The NEW Build Your Own Arcade Controls
Main => Software Forum => Topic started by: SirPoonga on April 16, 2003, 01:54:14 am
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)p(, HC, can those models be imported into OpenGL easily?
I'm looking into making a simple GL FE for now. Linux needs something! I am getting sick of all these widnows looking FEs for linux.
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not yet.
talk to lilwolf if he could load that sample i send him in x format in opengl.
hc's latest idea is to create our own 3d file format to be used in fe's...we will see...i will be to busy the coming months to do much work on that but i think it is a good idea...
peter
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not yet.
talk to lilwolf if he could load that sample i send him in x format in opengl.
hc's latest idea is to create our own 3d file format to be used in fe's...we will see...i will be to busy the coming months to do much work on that but i think it is a good idea...
peter
hehe, getting anything to work in gl shouldn't be tough. GL jjust uses raw data, so as long as the format can be converted into raw data there shouldn't be a problem. It's just writing the converter.
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Sorry, but I haven't had time to play with my frontend in AGES! So I haven't loaded the files at all.
but mine does work on linux and its running... It just doesn't load any models (ie, all the models in it currently are had made boxes and dull).
I'm still hoping to get some time someday... but its at the bottom of another list.... Since my cabinet isn't even inside.
I think after I get my cocktail table running... I will start working on it again.
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DirectX basicaly loads a poly at a time similar to how ogl does it, so i say we all sit down, decide what we want, and design our own format. I found a tool that will let us export all of the model data from a max model so it should be farily easy.
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Well, we can discuss it on this thread, the chat room, or the fe forum.
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I personally would like to not reinvent the wheel myself. And also allow others to create 3d models easily (without custom filters).
But something else that would also be great is if it was common enought that we might be able to find freeware parsers for them in multiple languages... but that would just be great so I could plug it in and get it to load days faster.
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I personally would like to not reinvent the wheel myself. And also allow others to create 3d models easily (without custom filters).
But something else that would also be great is if it was common enought that we might be able to find freeware parsers for them in multiple languages... but that would just be great so I could plug it in and get it to load days faster.
That's the problem lil...... peter and myself have been scouring the net for the past several months looking for a suitable format. The only one that does everything we need is the w3d format, and it can only be read by shockwave/director. The idea was to make a model format based on the x format but with better, "w3d like" functionality.
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I personally would like to not reinvent the wheel myself. And also allow others to create 3d models easily (without custom filters).
But something else that would also be great is if it was common enought that we might be able to find freeware parsers for them in multiple languages... but that would just be great so I could plug it in and get it to load days faster.
edit...oops empty reply...
i still think x is so common that it is a good format to start with. but hc and I really prefer a format that supports also for example bones animation...the first cab I want to tackle next is a space harrier sitdown ;D
As for creating models easily...we will accept, and allready do accept, models in about any format and do the nescessary conversion. We can not expect everyone using max (me and hc) or maya (dan) ;)