The NEW Build Your Own Arcade Controls

Main => Software Forum => Topic started by: metzer on February 17, 2003, 02:20:57 am

Title: mame32analog - no mouse axes
Post by: metzer on February 17, 2003, 02:20:57 am
Sorry to bother with a dumb question, but how do you control the mouse axes on Mame32analog v, 64.1?

Last year when I created my cab, I was running Mame32 Analog+ v. 59 I believe, and it was very apparent that Mouse Axes appeared for each game when selecting Tab.

Now, in this 64.1 version, I just don't see where the Mouse Axes reside.  I know, I'm probably overlooking something very obvious, and given enough time I'd probably figure it out, but I'm feeling lazy.

What am I missing?     ???
Title: Re:mame32analog - no mouse axes
Post by: u_rebelscum on February 17, 2003, 02:42:06 am
Opps, my bad.   :-[  I'm getting out a 0.65 tonight (I hope).  I'll check and make sure I don't forget to default that as on.  If you want, you can edit, lets see, line 236 ("switchmiceaxes" <--correction), src/windows/input.c, and change the (quotes included) "0" to "1" in ver 0.64.1 and recompile.

What I really should do is learn windows .rc files and add an analog+ tab to the settings dialog box.  Anybody know a link to a good tutorial for .rc files without needing to use visual studio?