The NEW Build Your Own Arcade Controls
Main => Software Forum => Topic started by: )p( on October 13, 2002, 03:49:57 am
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FE-3Darcade/Emulaxian 0.69 released!
Whatisnew:
-Much better selection of models in the fps arcade...perfect in my opinion! :-)
-Looking at a model with mouselook now also detects it when you are not moving.
-Adjustable widths in the cylarcade so those big cockpits don't overlap. I updated dotrone, sinistarcockpit and stunrun to use this new feature.
-cylspacing option to set the default spacing of cabs in cylarcade for those cabs that don't have a specific width property.
-Upped the max number of cabs from 50 to 200 in a fpsarcade.
-Skin options to set default camera views in the cylarcade and paging menus.
-Skin option to set an autorotation option for the model in the paging menus.
-Videowait option to control the update rate of the real media video texture.
-Runhidden feature option in emulator cfg files to not show those command/dos boxes. This replaces hidewin in fe.cfg that had issues under xp.
-Colldetect option to enable or disable collision detection.
-Fixed an error with rotate and movecabs under some circumstances.
-Fixed an error with feutilites that was reported I hope, if not put it in the root folder that should solve it.
-Fixed an error that a captured video was not saved in the correct folder.
websites:
http://3darcade.mameworld.net
http://www.i-modernist.com/emulaxian
:-)
Peter, peter@i-modernist.com
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Looks Great! I love to fact that you increased to amount of cabinets too. :)
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Looks Great! I love to fact that you increased to amount of cabinets too. :)
He had to... we went about 4 cabs over the maximum limit weeks ago. :)
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actually it has nothing to do with the number of models available...by default they always get preloaded all into ram. With the .68 release it became obvious that the fe could handle more then 50 cabs at the same time visible in fps arcade so I got some request to have more then 50 available to setup fps environments. But be warned 200 is a lot and I don't think many systems can handle that amount...especially when they are close together...(The cylarcade always uses 9 cabs visible and dynamically replaces them...)
peter