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Main => Software Forum => Topic started by: )p( on April 08, 2003, 12:57:17 pm

Title: FE-3Darcade/Emulaxian 0.79 released!
Post by: )p( on April 08, 2003, 12:57:17 pm
FE-3Darcade/Emulaxian 0.79 released!


Whatisnew:

0.79:
-Renewed index based list core, resulting in more even access times to all items in any sized list, which for example makes spinning in the cylarcade more fluent. Also as there is no need for rebuilding the gamelist anymore after filtering, all of these operations are now without any noticable delay.
-Several enhancements to the internal point and click configuration utility.
-Added an option to arcade configuration files to use the a name of a gamelist entry instead of the position in the gamelist to retrieve positions for the games in the fpsarcade.
-Assign a gamelist in a selectionset as the favorites list and add and remove dynamically items from it.
-Gamelists can now be automatically filtered when they get selected. For example useful for filtering out adult games etc.
-Added support to the skins for showing a title text sprite showing the descriptive name of the current gamelist.
-Added support to the skins for showing a bitmap logo sprite for the current gamelist.
-The texture overlay menu type now supports all jump, search and filter options of the frontend. Especially with the arcgategl variant  you now have a complete frontend in a frontend ;-)
-The number of items on a  texture overlay menu page can now be adjusted in the arcade cfg files.
-Added the option to save the current gamelist in its current (filtered) state to the configuration utility.
-Truncate game names using any character to enhance the look of gamelists. ie when using ( as the truncate character Galaga (set 1) will show as Galaga.
-The internal mameparser now updates the cfg\lists\favorites.atf list instead of replacing it using utilities\feparserfav.txt. It will now also keep any non mame gamelist entrys in it.
-The handling of skinsets is now more logical. When you select a new selset or gamelist and a new skinset is found the fe will now always use the first skin from the set. If no new skinset is found or it does not get changed then the fe will keep using the skin from the set it had been using before the new selset or gamelist was selected. Useful for rotating monitors or cocktail cabs to associate selsets or gamelists with monitor orientations automatically.
-When the gamelist has not changed switching back from cylarcade to fpsarcade is now much faster just like it allready was while switching back from the listbox.
-In the info screen the fe looks again for videos (any format quicktime supports) in the dummys\qt folder for romof and clonof matches after no match was made the normal way.
-Added a check for quicktime to the info screen. The fe can now function without any external dependencies.
-Updated the basic filterset for mame and changed the field numbering to make it consistent with other options that look into gamelist fields.
-See upgrading tps.txt for how to use the new options...


websites:

http://3darcade.mameworld.net
http://www.i-modernist.com/emulaxian


:-)

Peter
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: AceTKK on April 08, 2003, 03:50:34 pm
"-Truncate game names using any character to enhance the look of gamelists. ie when using ( as the truncate character Galaga (set 1) will show as Galaga."

Cool!

-Ace-
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: )p( on April 09, 2003, 03:28:17 am
"-Truncate game names using any character to enhance the look of gamelists. ie when using ( as the truncate character Galaga (set 1) will show as Galaga."

Cool!

-Ace-

 :D
nice side effect of the new list core...i can do operation on even very large lists now blazingly fast in real time...

personally i find it most helpful with console games that are renamed with the good utilities using the [ delimiter to get rid of the latter part of those names...

peter
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: Howard_Casto on April 09, 2003, 12:47:26 pm
I also modified my list core recently.  That probably means I'm going to rip off your idea peter. ;)
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: )p( on April 09, 2003, 12:56:38 pm
I also modified my list core recently.  That probably means I'm going to rip off your idea peter. ;)

won't be the first time  ;D

and in 0.79 i finally ripped your idea of using bitmap logos for lists  ;)

peter
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: )p( on April 09, 2003, 03:30:04 pm
Damn a bug! Selecting a gamelist with the shooting menu in fpsarcade would not result in updating the models. Same while moving through the list in fpsarcade. Why? I forgot to set the changed list flag for both and that is now required to enable fast returning to the fpsarcade from cylarcade. Thank you Dave for reporting it! I upgraded the zips with the fix  ;)


peter
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: Chris on April 09, 2003, 03:58:36 pm
I also modified my list core recently.  That probably means I'm going to rip off your idea peter. ;)
Please do!  I'd love to see that name crop in Lazarus!
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: creatine28 on April 09, 2003, 05:06:38 pm
Hey, just wanted to say that your FE is totally cool!   I'm still having problems getting it to work with my Sidewinder sticks(key mapping), but I love the FE so much, I think I'm going break down and hack a keyboard just to maneuver the menus and still use the side winders within Mame! Keep up the great work!


I do have one question, I changed all my Marquees to 256X256, but not all of them end up showing in the 3d Models?  Any idea?


Thanks!
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: )p( on April 09, 2003, 05:25:30 pm
Hey, just wanted to say that your FE is totally cool!   I'm still having problems getting it to work with my Sidewinder sticks(key mapping), but I love the FE so much, I think I'm going break down and hack a keyboard just to maneuver the menus and still use the side winders within Mame! Keep up the great work!


I do have one question, I changed all my Marquees to 256X256, but not all of them end up showing in the 3d Models?  Any idea?


Thanks!


did that key remapper i pointed you to not work?

the ones that show up and the ones that don't are in the same folder? if so if they have the correct mame rom name and .png extension (the fe will accept most format but expects a .png extension so renamed jpegs also work) I see no reason why they would not all show up. check the 2,5 and 6 field of a gamelist entry and see if you have a picture with the same name then it should show up.

(resizing marquees and screenshots to 256x256 is certainly a good idea for a new upcoming option that I have fiddled tonight with...)

peter

Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: creatine28 on April 09, 2003, 06:55:33 pm
I couldn't get it to work,  I loaded the mapping software you told me about, but it couldn't find my joysticks.   It seems like the sidewinder sticks are really screwy,  I might try to mess around with it a little more, but I'm beginning to wonder if it might be easier to just go with the keyboard hack and only hack a few of the mandatory keys and still use my sidewinders. I'll keep you posted.

Oh yeah,  the marquee files are all in the same directory, I'll check on the gamelist and see if the names are correct, I have a feeling that it's just something I'm missing.

Thanks for the help!

Steve
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: creatine28 on April 10, 2003, 12:43:51 pm
Found the problem with the marquee's, it seems that I'm missing a few sets.  Hmm  thought I had them all?  Oh well, at  least now I know if I get the missing marquees, they should  work!  Whoo Hoo!

Another question, I know I ask a lot of questions(hahaha)!

Is there a way to rotate the games?  I found the option to rotate the FE, but not the games and I didn't see anything in the docs?  I basicallly just want to flip the pacman, donkey kong and  dig dug type games to use on my cocktail cab.  I'm using Win98 SE, Advmame.66.  

Thanks!
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: AceTKK on April 10, 2003, 02:17:39 pm
The best way to do it is to set up .ini files in your MAME folder for those particular games.  Just make a copy of your MAME.ini , rename it to pacman.ini (or whatever the rom name is) and make the changes you want.  When emulaxian launches mame it will load the .ini for that particular game.

-Ace-
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: )p( on April 10, 2003, 02:41:06 pm
as acetkk says ini files are a good way

alternatively setup some commandline options any field in a gamelist entry can be used to trigger them...so you can for example rotate every horizontal game with one entry etc. see:
http://3darcade.mameworld.net/frontend/fereadme.htm#Commandline

peter



Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: creatine28 on April 10, 2003, 05:26:51 pm
I'll give it  a try, thanks!

Steve
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: Howard_Casto on April 10, 2003, 07:26:32 pm
peter i hate to interrupt, but regarding the turnicate thing... how are you handling

(status) tivia two

I just noticed the little bugger and it's giving me heck, thought I would give you a heads up.
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: Chris on April 10, 2003, 08:12:19 pm
peter i hate to interrupt, but regarding the turnicate thing... how are you handling

(status) tivia two

I just noticed the little bugger and it's giving me heck, thought I would give you a heads up.
Instead of a truncate option, how about eliminating the parentheses and anything in between?  That would solve it...

While you're redoing lists, Howard, how about an option that ignore the word "The " when sorting the lists?

--Chris
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: visciouslymamed on April 10, 2003, 08:33:37 pm
Quote
peter i hate to interrupt, but regarding the turnicate thing... how are you handling

(status) tivia two

I just noticed the little bugger and it's giving me heck, thought I would give you a heads up.

A simple fix would be to open the lst file and change the game name. But as Howard points out, some names are real screwy and don't want to conform.

Also would it be possible to use more than 1 delimiter? so whichever comes first in the name could be used. Just a thought.
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: )p( on April 11, 2003, 01:46:23 am
peter i hate to interrupt, but regarding the turnicate thing... how are you handling

(status) tivia two

I just noticed the little bugger and it's giving me heck, thought I would give you a heads up.

I think i check if the result is an empty string and then use the original
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: )p( on April 11, 2003, 01:48:16 am
Also would it be possible to use more than 1 delimiter? so whichever comes first in the name could be used. Just a thought.

will do that in the next version of the fe...

oh and if you don't mind changing the gamelist itself you could get the effect by saving the gamelist in the cfg utility in its current state and then change the delimiter and so on...
Title: Re:FE-3Darcade/Emulaxian 0.79 released!
Post by: Howard_Casto on April 11, 2003, 02:56:45 pm

Instead of a truncate option, how about eliminating the parentheses and anything in between?  That would solve it...

While you're redoing lists, Howard, how about an option that ignore the word "The " when sorting the lists?

--Chris

This won't happen as I turnicate the games after the sorting process is complete (Actually they are changed at render time.)  I could take out the "The" very easily, but it would still be in the same position in the list and thus look wierd.