Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: wee beastie on April 11, 2003, 02:33:26 pm
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What emulators can be run from a command line besides mame?
I'm trying to figure out what to put in my cab, but I need command lines so I don't need to bust out the mouse. I want my cab to operate with just joystick and buttons. I'm looking for NES, SNES, Genesis, N64 and Playstation. If there aren't any command line emus for these systems just let me know.
Thanks for your help guys.
wee beastie
PS-Can U64 be run from command lines?
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anyone??
Does anyone know of an snes emulator that can run from a command line? How about an n64 emulator?
These are the two that I really want.
Thanks,
wee
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honestly I don't know. The only emulators I'm using now are Mame and U64. U64 is not designed to be run from the command line, but Howard Castro wrote a useful program called a wrapper that allows you to do it. He also has a "generic" wrapper than can be used to launch most any emulator from the command line, but I've never tried using. I assume it takes a lot of configuring.
-Ace-
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If it is a dos emulator it will run from the command line. Just get all dos ones.
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ZSNES for SNES, FCEU for NES. That's all I know right now.
How about a DOS TG16 emulator? I've got one, but it's crippleware; no sound.
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Gens for Genesis.
You might not want DOS emu's especially if using 2k/XP.
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Emulators you can run through a commandline for XP
Daphne - Laser Disc
Mame - Duh
project64 - N64
GENS - Genesis
TG16 - Magic Engine
SNES - ZSNES or SNES9X
Nes - NESTERJJJ or FCEULTRA
ATARI2600 - STELLA
Atari5200-7800 - Mess
Intellivision - Mess
I have more... let me know what system
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what about gb/gbc/gba? does visualboyadvance work with a commandline?
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Emulators you can run through a commandline for XP
Daphne - Laser Disc
Mame - Duh
project64 - N64
GENS - Genesis
TG16 - Magic Engine
SNES - ZSNES or SNES9X
Nes - NESTERJJJ or FCEULTRA
.....
I have more... let me know what system
Superdude, YOU ROCK!!! You have made my life much easier.
Thanks a ton!!! ;D ;D
wee beastie
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Wee beastie, Your running Emutron right?
If so I can give you my scripts for the emulators as well.
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No problem, but it may take awhile for me to get them working. I pretty much only work on the cab when I get some free time away from my girlfriend (which is too often). You'll also need to get the latest EmuTron, as I'm launching everything with the Launch2 command which is only in the latest ET.
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superdude are you running project64 through your command line? if so i'd love to see your cfg i';m having a hell of a time getting it to work.
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No problem, but it may take awhile for me to get them working. I pretty much only work on the cab when I get some free time away from my girlfriend (which is too often). You'll also need to get the latest EmuTron, as I'm launching everything with the Launch2 command which is only in the latest ET.
Hey wee beastie, The only person who has that "launch2" command in EmuTron right now is you... That "special" version I sent you had it built in.
I disabled it in the last release because I couldn't get it to work right on my Cab, only on my development machine. It kept locking up my machine after Mame had already launched, and it took me a while to figure out. On the positive note, now that I've fixed it, (It was a Windoze mutlithreading issue) I've got keyboard lights built into the scripting langauge(They were having problems with multi-threading too)
I guess I'll post a new version in the next day or so if you and SuperDude want to exchange scripts with the Launch2 command.
I've cleaned up the code a bit, and it's (almost) a seemless transition from EmuTron to an Emulator and back. The automatic Pause / Resume functionality work really well now, and I've been testing out EmuTron to make sure that it can launch everything right. Did you get Daphne to launch right in full screen?
-PacManFan
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PacManFan,
No reason to rush the release of the new version, if you don't feel like it. It will be awhile until I mess around with the scripts anyway.
Unfortunately, I didn't get Daphne to work fullscreen. I think it could be something with my hardware, though, as Daphne is picky with video cards using mpeg2. I posted a message on the daphne board to see if the developer had any clue what the conflict could be, but I doubt he'll respond. He doesn't seem to respond to much on the board.
So, you got the KB lights working? Sounds great!!! Now I need to rethink my backlit instruction card design ;)
Thank god for EmuTron!!
wee beastie
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superdude are you running project64 through your command line? if so i'd love to see your cfg i';m having a hell of a time getting it to work.
I think you ran into the same problems as I did. Let me explain:
1) To run project64.exe you must specify the path and the rom without the normal quote:
ie: project64 c:\arcade\n64\roms\super mario kart.v64
Normally for most emulators you need to have a quote. Like stella:
stella "c:\arcade\atari2600\roms\E.T. The Extra Testicle..bin
or
2) If your having problems getting the rom to load within the emulator. IE Error Message saying something like could not load rom. Path not set correctly. This is a known problem. Emutron uses APPPATH and so does project64. Project 64 gets confused with this. Currently Steve is working on this problem. You could use ULTRA 2064 which is comming out next week. Its supposedly way better and more compatible than project64.
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superdude are you running project64 through your command line? if so i'd love to see your cfg i';m having a hell of a time getting it to work.
I think you ran into the same problems as I did. Let me explain:
1) To run project64.exe you must specify the path and the rom without the normal quote:
ie: project64 c:\arcade\n64\roms\super mario kart.v64
Normally for most emulators you need to have a quote. Like stella:
stella "c:\arcade\atari2600\roms\E.T. The Extra Testicle..bin
or
2) If your having problems getting the rom to load within the emulator. IE Error Message saying something like could not load rom. Path not set correctly. This is a known problem. Emutron uses APPPATH and so does project64. Project 64 gets confused with this. Currently Steve is working on this problem. You could use ULTRA 2064 which is comming out next week. Its supposedly way better and more compatible than project64.
Superdude,
Where are you getting the documentation to launch from the command line? I can't find a document outlining all the parameters. For example, how to I specify resolution from the command line? How do I specify the video, audio, and input plugins to use? Any help is appreciated.
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The NES emu I use is called Virtual NES. It's Windows program but has all the commandline options you need. And it is VERY configurable. The can remap all buttons that do anything you can think of.
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Superdude,
Where are you getting the documentation to launch from the command line? I can't find a document outlining all the parameters. For example, how to I specify resolution from the command line? How do I specify the video, audio, and input plugins to use? Any help is appreciated.
Just run project 64 and set the values up. A file will be created with the options you choose. Such as resolution, plugin, full screen or window etc... I think the file is project64.ini or cfg. project 64 will always look up the ini file each time it runs automatically. All you have to supply is the rom path and filename.
This is pretty much the same for most emulators.