The NEW Build Your Own Arcade Controls
Main => Software Forum => Topic started by: tyweed on May 09, 2003, 12:09:10 am
-
I'm trying to get 720 to run as close to normal as possible you think trackball or joystick would be the best?
because for some reason my trackball moves super slow. when i try breakout for exampole it move the paddle to slow making it hard. i'v turned up the mouse in windows xp to full any ideas why this could be is this normal for trackball?
-
I dont have any idea sorry but i dumped the trackball idea and used a old MS mouse (the serial mice) and attached a stick to the metal pole which turns the mouse sideways and drilled a hole and attacked a knob on the end :)
But if its running slow i would say try making changed in mame instead there r mouse settings in mame32 maybe try there?
-
analog joystick (or 8way but that sucks) using analog+ mame.
-
how can you do the spin moves with an analog joystick?
-Ace-
-
how can you do the spin moves with an analog joystick?
-Ace-
Analog+ has a hack to use analog joysticks. Push analog joystick 22.5 degrees off from straight up, the skater faces the same 22.5 degrees (22.5 degree is the minimum turn in 720).
Jake made a nice howto (http://newserver.mywwwserver.com/~jstookey/arcade/720/720-instructions.php) on setting up the analog joystick for analog+ on his site.
-
because for some reason my trackball moves super slow. when i try breakout for exampole it move the paddle to slow making it hard. i'v turned up the mouse in windows xp to full any ideas why this could be is this normal for trackball?
Did you try adjusting the sensitivity in the Analog Controls section of the Mame settings menu (press Tab while in Mame to bring up the settings menu). By increasing the sensitivity, you'll get more of a response from the trackball.
If that fixes your problem, then I would recommend turning the mouse speed back down.
-
because for some reason my trackball moves super slow. when i try breakout for exampole it move the paddle to slow making it hard. i'v turned up the mouse in windows xp to full any ideas why this could be is this normal for trackball?
Did you try adjusting the sensitivity in the Analog Controls section of the Mame settings menu (press Tab while in Mame to bring up the settings menu). By increasing the sensitivity, you'll get more of a response from the trackball.
If that fixes your problem, then I would recommend turning the mouse speed back down.
Right. Mame uses directX to read the mouse input, and the windows mouse speed does not effect the directX mouse speed for most mouse drivers.
BTW, dos mame is effected by the mouse speed setting. I think some advice about increasing the windows mouse speed is based on this, especially since mame used to be dos based for the longest time.
-
how can you do the spin moves with an analog joystick?
-Ace-
Analog+ has a hack to use analog joysticks. Push analog joystick 22.5 degrees off from straight up, the skater faces the same 22.5 degrees (22.5 degree is the minimum turn in 720).
Jake made a nice howto (http://newserver.mywwwserver.com/~jstookey/arcade/720/720-instructions.php) on setting up the analog joystick for analog+ on his site.
I'll take a look at the instructions, but I still don't see how you can possibly make a circular motion with an analog stick fast enough to be successful in the game. Don't you need like 6 or 7 revolutions per second to get a high score? It seems to me like a spinner is the only way to go for this game.
-Ace-
-
... but I still don't see how you can possibly make a circular motion with an analog stick fast enough to be successful in the game. Don't you need like 6 or 7 revolutions per second to get a high score? It seems to me like a spinner is the only way to go for this game.
Original ROMs could do 315 degrees per 1/60 of a sec, or 127 teeth. I doubt the original hardware could read that fast, though. A spinner through mame would have this limit too, but I doubt a mouse & directX can do that either (note that directX does not use the windows desktop "mouse speed" increase). ROM max rotations: 315/360 * 60 = 52.5 per second
Mame:Analog+ 720 hack for analog joysticks: max 180 degrees per 1/60 of a sec. I'm pretty sure an analog joystick can do this, but rarely: moving straight across from (-1,0) to (1,0) (assuming max is -128 to 128, and 0,0 is the center) is 180 degrees. Analog+ analog stick hack max rotations: 180/360 * 60 = 30 per sec.
All that's academic, since the real limit is the human. I'll admit a spinner can be faster than an analog joystick in human spins per second, but a spinner is also faster than the original controller. Remember, the original controller had that turn resisting chain so you couldn't snap spin, let go, let spin, and then grab stop, for high multiple spins. I bet a ball top analog joystick can match an oiled, well turned, original 720 controller in the number of spins a person can do per second.
The real problem is very few analog sticks are ball tops, so holding the stick in a "fast position" would be the hard part. But hacking a ball top onto an analog stick is easier than hacking and calibrating a handle onto a spinner.
That said, I'm still trying to fix an original 720 controller for that "real feel". :)