The NEW Build Your Own Arcade Controls
Main => Consoles => Topic started by: Level42 on October 06, 2007, 11:37:25 am
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This is very impressive. Remember it's running on a machine designed in 1978 !
http://www.youtube.com/watch?v=4SCKAnt-ULQ
and
http://www.youtube.com/watch?v=K254b2V0qAA
Here's the project link:
http://www.sheddyshack.co.uk/
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It's not very clear, but this is done on the 128K 130XE. Most XL/XE models of that line came with 64K or less RAM.
What's most impressive for me is are voice samples. I don't think I can recall any XL/XE production games that had any voices, much less the number of voice samples present in the videos.
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It's not very clear, but this is done on the 128K 130XE. Most XL/XE models of that line came with 64K or less RAM.
What's most impressive for me is are voice samples. I don't think I can recall any XL/XE production games that had any voices, much less the number of voice samples present in the videos.
The site says it should run within the "normal" 64K. [EDIT, I thought it was listed there, but it doesn't seem to say anything about it now...."
There were a number of games with voices on the 8-bit, most notably Kennedy Approach (I wish there was a game like that for modern machines). Kid Gloves is another that comes to mind (British game). I also think International Karate had voice samples.
And of course there was Poker Sam. "Letzzz plaaayy poker" But that was a software voice synthesizer, not sampled. And it blanked out the screen when talking for the speed :)
Ah another one, Ghostbusters ! Whahahahahahaaaa......
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Kennedy Approach:
http://en.wikipedia.org/wiki/Kennedy_Approach
Brilliant game.
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So true - they used to get quite a bit out of the machines back in the day. Here's a great example:
http://www.youtube.com/watch?v=e-ZbgXolZQs (http://www.youtube.com/watch?v=e-ZbgXolZQs)
And, the youtube version looks crappy compared to seeing it in real life, on an 800XL - I remember getting this demo back in '84, and was completely blown away...
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It's not very clear, but this is done on the 128K 130XE. Most XL/XE models of that line came with 64K or less RAM.
What's most impressive for me is are voice samples. I don't think I can recall any XL/XE production games that had any voices, much less the number of voice samples present in the videos.
The site says it should run within the "normal" 64K. [EDIT, I thought it was listed there, but it doesn't seem to say anything about it now...."
There were a number of games with voices on the 8-bit, most notably Kennedy Approach (I wish there was a game like that for modern machines). Kid Gloves is another that comes to mind (British game). I also think International Karate had voice samples.
And of course there was Poker Sam. "Letzzz plaaayy poker" But that was a software voice synthesizer, not sampled. And it blanked out the screen when talking for the speed :)
Ah another one, Ghostbusters ! Whahahahahahaaaa......
I think Kennedy Approach and Ghostbusters are on floppy media (not sure about KG or IK). This guy is trying to pack it onto a cartridge.
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Why does the video in the second YouTube link want to give me epileptic fits?
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It's not very clear, but this is done on the 128K 130XE. Most XL/XE models of that line came with 64K or less RAM.
What's most impressive for me is are voice samples. I don't think I can recall any XL/XE production games that had any voices, much less the number of voice samples present in the videos.
The site says it should run within the "normal" 64K. [EDIT, I thought it was listed there, but it doesn't seem to say anything about it now...."
There were a number of games with voices on the 8-bit, most notably Kennedy Approach (I wish there was a game like that for modern machines). Kid Gloves is another that comes to mind (British game). I also think International Karate had voice samples.
And of course there was Poker Sam. "Letzzz plaaayy poker" But that was a software voice synthesizer, not sampled. And it blanked out the screen when talking for the speed :)
Ah another one, Ghostbusters ! Whahahahahahaaaa......
I think Kennedy Approach and Ghostbusters are on floppy media (not sure about KG or IK). This guy is trying to pack it onto a cartridge.
Yep, but I bet he's not going to fit it into the normal 16K that the cartridge can handle. There are tricks to pack more memory on it I think...
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Havok, ditto here, that was some amazing graphics for those days. This was only possible with the newer GCIA graphics chip if I remember correctly, I think it wouldn't run on the original 400 & 800 with the CIA...
I always loved this demo as well, impressed the HELL out of me when I saw it first, especially the sliding & vibrating notes...: http://www.youtube.com/watch?v=2PlzsmrNIDk
My favorite 800XL game:
http://www.youtube.com/watch?v=w_K94g50NHs
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My favorite 800XL game:
http://www.youtube.com/watch?v=w_K94g50NHs
Bounty Bob? Is that a sequel to 'Miner 2049'? I used to LOVE that game on the Apple ][.
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My favorite 800XL game:
http://www.youtube.com/watch?v=w_K94g50NHs
Bounty Bob? Is that a sequel to 'Miner 2049'? I used to LOVE that game on the Apple ][.
Yes, Bounty Bob Strikes Again is the sequel to Miner.
A PC version of the game was made my the original author. It's really a custom emulator running the game, but it works great on the PC. Get it here. (http://www.bigfivesoftware.com/Emulator/emulator.htm)
A great remake of the game was also made. It has the original Miner and Bounty levels, as well as new ones. It's called Bounty Bob Rides Again. Get it here. (http://georg-rottensteiner.de/en/programme.html)
Mario
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THanks! :cheers:
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You played miner, and never played Bounty Bob ? Forget about the Apple II version, get an old Atari 8 bit and download the game :)
The MAIN difference between Miner and Bounty (apart from the loads of levels) is that you can control the distance you jump by first pressing the fire button and THEN move the joystick in the direction you want to jump.
The Bigfivesoftware website is a treat for us classic gamers :)
www.bigfivesoftware.com