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Main => Artwork => Topic started by: zorg on April 12, 2005, 11:55:39 am

Title: I'Robot bezel part2
Post by: zorg on April 12, 2005, 11:55:39 am
had some spare time today,  and traced one mmissing part of the I'Robot bezel http://www.localarcade.com/4images/details.php?image_id=297&mode=search

the current WIP is the following see above just misses the pink dot pattern (under work)

full size preview http://edeveaud.free.fr/tmp/iRobot_bezel_big.jpg (1.22 M)




Title: Re: I'Robot bezel part2
Post by: zorg on April 13, 2005, 04:55:34 am
done and uppded
take a look at the library IRobot bezel (http://www.localarcade.com/4images/details.php?image_id=846)
Title: Re: I'Robot bezel part2
Post by: Ravage on April 15, 2005, 04:40:19 am
nice job as usual...

Mmm... patterned halftones... how come AI cant scale them properly?
Weird

Regards
Rav
Title: Re: I'Robot bezel part2
Post by: zorg on April 15, 2005, 05:59:25 am
nice job as usual...

Mmm... patterned halftones... how come AI cant scale them properly?
Weird

thank's for the  comment ;)

regarding patterned halftones, I don't know why AI can't scale them, maybee theres an option to perform that, but I have not found it.

thus i adopted the compromise to produce some motifs that are difficult to scale, the other way is to create a whole bunch of points and place them to mimic the pattern, but the file weight a lot much more.

Edit: found it !!!
the transformation/scalling menu has an option that allows to scale the motif, it's just a check box to activate ;) ;)