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Main => Software Forum => Topic started by: FrizzleFried on December 13, 2006, 09:44:51 am

Title: Save State Failed Me!
Post by: FrizzleFried on December 13, 2006, 09:44:51 am
What the F?   My GALAGA hi-scores disappeared last night.   I have NOT changed versions of MAME.   The only thing I did was unplug the cabinet so I could remove the monitor chassis.   When I fired back up and went in to Galaga....hi-scores were GONE!   I have not changed versions since .108 because of this crap...and now it's happening even when I don't change versions.

What's a man gotta do to maintain a hi-score?  Sheesh...
Title: Re: Save State Failed Me!
Post by: MiKman on December 13, 2006, 01:57:21 pm
You know if you unplug a real cabinet, the highscores are toasted too. And isn't this what the mame team is trying to move towards? 100% perfect emulation :-) in all seriousness tho this has also happend to me, fustrating to say the least :-(
Title: Re: Save State Failed Me!
Post by: FrizzleFried on December 13, 2006, 03:02:51 pm
Yah...it appears it only happened to Galaga...my Donkey Kong scores were still there...

No biggie...if they (the hiscores) were so important to me I would not ever screw around with my cabinet....that seems to be what causes these issues...me.
Title: Re: Save State Failed Me!
Post by: Brad on December 13, 2006, 05:07:40 pm
Thats why I won't use save states. Sure it's more accurate but High Score Saves on the cab is an important part of the fun, especially when friends come over.

Brad
Title: Re: Save State Failed Me!
Post by: jelwell on December 13, 2006, 07:42:32 pm
High Score Saves on the cab is an important part of the fun, especially when friends come over.
Or when you've networked your nvram and hi directories so that all your friends are sharing high scores.
Joseph Elwell.
Title: Re: Save State Failed Me!
Post by: edge on December 13, 2006, 08:49:24 pm
High Score Saves on the cab is an important part of the fun, especially when friends come over.
Or when you've networked your nvram and hi directories so that all your friends are sharing high scores.
Joseph Elwell.

Joseph - very interesting statement.  :)  Are you sharing your hi scores outside your house lan?
Title: Re: Save State Failed Me!
Post by: jelwell on December 14, 2006, 02:16:31 pm
High Score Saves on the cab is an important part of the fun, especially when friends come over.
Or when you've networked your nvram and hi directories so that all your friends are sharing high scores.
Joseph Elwell.

Joseph - very interesting statement.  :)  Are you sharing your hi scores outside your house lan?
Yes. There are 4 of us with Arcade Cabinets. We all share the same hi scores. I store the hi and nvram directories on an ftp server. (We have not yet upgraded to save state versions). Then I use webdrive on all the machines to mount the ftp server as if it were a physical drive. Everyone uses identical MAME revisions and ROMs and we all point our hi and nvram directories to the mounted server. It's quite speedy, unless you want to play Simpon's Bowling which has an NVRAM file which is around 8MB (which can take a noticeable number of seconds to load).
Joseph Elwell.
Title: Re: Save State Failed Me!
Post by: jcrouse on December 14, 2006, 02:49:47 pm
High Score Saves on the cab is an important part of the fun, especially when friends come over.
Or when you've networked your nvram and hi directories so that all your friends are sharing high scores.
Joseph Elwell.

Joseph - very interesting statement.  :)  Are you sharing your hi scores outside your house lan?
Yes. There are 4 of us with Arcade Cabinets. We all share the same hi scores. I store the hi and nvram directories on an ftp server. (We have not yet upgraded to save state versions). Then I use webdrive on all the machines to mount the ftp server as if it were a physical drive. Everyone uses identical MAME revisions and ROMs and we all point our hi and nvram directories to the mounted server. It's quite speedy, unless you want to play Simpon's Bowling which has an NVRAM file which is around 8MB (which can take a noticeable number of seconds to load).
Joseph Elwell.

Nice idea.

John
Title: Re: Save State Failed Me!
Post by: Brad on December 14, 2006, 04:23:27 pm
Yep, I too am impressed!

Brad
Title: Re: Save State Failed Me!
Post by: FrizzleFried on December 14, 2006, 05:26:03 pm
Almost makes me want to go out and put up a public server and advertise it to mamers and let everyone who wants to connect to the same Hiscores!!

...almost.
Title: Re: Save State Failed Me!
Post by: canardo on January 17, 2007, 01:53:37 pm
how do I get this save state stuff to work with 111, in particular pacman, I am using mamewah if that makes a difference
Title: Re: Save State Failed Me!
Post by: Havok on January 17, 2007, 02:52:21 pm
how do I get this save state stuff to work with 111, in particular pacman, I am using mamewah if that makes a difference

Edit your mame.ini file; change the autosave parameter to 1:

# STATE/PLAYBACK OPTIONS
#
# state                   <NULL> (not set)
autosave                  1
Title: Re: Save State Failed Me!
Post by: Minwah on January 18, 2007, 04:46:30 am
Do save states work with all games?  I am a little behind...
Title: Re: Save State Failed Me!
Post by: Buddabing on January 18, 2007, 11:19:30 am
Not even close, but someone implements save states on a few games on most of the u releases, so it will get done eventually.

Title: Re: Save State Failed Me!
Post by: rockin_rick on January 18, 2007, 08:48:06 pm
Using NOP's cool program rl (http://forum.arcadecontrols.com/index.php?topic=55636.0 (http://forum.arcadecontrols.com/index.php?topic=55636.0), I found 703 of 6344 roms marked as savestate=supported.  Excluding clones, there are 322 parents marked as savestate=supported.  That means that 5641 roms marked as notsupported....

Rick