The NEW Build Your Own Arcade Controls

Main => Software Forum => Topic started by: DaemonCollector on May 08, 2005, 01:44:45 pm

Title: Adding Command.dat in Command Line MAME
Post by: DaemonCollector on May 08, 2005, 01:44:45 pm
Well, last night I started getting Command.dat to be available in the normal command line mame. By using a lot of code from MAME32Fx I got it to read in, but am having some trouble on the menus. Also, I need to figure out how the font system works, mame32fx has seperate font files where as the standard build does not. So I can read the commands for any game, but the glyphs don't show up, just the pure text. I hope to fix the scrolling issue when I get home tonight. When it's all done I'll create a diff file so all can enjoy :)
Title: Re: Adding Command.dat in Command Line MAME
Post by: DaemonCollector on May 09, 2005, 01:21:05 am
Ok, got it all working, just need to add the glyph support...
Title: Re: Adding Command.dat in Command Line MAME
Post by: romperwomb on May 15, 2005, 10:16:27 am
This is very cool news!  I've really been craving using command.dat as I've been playing a lot of unfamiliar Neo-Geo fighters on my cab.

I've got no desire to switch to a GUI based MAME32, as I'm running MAMEwah and loving it. 

Are there already any other unofficial builds that support command.dat that are command line?  Will you be making a compiled version available or will we have to compile it ourselves with your diff?

Thanks
Title: Re: Adding Command.dat in Command Line MAME
Post by: DaemonCollector on May 15, 2005, 11:30:04 am
As of right now the only build I know of that support it are both MAME32 Builds. I have been running into a lot of trouble with this font system and need to figure out a way to get it to work. After my finals at school I'll have more time to work on it.