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Main => Lightguns => Topic started by: SirPoonga on February 23, 2003, 12:28:35 am

Title: New lightgun? Multiple mice in XP? WTF?
Post by: SirPoonga on February 23, 2003, 12:28:35 am
Read this post on mameworld.net carefully.  What do you think?  fact or fiction?

http://www.mameworld.net/cgi-bin/wwwthreads/showpost.pl?Board=mameworldmametesting&Number=14367&page=0&view=expanded&mode=threaded&sb=7#Post14367
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: killr0y on February 23, 2003, 02:18:51 am
I have no idea, the guy's english was horrible.  It would be awesome if it were true though.  

On a sidenote, I wonder if anyone has tried modding the XBOX light guns.. They are based on USB.  Heck, they just need to write MAMEX to use the lightgun and that would be fine w/ me.
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: JustMichael on February 23, 2003, 02:21:51 am
I think you are misreading "I think the best part is the lack of tracking issues with more than one gun. Not really any help for me in Windows xp but my friend loves it with 98 each is a seperate mouse."

I believe he says it isn't any help for him in XP because only 1 mouse.
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: _Iz- on February 23, 2003, 03:04:37 am
He also mentions a development library that can add multiple mouse capability to XP tho...

Linky here...

http://www.cpsc.ucalgary.ca/grouplab/software/SDGT/
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: rampy on February 23, 2003, 10:36:37 am
yeah actlabs is a waist of money... must mean they are getting fat off all of our usb light gun orders...

It would be more believeable if byoac regular tried it...  I've already bought a crap gun that didn't work well, it's someone elses turn...

I hope this guy isn't just trying to sell light guns for/from his friend... =P


I'm hopefull that this is the great 2 gun hope... but I'm not holding my breath.

Rampy
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: Dr. J on February 23, 2003, 03:11:18 pm
I don't know if he's saying he figured something out or not, but I have that PC Virtual light gun (collecting dust in my closet).  The aiming on it was pitiful.  Unless he's figured out something that the rest of us haven't, I'd say believe that guy at your own wallets risk.
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: Howard_Casto on February 23, 2003, 04:43:34 pm
That particular gun is one of the first pc lighguns and it's indeed crap.  Don't bother.....
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: mcleanjoel on February 23, 2003, 07:07:44 pm
He also mentions a development library that can add multiple mouse capability to XP tho...

Linky here...

http://www.cpsc.ucalgary.ca/grouplab/software/SDGT/

It is possible to use this software to use 2 mice independently in XP. I downloaded it and it works within the app.

Now if we can find someone to make it work with Mame....
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: _Iz- on February 23, 2003, 07:10:10 pm
It is possible to use this software to use 2 mice independently in XP. I downloaded it and it works within the app.

Now if we can find someone to make it work with Mame....

Calling URebelScum!!!   ;D
Title: Re:New lightgun? Multiple mice in XP? WTF?
Post by: u_rebelscum on February 24, 2003, 02:03:25 am
It is possible to use this software to use 2 mice independently in XP. I downloaded it and it works within the app.

Now if we can find someone to make it work with Mame....

Calling URebelScum!!!   ;D

I wish I had a winXP box to test it on.  :-\

Besides that, you don't need that development library.  The library probably makes it easier, but AFAIK, there is a way to see the mice (& lightguns) as separate devices in winXP without it, but...  It uses a new, winXP exclusive, win32 api set of function based on the new RAWMOUSE (look it up in http://www.microsoft.com, direct links change too fast), sort of like the special library.  
Either way, though, a second (third, technically) way will need to be added to mame to get the mouse data that will only work on winXP computers.

If someone would send me a, oh, 2 GHz computer with winXP installed, I'll gladly try me best to add the multiple lightgun support using the RAWMOUSE api. ;D  I'm doubt I'm going to get a new computer before 6 months, and I'm not going to buy a new OS until then, sorry.

Right now, I'm trying to find an directX way to read the lightgun data instead of the win32 api way mame is currently using.  If I find one, then winME/98 users will get the multiple lightguns instead of winXP users.