to spend more money on hardware upgrades.  If Wii Sports Resort is any indication, games that utilize the MotionPlus adapter will require it.  It's not that it will just give you a better experience; you can't have any experience at all without it.  That's not what we expect from consoles.

Still, better than not releasing it at all.  Considering the success of the Wii, ignoring the problem of ---smurfy--- controllers was certainly an option.  I'm not the fan of the way it played out.  The controllers should have worked from the beginning.  If the technology wasn't ready for prime time, they shouldn't have released it.  But short of giving these accessories away for free, which is unrealistic, I'd rather them late than never.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 17, 2008, 10:32:11 am
That's not what we expect from consoles.

Peripheral controllers getting released later, and a subset of games being dependent on them, has been a consistent model across most game consoles.  Almost every system has had a certain amount of games that required extra hardware to be fully or even at all functional.  Every time people complain about it like they have never seen it before.  And it's still a far better model than PC gaming and the constant barrage of upgrades people need to stay current.

Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 17, 2008, 11:41:41 am
I think this is just a little bit different fundamentally than what we've seen in the past.  There's a reason that nobody made the same sort of complaints about Wii Fit or Guitar Hero or Link's Crossbow Training.  This is both more than, and less than a controller accessory for a subset of games.  All of the people who stood in line for launch expected this to begin with -- and with good reason.  This doesn't enable a new kind of gameplay, it fixes the essentially defective controllers that shipped with every console.  If these things cost $15 separately Nintendo is basically saying, "Yeah, we know we didn't give you what we promised, but for $60-$95 we'll upgrade your controllers so they will work like they should.

I'm very happy they are releasing it.  And now that they already made the initial mistake of releasing crap to begin with, I don't see any more graceful solution to the problem (a problem that Nintendo could easily not fix and remain at least as successful).  But I remain angry about the original product, and the fact that I'm looking at another $95 to upgrade my system if I don't want it to be obsolete after only two years.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ahofle on July 17, 2008, 01:21:35 pm
I wonder if Bust-a-Move and the like aren't achieving 8-player simultaneous by having one player use a nunchuck tethered to another player's remote.  The system was designed for only four simultaneous players (look at the lights on the controller).

Looks like you are correct.  From gamespot:

Quote
The only clever thing about the versus mode, and perhaps Bust-A-Move Bash! on the whole, is the way you can have eight players on four sets of controllers by having one player use the Wii Remote while the other uses the Nunchuk or the Classic Controller. The Nunchuk doesn't work so great, but the Classic Controller is unsurprisingly the best way to play the game, which makes the inability to use it anywhere besides the versus mode supremely frustrating.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 17, 2008, 04:29:43 pm
This doesn't enable a new kind of gameplay, it fixes the essentially defective controllers that shipped with every console. 


Fundamental disagreement.  The controllers work exactly as designed and I have never had a problem with them across many many Wii games.  They aren't as precise as you like.  That is nothing like being defective or nonfunctional.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 17, 2008, 04:45:40 pm
That is nothing like being defective or nonfunctional.

Yes it is.  They very, very frequently fail to register gestures that they should have registered.  To suggest that you've never had a problem with them is either a flat lie, or redefining what a "problem" is.  I'm sure you've played Wii Sports Boxing.  If so, you have had a problem with the controller not registering a gesture you made correctly.  In fact, if you've played a single round of Wii Sports Boxing you've had a problem with the Wii Remote's motion sensors probably dozens of times.  All products can be better, but there is such a thing as a product that doesn't perform as it should.  The Wii Remote falls into the latter category.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 17, 2008, 04:50:30 pm

Well, IMO, you're expecting too much.  No one ever said the Wiimote is military grade hardware.  It doesn't do tiny movements well.  I don't find it that big a deal as few games I've played had any problems at all as a result.

I went pro in boxing in less than a week.  My 6 year old went pro in two days - his rating is obscenely high.  The movements are accurately reproducible.  They're not exactly punching movements but it is not hard to throw all punches consistently.  In fact boxing is probably a bad example - the most effective movements actually are all short precise thrusts.  It's the big looping punches that people throw that don't get registered properly.

Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: patrickl on July 17, 2008, 06:35:57 pm
My kid is effective at boxing too, but he simply throws the controllers around at random. That the game is easy doesn't mean that the controllers don't work poorly in the game.

I wonder if the poor gesture recognition of several games isn't more a problem with poor pattern recognition in the software rather than a lack of sensor accuracy.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: versapak on July 17, 2008, 07:07:43 pm
My kid is effective at boxing too, but he simply throws the controllers around at random. That the game is easy doesn't mean that the controllers don't work poorly in the game.

I wonder if the poor gesture recognition of several games isn't more a problem with poor pattern recognition in the software rather than a lack of sensor accuracy.


...but then they wouldn't be releasing the new add-on. ;)



Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on July 17, 2008, 07:39:14 pm
My kid is effective at boxing too, but he simply throws the controllers around at random. That the game is easy doesn't mean that the controllers don't work poorly in the game.


My son is way better at it than I am... I'm sorta random.  He isn't.  He went platinum in nearly all of the boxing practice games.  I've seen him beat people only getting hit a couple of times.  It's funny to watch.  He is a real life Little Mac.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: bishmasterb on July 17, 2008, 07:40:57 pm
Just a clarification, sorry if this has been addressed already:

Does this hardware add-on work transparently with all existing software, or does it only provide benefit to software specifically written to take advantage of it?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 17, 2008, 07:55:43 pm
I'm pretty sure that I read an interview with Miyamoto in which he said that only software programmed to take advantage of it will benefit.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: patrickl on July 18, 2008, 02:55:58 am
My kid is effective at boxing too, but he simply throws the controllers around at random. That the game is easy doesn't mean that the controllers don't work poorly in the game.

I wonder if the poor gesture recognition of several games isn't more a problem with poor pattern recognition in the software rather than a lack of sensor accuracy.


...but then they wouldn't be releasing the new add-on. ;)




Who says that the new add-on has anything to do with improving recognition of the current gestures?

I would assume the new add-on is so the games can recognize more elaborate gestures. ie recognize actual tennis motions rather than simply time when the motion starts and crudely measure from where to where it moves.

I encountered only a few games where gesture recognition didn't work adequately. I did encounter masses of games where the gesture recognition worked fine, but the gestures were so overly simplified that they broke the whole idea of the game.

Also most games claim you need to make grand motions, but in fact if you tap the controller shortly on your leg you get a much bigger acceleration than you ever get flailing your arms around. A more elaborate detection system could properly detect the actual motion.

I was designing a sensor for obtaining telemetry while driving a kart (indoor), but I couldn't get it to work with only accelerometers. I found it impossible to see the difference between driving up a slope and accelerating when using only a single set of accelerators (4 axes). I thought about adding extra accelerometers (to figure out the tilt of the kart) or a magnetic field detector, but I lost interest. If this new Wii add-on works maybe I can try it on a kart again too. I'm too old and fat to drive a kart now though :P
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 18, 2008, 03:04:35 am
The add-on uses a gyroscope, BTW.  No additional accelerometers.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ahofle on July 18, 2008, 10:25:09 am
The add-on uses a gyroscope, BTW.  No additional accelerometers.

I wonder what effect this will have on battery life?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on July 18, 2008, 12:16:27 pm
A negative one.   :)
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: SavannahLion on July 19, 2008, 02:07:43 pm
I wonder if Bust-a-Move and the like aren't achieving 8-player simultaneous by having one player use a nunchuck tethered to another player's remote.  The system was designed for only four simultaneous players (look at the lights on the controller).

That didn't actually occur to me. Seems to be much easier and more plausible to use the accessories for players 5-8.

Not that it matters much for BaMB! It's already established that most light control on the WiiMote is done by the console, not by the controller itself. A developer could theoretically selectively light additional LED's beyond the typical 1,2,3,4 assignments. ie, player 5 could be LED's 1+4, 6 == 2+4, 7 == 3+4 and 8 could be 1+3+4 or whatever. That scheme doesn't exactly address usability issues though. I wouldn't want to play positions 5-8 because I wouldn't care to remember what light combination meant what.

Looks like you are correct.  From gamespot:

Quote
The only clever thing about the versus mode, and perhaps Bust-A-Move Bash! on the whole, is the way you can have eight players on four sets of controllers by having one player use the Wii Remote while the other uses the Nunchuk or the Classic Controller. The Nunchuk doesn't work so great, but the Classic Controller is unsurprisingly the best way to play the game, which makes the inability to use it anywhere besides the versus mode supremely frustrating.

That's interesting. Not saying Gamespot is wrong but check out the box art (http://wii.ringoffates.com/Bust-A-Move-Bash.jpg). When they pop that number on the WiiMote like that, isn't it supposed to denote the maximum number of simultaneous supported controllers? Not necessarily the maximum number of players? In fact, Nintendo explicitly defines what that symbol denotes on their webpage (http://www.nintendo.com/consumer/buyers_guide.jsp#wii):
Quote
Wii Remote:
(http://www.nintendo.com/consumer/images/wiiRemote.gif)The Wii Remote is the unique wireless controller for the Wii console. The following icon depicts how many Wii Remotes can be used at the same time during play (up to 4).
Oops.  :-[ ;)

Kind of a bummer really. I thought it was pretty cool that someone figured out how to break the 4 controller limit on the Wii.

Oh well.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: jfunk on August 01, 2008, 08:39:56 am
The video of the development tools in action actually gives me hope for the motion plus....

Engadget Link (http://www.engadget.com/2008/08/01/motionplus-co-developer-shows-off-with-livemove-2-video/)
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ahofle on August 01, 2008, 11:37:55 am
The video of the development tools in action actually gives me hope for the motion plus....

Engadget Link (http://www.engadget.com/2008/08/01/motionplus-co-developer-shows-off-with-livemove-2-video/)

Holy lord, after seeing that lightsaber demo, I have no doubt that the Wii could potentially host the greatest Star Wars game ever.  I suppose it's too late for that SW game that's reportedly already in the works though.  :'(
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: patrickl on August 01, 2008, 03:54:36 pm
Indeed that looks promising. I'd be interested to see this improved controller in a tennis game.

I doubt it will be able to react fast enough for a sward fighting game though.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ahofle on August 01, 2008, 04:40:49 pm
There is a sword/fencing type game in the new Wii Sports Resort.  Granted, the demo I saw did not look nearly as impressive as the lightsaber demo in that video jfunk just posted. 

EDIT: here is the video.  Looks jumpy and questionably responsive although that could just be the crappy youtube codec.  Skip to 4:25 to see the sword game.

http://www.youtube.com/watch?v=6TdLz-5dQjs
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on August 02, 2008, 03:29:14 am
I read a review from someone who played it at E3.  He said it did not feel 1:1, but that it did feel good and was lots of fun.  In fact everyone who played Wii Sports Resort seemed to love the sword fighting by far the most.


Holy lord, after seeing that lightsaber demo

Come on now . . . you heard the guy in the video.  That is a sword fighting demo.  He didn't say anything about lightsabers.   ;D
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on August 02, 2008, 06:53:02 pm
Come on now . . . you heard the guy in the video.  That is a sword fighting demo.  He didn't say anything about lightsabers.   ;D


He did say "laser sword" at 3:05.   :)
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ahofle on August 21, 2008, 04:24:59 pm
Well it looks like another lightsaber game is coming to Wii, and no mention of taking advantage of the Wii Motion Plus.  WTF is wrong with these developers?    :angry:

http://wii.ign.com/articles/898/898724p1.html
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Hemi on August 21, 2008, 08:18:07 pm
I'm wondering how well they tested the Wii-mote before the initial release. They had to have known it didn't react perfectly and had they tested it correctly the first time, we would not have to spend the extra cash for an add-on that should have already been included.

Better late than never.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: AtomSmasher on February 26, 2009, 11:21:44 pm
Just a clarification, sorry if this has been addressed already:

Does this hardware add-on work transparently with all existing software, or does it only provide benefit to software specifically written to take advantage of it?
Today I got to do a lot of work with the new Motion Plus and I can definately say that only software written specifically for it will take advantage of it, which means it won't help old games.

However, it is pretty freaking awesome how accurate it is.  This is definately the wiimote we all thought the original was going to be.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: AtomSmasher on February 27, 2009, 02:05:20 am
I just saw that EA recently announced  Tiger Woods PGA TOUR 10 and Grand Slam Tennis are both going to support the MotionPlus, which could make it a must have item for the Wii.

http://www.gamecyte.com/tiger-woods-10-grand-slam-tennis-swing-into-june-with-motionplus-support
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Red on February 27, 2009, 04:03:08 am
Is this new MotionPlus an add-on item to go on the orginal wiimote controller or is it a whole new wiimote controller with MotionPlus built in?  Thanks.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: patrickl on February 27, 2009, 04:17:12 am
Is this new MotionPlus an add-on item to go on the orginal wiimote controller or is it a whole new wiimote controller with MotionPlus built in?  Thanks.
Did you try clicking on the link above? Or to read the first post in the thread?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Red on February 27, 2009, 07:43:03 am
Another accessory to buy, ugh.   Hopefully they will include this MotionPlus into a new wiimote model as I don't think too many people are going to buy this add-on just to have a correct functioning wiimote that should have been incorporated from the beginning.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on February 27, 2009, 10:36:44 am

Any games that aren't golf or tennis that use it?  Can't say I care much about either one on the Wii.  If I want to play a sport I'll do it outside. 
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: AtomSmasher on February 27, 2009, 11:08:44 am

Any games that aren't golf or tennis that use it?  Can't say I care much about either one on the Wii.  If I want to play a sport I'll do it outside. 
http://www.gamecyte.com/ea-confirms-motionplus-support-for-dead-space-wii

Plus the game I'm working on will use it, but it's a minigame collection and we're only using the Mo-Plus to enhance the games, we're not designing any games exclusively around it (not yet anyways).

It's really simple for developers to use, it only took me half a day yesterday to re-write our controller class to support it (so now we can easily use it throughout our game), so I'm sure it'd take someone who knew what they were doing only an hour or so  :P  My guess is that virtually every Wii game in the future will support it in one way or another.  If they don't, then they are incredibly lazy and the game probably sucks anyways.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on February 27, 2009, 11:32:50 am

Cool!  That is definitely more my style of gaming.  Until I get the opportunity to wander around shooting zombies IRL, that is.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: danny_galaga on March 01, 2009, 07:09:24 am

Any games that aren't golf or tennis that use it?  Can't say I care much about either one on the Wii.  If I want to play a sport I'll do it outside. 
http://www.gamecyte.com/ea-confirms-motionplus-support-for-dead-space-wii



i guess this will mean a new gun accessory too, since i dont suppose the motion plus is going to fit into existing guns...
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on March 03, 2009, 12:35:42 am
I bet it gets incorporated into new controllers, though, so you won't even need the add-on except to bring your old controllers up to speed.  I'll bet 6 months after the release that Nintendo doesn't even sell controllers without Motion Plus integrated into it.  They won't make as much money off each controller sale as they would for every controller+motion plus they sell, but they'll want to take care of the fractured market and the confusion that the peripheral will create as soon as possible. 
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: danny_galaga on March 03, 2009, 02:00:09 am

yeah, thats my guess too. im a bit bummed they didnt do it sooner. im getting my housemate a wii fit for her birthday at the end of a month. and then getting myself a wii to use it on  ;D
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: patrickl on March 03, 2009, 04:36:00 am
I bet it gets incorporated into new controllers, though, so you won't even need the add-on except to bring your old controllers up to speed. 
Would that technically even be possible? If the distribution of the sensors changes over the controller, then wouldn't the way you interpret the data need to change too?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ViciousXUSMC on March 03, 2009, 05:57:27 am
There is nothing wrong with the Wii motion sensors, I can tell you this as an educated programmer for the Wiimote.

I have written several scripts for the wimote for my PC and some of the other community created scripts are just totally awesome.  Its a matter of how you interpreted the signals & data the wiimote gives you.

With a program like winremote you can see there are many many different inputs from the wiimote and they are accurate and consistent.  Still it was not made for 1:1 motion mapping and thats what this new accessory does.

The wiimote is made up of tilt sensors, accelerometers, lots of stuff. 

So many of the flaws in the controls were the flaw of the game programmers not the hardware.  That can be seen even in more recent games that are much better than older games.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: SavannahLion on March 03, 2009, 07:51:44 am
I bet it gets incorporated into new controllers, though, so you won't even need the add-on except to bring your old controllers up to speed. 
Would that technically even be possible? If the distribution of the sensors changes over the controller, then wouldn't the way you interpret the data need to change too?

It would appear so, but they've probably worked out that older games would (should) simply discard the extra packets. According to the Wikipedia, the MotionPlus contains a passthru port. So logically, it's possible to create a new version of the WiiMote, all the extra hardware will be packed in pretty tight though.

But from a marketing standpoint, Nintendo might not want to. Each MotionPlus might work out to be an extra $20 in Nintendo's pocket. Or, they might make a feel good gesture and include it as a pack-in with some games like they did with the N64 Ram expansion. AFAIK, Nintendo isn't suffering for too much money at this point. We'll just have to wait and see.  :dunno
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: AtomSmasher on March 03, 2009, 10:56:53 am
There is nothing wrong with the Wii motion sensors, I can tell you this as an educated programmer for the Wiimote.

I have written several scripts for the wimote for my PC and some of the other community created scripts are just totally awesome.  Its a matter of how you interpreted the signals & data the wiimote gives you.

With a program like winremote you can see there are many many different inputs from the wiimote and they are accurate and consistent.  Still it was not made for 1:1 motion mapping and thats what this new accessory does.

The wiimote is made up of tilt sensors, accelerometers, lots of stuff. 

So many of the flaws in the controls were the flaw of the game programmers not the hardware.  That can be seen even in more recent games that are much better than older games.
The problem with the wiimote is that the accelerameters (the only sensors on the wiimote, which also act as tilt sensors since gravity is always pulling them down) is that they max out very easily and when you stop moving the wiimote, they continue to move for a moment.  Plus, they are constantly shaking a little bit when you are holding it, so you can't make it too accurate.  In a game I made, I averaged the sensor data over the last 3 ticks and I still had to put in a minimum threshold on the movement, overwise it just jittered around.  With the motion plus, its a whole new ball game.  We all thought the original version of my game was quite fun and accurate enough, but it was a world of difference after modifying it to use the motion plus.  I wasn't expecting the difference to be that drastic, but now the original version seems alsmost unplayable because it is no where near as precise.

It's like switching to HD tv.  Before you have it you feel your old tv is doing a good enough job, but once you switch you realize you can never go back.

*edit* I just realized I said the accelerometers are the only sensors in the wiimote, but there are also the IR sensors which are quite accurate, but have nothing to do with what we're talking about.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: SavannahLion on March 03, 2009, 11:16:46 am
In a game I made, I averaged the sensor data over the last 3 ticks and I still had to put in a minimum threshold on the movement, overwise it just jittered around.

Yeah, I didn't notice it at first (novelty) but that jitter really drives me crazy now. Some games are alright with smoothing the jitter out, but others... meh well. Worse, the Wii control panel suffers from jitter. All those Wii updates and Nintendo can't be bothered to smooth the jitter out? One of my friends thinks part (but not all) of the jitter might actually arise from a persons heartbeat. That seems strange to me, since it implies the sensor is more sensitive than it actually appears to be.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on December 14, 2009, 02:19:31 pm

To bring up an old thread because I was looking at Xmas gifts...

...I gotta say the list of supported games for this add-on is disappointingly low.  To be mild about it.   :-\
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: HaRuMaN on December 14, 2009, 02:26:25 pm
Wii Sports Resort is pretty fun, though...
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on December 14, 2009, 02:31:29 pm

$60 for the three other Motion Plus units fun?
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Ginsu Victim on December 14, 2009, 02:35:54 pm
There are more games coming out that will support it. I plan on buying a black wiimote motionplus bundle, then if we get a game that uses it, I'll buy the motionplus attachment for our other wiimote. Luckily there's only two of us.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on December 14, 2009, 02:37:52 pm
There are more games coming out that will support it. I plan on buying a black wiimote motionplus bundle, then if we get a game that uses it, I'll buy the motionplus attachment for our other wiimote. Luckily there's only two of us.


I dunno, man.  Looking at the list of games on Wikipedia, it is really thin, even in planned titles.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Hoopz on December 14, 2009, 02:38:09 pm

$60 for the three other Motion Plus units fun?
Yep.  Even if you just get two of them, it's pretty fun.  
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: shmokes on December 14, 2009, 03:43:05 pm
They should be free.  It should be treated like any defective product.  Nintendo should announce a giant recall for their defective product and give away free motion plus units to everyone.  That would solve support for the device too.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: hypernova on December 15, 2009, 06:15:38 pm
Tiger Woods '10 is a good reason as well for the WM+.  I got four of them for those two (WSR) games alone.
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: HaRuMaN on December 16, 2009, 08:31:23 am
Tiger Woods '10

Is that with or without the virtual harem feature?   >:D
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: Hoopz on December 16, 2009, 08:43:13 am
Tiger Woods '10

Is that with or without the virtual harem feature?   >:D
Isn't it more than 10 now?   :laugh:
Title: Re: So . . . I'm not the only one that thinks that the Wii's motion sensors suck
Post by: ChadTower on December 16, 2009, 10:45:00 am

I fear the next Wiimote attachment for Tiger Woods games.