The NEW Build Your Own Arcade Controls
Main => Lightguns => Topic started by: 442much on March 02, 2007, 06:32:39 pm
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I have an LCD Top Gun and I'm using Mame32 Version 0.104u7. I also have a trackball and spinner (both USB) which I suspect may be part of the problem. The light gun works fine in Windows, but is not recognized in Mame32. I have enabled both mouse input and Light Gun support in MAME32. I figured I needed to go into the game setup and setup the gun, but when I go into the controls section and I want to change the player one button to my trigger, the trigger pull is not recognized. I've searched around for answers but haven't come up with anything.
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I had the same problem....screen would flash but no hit registered and MAME would map the button click....ended up returning the gun and getting a new one
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After reading the above post it made me think it is not the gun, because it does work in Windows. I tried a simple test to remove the USB spinner and restart the cab. After that the gun was working in MAME. javascript:replaceText(' :applaud:', document.forms.postmodify.message);
I guess this is really a USB / MAME / XP issue as I believe XP doesn't statically assign the same USB inputs every time.
What is the best way to trouble shoot this and get it working?
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I have enabled both mouse input and Light Gun support in MAME32.
IIRC, lightgun option is not needed in XP, and if enabled, forces the lightguns to be mouse 1 or 2.
Could you test with mouse enabled, lightgun disabled, and your mouse, spinner & lightgun plugged in? And report if works? Hmm, I could be confusing reload_offscreen option with your problem. Could you also try the reload_offscreen option on and off, with & without the spinner, please? Thanks, I hope to find a fix it it's mame. :)
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mame gamename -verbose
tells you what devices MAME finds connected and their numbers.
D.
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I have enabled both mouse input and Light Gun support in MAME32.
Could you test with mouse enabled, lightgun disabled, and your mouse, spinner & lightgun plugged in? And report if works? Hmm, I could be confusing reload_offscreen option with your problem. Could you also try the reload_offscreen option on and off, with & without the spinner, please?
I tried it with mouse enabled, lightgun disable + spinner, trackball & lightgun -- it didn't work. I tried turning on/off reload_offscreen, enabling/disabling the mouse input and could not get it to work. The only way is to unplug the spinner. I did discover that my trackball works for lightgun 1 and the spinner for lightgun 2. Given that, you would think I would need to unplug the trackball, instead of the light gun.
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mame gamename -verbose
tells you what devices MAME finds connected and their numbers.
D.
I tried that and it didn't help because I hadn't setup my config file for MAME (I normally run MAME32) and all the inputs were defaulted as off. Then I generated a config file and set:
mouse 1
joystick 1
lightgun 1
offscreen_reload 1
When I ran MAME, the lightgun worked! :applaud: In fact, I could control it with the mouse or the lightgun. I went to the MAME32 directory to find a similar .ini file, but it did not contain these type of settings. Also, the game I picked (Area51) had the video messed up along with the sound. I guess this is why I run MAME32, because it was easier to set up.
I would think if this works with MAME, then it should work with MAME32.