Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: youki on February 28, 2007, 10:54:04 am
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Hi,
I put a patch for Atomic 0.19 on line on my website.
It fixed 2 littles bugs in ATomicManager and AtomicKeys.
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I have just updated this patch on my website.
I fixed a little bug in LedWizManager.
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Patch updated again..sorry.
It fix now, a big performance problem in the page jump by letter options.
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Again...a new update of the patch on my website.
It fix a problem on the "live" filter dialog.
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New update of the patch.
bug corrected on LEDWIZ Support.
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What are the chances of adding joystick/gamepad control natively. I use a gpwiz and the only thing that would require me to use joy2key right now is the frontend. I haven't played around on it in a while, but I seem to remember that the joystick works but not buttons, how hard would it be to add support for 28 buttons w/ the joystick?
It seems like a great product and if it's a pain to change the interface, I may just breakdown and use joy2key.
Later,
Brian
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I plan to implement joystick/gamepad support nativly in a near future. But for now, my problem is that i don't have usb joystick to test.
But for now , joy2key works very well.
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Cool, since it won't be in the TOO near future that I actually build a cab, I suppose I may get lucky with the timing. If I build a cab before you get a chance to add the feature I guess I'll just have to use joy2key. I just found out I may have to anyway. My NES emu only supports button 1-18 or 20 on the joystick (which means I run out with my current setup and player 2) and my SNES doesn't allow anything but the "Joystick" part of the input to control direction (so the buttons on my GPwiz hooked to p2's joystick won't work)
Thanks for the response, I look forward to seeing you FE in my cab one day.
Brian