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Main => Software Forum => Topic started by: Beeeph on December 23, 2004, 07:27:53 am

Title: Analog controls in .88
Post by: Beeeph on December 23, 2004, 07:27:53 am
Am I really to believe that more than one analog device is not supported in mame32 .88?
Title: Re: Analog controls in .88
Post by: u_rebelscum on December 23, 2004, 12:11:23 pm
1) You can use both, as long as you don't need to use them at the same time.  (Windows combines them together.)

2a) "n/a" = the default general input, but you don't have one, probably joystick?(see BTW below); changing the general default will effect this.
"none" = game specific input set to none; changing gerenal default won't effect it.

2b) In general for all inputs, [push the button] or [move the joystick] or [spin the TB/spinner] that you want to change that game input to.  The analog ones, of course, should be limited to analog joysticks and mouse type inputs (aka TBs & spinners).  Please note that you need to move/spin the analog device large enough amount, and mice device types are the most picky in needing the correct amount moved.  You will need to try a few times, at least.  IMO, it's easier to hand edit the cfg file.


BTW, since you are getting n/a, I wonder if you enabled the mouse?  If you didn't, no amount of spinning will work at remapping, and all you'll get is the "n/a" and "none".  It the mouse is enabled, you should be flipping between "mouse 1 X" (or Y) and "none".

BTW2, if you didn't enable mice, you probably don't need to remap. 
Title: Re: Analog controls in .88
Post by: Minwah on December 23, 2004, 01:21:21 pm
I have a question on the pedal input in games...I don't seem to be able to get analog pedals to function correctly, rather they act like a digital pedal.  For example in RoadBlasters & APB I can't pull away without wheelspinning.  In Super Sprint I can only go flat-out or nothing.  This seems to occur regardless of how I set the sensitivity.

Any ideas?

(Note I'm not talking about games whose pedal input is incorrectly emulated as a digital input by MAME).
Title: Re: Analog controls in .88
Post by: Beeeph on December 23, 2004, 01:27:52 pm
Quote
BTW2, if you didn't enable mice, you probably don't need to remap. 

Thanks for the great response!  I suppose my only remaining question is how do you enable the mouse?
Title: Re: Analog controls in .88
Post by: Minwah on December 23, 2004, 01:38:56 pm
Thanks for the great response!
Title: Re: Analog controls in .88
Post by: Beeeph on December 23, 2004, 02:32:15 pm
thanks so much, that seems to work!

although, the functionality of the spinner seems to be very inconsistant in the one game I tried it in.  I've boosted the analog x and y sensitivity to max 255, as well as the digitial setting, and the game doesn't even pick up any activity when you spin it somewhat slow.  The spinner is a homebrew someone made and sold on ebay, so it could be that too. 
Title: Re: Analog controls in .88
Post by: u_rebelscum on December 26, 2004, 04:46:40 pm
I have a question on the pedal input in games...I don't seem to be able to get analog pedals to function correctly, rather they act like a digital pedal.  For example in RoadBlasters & APB I can't pull away without wheelspinning.  In Super Sprint I can only go flat-out or nothing.  This seems to occur regardless of how I set the sensitivity.

Any ideas?

(Note I'm not talking about games whose pedal input is incorrectly emulated as a digital input by MAME).

APB works fine with me.

Make sure you mapped your analog pedal is mapped to "P1 Pedal 1 Analog", and NOT "P1 Pedal Dec" (the one for digital inputs).
Title: Re: Analog controls in .88
Post by: Minwah on December 30, 2004, 09:20:52 am
APB works fine with me.

Make sure you mapped your analog pedal is mapped to "P1 Pedal 1 Analog", and NOT "P1 Pedal Dec" (the one for digital inputs).

Thanks, that's exactly what I had done  :-[

Cheers