The NEW Build Your Own Arcade Controls
Main => Artwork => Topic started by: j123vt_99 on March 04, 2005, 02:24:01 pm
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Just curious what your instruction cards look like. I'm sure you all have guests come over and want to play your cab. Do you have a seperate card for each emulator?
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I've been making a load of instruction screens for my cocktail cab, its only got about 25 classic games so I made instructions for each game showing the marquee, cabinet and control information.
I have GameLauncher set up to show the instruction screen while Mame loads the game in the background, works great!
I'll post one when I get home...
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I'm re-doining my glass/bezel so I'll have a Defender instruction card (modified). Here's my current one:
(http://users.adelphia.net/~bsturk/mame/pics/sp_inv_decal.jpg)
Not very useful for most other games. ;)
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I've been making a load of instruction screens for my cocktail cab, its only got about 25 classic games so I made instructions for each game showing the marquee, cabinet and control information.
I have GameLauncher set up to show the instruction screen while Mame loads the game in the background, works great!
I'll post one when I get home...
please... do you use gamelauncher instead of mamewah?
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I gave up on the idea when I realized that *I* didn't even notice that my cabinet still had an original instruction card on the bezel for Time Pilot 84.
If I don't bother to read those things, I can't imagine anyone else would.
Joseph Elwell.
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mine has a button it say "HELP" when push from the F.E. this is what it looks like.
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I've been making a load of instruction screens for my cocktail cab, its only got about 25 classic games so I made instructions for each game showing the marquee, cabinet and control information.
I have GameLauncher set up to show the instruction screen while Mame loads the game in the background, works great!
I'll post one when I get home...
please... do you use gamelauncher instead of mamewah?
I prefer to use DOS machines, so MameWah isn't an option. GameLauncher is pretty much idiot-proof, so instructions for the FE itself aren't really necessary.
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?? I thought there was a DOS MameWah?
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man i tried it twice to post and lost it due to the error "someone else was doing while you did it bla bla" then I hit back and all text written are gone :(
Gonna try again...
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?? I thought there was a DOS MameWah?
No, there's a DOS Kymaera, but I can't get it running :(
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wish that Advmenu use skins like the others but it still a great F.E
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I have a background jpg in advmenu for the instructions on how to start a game
"Select Game with Red Joystick and Insert Coin to Play"
I set it up this way since that is what all my guests were doing anyway...Logic = thats what I did in the arcade, this is an arcade machine, so thats what I'll do :P
Got old saying "no, hit this button then put in a coin"
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I've been making a load of instruction screens for my cocktail cab, its only got about 25 classic games so I made instructions for each game showing the marquee, cabinet and control information.
I have GameLauncher set up to show the instruction screen while Mame loads the game in the background, works great!
I'll post one when I get home...
Ok. gonna try to do this again. Had problems before. Losing what i wrote cause of said above.
I did this before loading up an instruction while MAME loads the game but it was not enough time to read it. So I ditch that and just have an image instead like pic enclosed.
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the idea I had was, when the game is loaded or during gameplay/attrack mode etc... A certain button (HELP" is pushed and the info and how to play the game is displayed. it work most like the history/mameinfo DAT files but this files reveal the other MAME setup stuff. So now, I only have an image of the Control Layout for that GAME to show, see pic of a Pacman layout and a Street figheter layout.
*addition* also when it display the Control Image and user push the buttons (SF Layout) it blocks the button pushed on the screen.
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I have a background jpg in advmenu for the instructions on how to start a game
"Select Game with Red Joystick and Insert Coin to Play"
so the coin insert is actually your "ENTER" key or just changed in the advmenu.rc file. Do you reward them with one credit when its loaded ?
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I have a background jpg in advmenu for the instructions on how to start a game
"Select Game with Red Joystick and Insert Coin to Play"
so the coin insert is actually your "ENTER" key or just changed in the advmenu.rc file. Do you reward them with one credit when its loaded ?
Just changed in advmenu.rc
Yes, a credit is input once the game is loaded.
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I have a background jpg in advmenu for the instructions on how to start a game
"Select Game with Red Joystick and Insert Coin to Play"
so the coin insert is actually your "ENTER" key or just changed in the advmenu.rc file. Do you reward them with one credit when its loaded ?
Just changed in advmenu.rc
Yes, a credit is input once the game is loaded.
yea just a simple script in advmame.rc would just do the trick.
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here is my menu screen shot of the 2 said sample games above.
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sample shot of the HELP in action
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a shot of my CP so you can see where the MENU/HELP are coming from.
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a screen shot in action when "HELP" button is pushed during sf game.
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ascreen shot when the buttons are pushed while the image help is displayed. Button 1 and 4 is pushed in this sample. The button image is BLOCK.
The image underneath the CP LAyout image says " Player one button 1, Player 1 Button 4" Those are the buttons pushed. Also this is another way for testing GHOSTING keys.
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a shot of my CP so you can see where the MENU/HELP are coming from.
Awesome, crisis on infinites earths. Old school
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a shot of my CP so you can see where the MENU/HELP are coming from.
Awesome, crisis on infinites earths.
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Thenasty. What software are you using to achieve all this. It's pretty cool.
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Thenasty.
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Here's an example of one of my instruction screens that appears after you've selected a game in GameLauncher.
TheNasty: When were those options added to AdvMame? I been using 0.67 since it came out and haven't looked at newer versions.
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?? I thought there was a DOS MameWah?
No, there's a DOS Kymaera, but I can't get it running :(
What kind of issues are you having? If you can find it, post in the existing Kymaera thread, so we don't take it over. It took me a while to get it running, but I did. The arcade monitor modes are what aren't working.
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TheNasty: When were those options added to AdvMame? I been using 0.67 since it came out and haven't looked at newer versions.
This support for "HELP IMAGE" was started in version v78. It comes with a default KEYBOARD layout and you can make any image you want (like I did)
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TheNasty: When were those options added to AdvMame? I been using 0.67 since it came out and haven't looked at newer versions.
This support for "HELP IMAGE" was started in version v78. It comes with a default KEYBOARD layout and you can make any image you want (like I did)
So is this "HELP IMAGE" part of the standard AdvMame package? How easy is it to add those files?
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this is mine.but im going to redesign it. when its confused even a PHYSICIST i know its time to have a rethink :(
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TheNasty: When were those options added to AdvMame? I been using 0.67 since it came out and haven't looked at newer versions.
This support for "HELP IMAGE" was started in version v78. It comes with a default KEYBOARD layout and you can make any image you want (like I did)
So is this "HELP IMAGE" part of the standard AdvMame package?
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here is the default keyboard layout. This is what you see when you push F1.
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Here's mine... its only instructions on how to exit the various emulators, and what controls they use. That's really the only complicated part about my arcade cab.
and no I don't actually use a X-Arcade i just used the graphic...
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TheNasty: When were those options added to AdvMame? I been using 0.67 since it came out and haven't looked at newer versions.
This support for "HELP IMAGE" was started in version v78. It comes with a default KEYBOARD layout and you can make any image you want (like I did)
So is this "HELP IMAGE" part of the standard AdvMame package?
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here you can just copy it.
The Pac layout and SF layout is already posted above.
Here is a Trackball and Spinner layout.
Then when you want to make an Arkanoid Layout, just BLACK out the BUTTONS and leave just one button.
OR re-arrange it anyway you want.
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There's really nothing to it or exciting about it but I'll share it to everyone who might wnat to use it.
Here is some more layoout.
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here is the a layout with all buttons in palce.
Do you see the
NEO-GEO layout
SF layout
Tekken Layout
Standard 1 or 2 or 3 buttons layout
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you can make all layout base on this posted. Here is an example
Dkong (takne form the 4way-7b.png) and Centipede (taken from the Track-7b.png). All I did was blacken the buttons not used and call it 4way-1b.png (dkong) and Track-1b.png (Centipede).
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Here is another special one that I made base on those posted is the game Vs.Pinball.
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and finally, when you get all your done, you need this in your advmame.rc file
Just make sure when you copy and paste the buttons, paste it in the same x/y location so when that button is pushed, it will be block on that same spot.
ui_helptag keyboard[0,1] 75 5 8 8
ui_helptag keyboard[0,2] 100 5 8 8
ui_helptag keyboard[0,e] 29 55 8 8
ui_helptag keyboard[0,f] 38 47 8 8
ui_helptag keyboard[0,g] 49 47 8 8
ui_helptag keyboard[0,h] 60 47 8 8
ui_helptag keyboard[0,i] 38 37 8 8
ui_helptag keyboard[0,j] 49 37 8 8
ui_helptag keyboard[0,k] 60 37 8 8
ui_helptag keyboard[0,p] 145 55 8 8
ui_helptag keyboard[0,q] 136 47 8 8
ui_helptag keyboard[0,r] 125 47 8 8
ui_helptag keyboard[0,s] 114 47 8 8
ui_helptag keyboard[0,t] 136 37 8 8
ui_helptag keyboard[0,u] 125 37 8 8
ui_helptag keyboard[0,v] 114 37 8 8
ui_helptag keyboard[0,x] 170 37 7 17
ui_helptag keyboard[0,y] 160 37 7 17
Just change the letters of your controls.
Mine is
P1 side buttons
e,f,g,h,i,j,k
P2 side buttons
p,q,r,s,t,u,v
of course 1,2 is the start buttons
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a shot of my CP so you can see where the MENU/HELP are coming from.
Awesome, crisis on infinites earths.
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Spiderman is in the pic. Thus Marvel, but not sure of the actual storyline that the poster is from.
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At the bottom of the bezel (underneath the monitor). I use GameLauncher, BTW.
(http://www.arcadeparadise.org/arcade/ap3/photos/instructioncard.jpg)
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Spiderman is in the pic.
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Spiderman is in the pic. Thus Marvel, but not sure of the actual storyline that the poster is from.
The entire rest of that poster is from DC Crisis on infinite earths 12 part story arc.
NEEEERDS!!!!! :laugh:
mr.C
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Spiderman is in the pic.
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I still have that mini series.... deep, deep in the giant boxes of comics in the closet.
Ooops.. now I'm out.
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http://localarcade.com/arcade_art/details.php?image_id=318&mode=search
That's mine, btw.
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Here's mine.
Sorry for the size.
It is available in PDF. If anyone is interested, I can up it to Art Library.
-Goz
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Very clinical. :)
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Here's mine, had to make it very small so no one would complain
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Here's mine, had to make it very small so no one would complain
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Id like to get a high res version of that also if possible.
thanks
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Here's mine, had to make it very small so no one would complain :/
(http://www.uslineage.com/misc/ia.jpg)
Your's does look very nice. Would you happen to have a hi-res layered version?
-Goz
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I need to redo my bezel, but here's what my last caards looked like:
(http://webpages.charter.net/celamantia/mamecab/images/bezel_left.jpg)
(http://webpages.charter.net/celamantia/mamecab/images/bezel_bottom_left.jpg)
(http://webpages.charter.net/celamantia/mamecab/images/bezel_bottom_right.jpg)
(http://webpages.charter.net/celamantia/mamecab/images/cabinet_full_new_crop.jpg)
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I think bezel is a bit innaccurate... manual more like. ;D
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I think bezel is a bit innaccurate... manual more like. ;D
Overdone, you think?
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A well designed control panel should require minimal instruction. Of course, there are always functions that people won't understand unless instructed. I keep those games / functions away from the casual visitor. Closer friends I instruct by example. There could be arguments either way, but I prefer simplicity and ease of use over depth of functionality (as far as instructions are concerned)
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http://www.uslineage.com/misc/Instruction%20Art.zip
Ok here's the .ai version (you need Adobe Illustrator to edit it) saved as version 8. It's a bit messy too, also uses raster effects so to make them appear nicely make sure your raster settings are set to about 150 in Illustrator (Effect -> Document Raster Effects Settings -> Resolution). The buttons on here are the ones I posted a while back seperately here:
(http://www.uslineage.com/misc/Arcade%20Buttons.jpg)
edit: I think this forum is scaling the images making them look pixellated