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Main => Software Forum => Topic started by: Ted on April 04, 2003, 12:53:29 pm

Title: Question: How do you use custom Artwork in Lazarus
Post by: Ted on April 04, 2003, 12:53:29 pm
Does anyone know how to get Game Artwork to work in Lazarus?
When I select a game from my cabinet, I want a screen shot of it to show up.

I have tried so many things and nothing, that I've tried, works.

I have tried different directories, renaming the files, saving the pictures with different extensions, editing the dirs.ini, ect.

I can't get my custom artwork to show up.

Would anyone be so kind, as to help me?
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: Howard_Casto on April 04, 2003, 03:12:23 pm
Have you tried reading the documentation? ;)

It's all in there dude, if you can't get a simple snapshot to show up then you haven't read it.  
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: Ted on April 04, 2003, 04:21:43 pm
Thanks for the reply by the way!

I must be really missing something here.
It's probably the simplest thing, that why it's so hard.

Are you refurring to the Lazarus Documentation or the Mame documentation.

Say I had a game named "Mario.zip" do I have to name the screenshot "Mario.png" ???

I put it into both Lazarus' "dswmedia" directory and aslo the Mame (not 32) "artwork" directory.
I have also change Lazarus' dirs.ini to reflect this.

What am I doing wrong!!!???

I have read the Lazarus documentation and there is no step-by-step guide.
Can someone give me a link.
Maybe I read the wrong documentation.
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: Howard_Casto on April 04, 2003, 04:49:36 pm
To quote directly from the docs in the quick start guide FIRST STEP!!!

 "Next is primary artwork dir, which is the root folder where all of your other artwork files are kept.  All pics should be in the folder name that mame uses by default (snap,flyers,marquees,cabinets) within this root folder and must be loose and in png or jpg format.  In this case our dir is "\mame\"  Additional artwork is intended for other emus and is setup like the "roms" entry, we'll skip this in this case. "


Next time try reading like I said. ;)
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: Ted on April 04, 2003, 04:57:23 pm
Is this only for Mame32 or does it work with Mame (Windows)?

I'm using Mame (Windows) and there is no snap,flyers,marquees,cabinets directories.

I don't mean to be a pain, but i put "c:\mame\" in my dirs.ini in Lazarus for the Prime Artwork.

I can't believe this isn't working :(

This must only work with Mame32... right ?
Or do I need some artwork "DAT" file or something ?

Thanks for your help and Lazaurs rocks!!!
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: Ted on April 04, 2003, 05:06:57 pm
OK, I just figured it out!!!

You have to be running Mame32 for it to work.
It won't work running under regular Mame for Windows.

Maybe this could be added to the documentation :)

Also, a  suggestion:
a "HIDE Rom" feature would be awesome for Lazarus for files such as the "NeoGeo BIOS" file and such, that have to be in the Mame Rom Directory.
It's kind of lame that it shows up in Lazarus, because it doesn't in anything else I've tried.

Making a custom filter to get rid of it will be very time consuming.

A "HIDE Rom" feature would be a great addition to a great Front-End.
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: rampy on April 04, 2003, 05:13:51 pm
uhhhh... it works fine with the command line windows version of mame... you may have just dorked up your directory structure/path names in the config file (just a reasonable guess)

But that's ok, it happens to all of us at one point or another.. maybe you can take what you've garnered from getting it to work with mame32 (?) and applying it to the mame windows command line version... if that's what your end goal is.

*shrug*

Good luck and keep at it... you'll get everything config'ed how you like it, eventually... (until soemthing new comes out and throws you a curveball=P )

rampy
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: Ted on April 04, 2003, 05:35:46 pm
Hehe, who the heck knows.

I tried it on a seperate computer also and the same thing was happening.
So I just expected it to be Mame for Windows.

Computers = so many variables, so little time

Actually Mame32 works just fine, as it still accepts commands from the command line!

Thanks for all the comments/help.
I hope Lazarus DX comes out soon!
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: Luxury on April 04, 2003, 05:43:46 pm
Also, a  suggestion:
a "HIDE Rom" feature would be awesome for Lazarus for files such as the "NeoGeo BIOS" file and such, that have to be in the Mame Rom Directory.
It's kind of lame that it shows up in Lazarus, because it doesn't in anything else I've tried.

Making a custom filter to get rid of it will be very time consuming.

A "HIDE Rom" feature would be a great addition to a great Front-End.
there is one in lazarus.  granted - its a little bit more complicated than pointing it to your snapshots directory, but its there.  (and also in the documentation).  
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: Ted on April 04, 2003, 06:00:32 pm
All it says in the docmentation is "Also note that more advanced options are on the way, such as being able to hide some games based on the same variable system"

But it doesn't state how to do it.

Something like this would be great, like typing in "8=neogeo.zip"
(8 would be for HIDE)
Title: Re:Question: How do you use custom Artwork in Lazarus
Post by: SirPoonga on April 04, 2003, 06:29:17 pm
Ted, that's what the filters in the virdirs are for.  Just filter out category of BIOS.


Out of curiousity, snap or snaps?