The NEW Build Your Own Arcade Controls
Main => Software Forum => Topic started by: Beeeph on December 23, 2004, 07:27:53 am
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Am I really to believe that more than one analog device is not supported in mame32 .88?
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1) You can use both, as long as you don't need to use them at the same time. (Windows combines them together.)
2a) "n/a" = the default general input, but you don't have one, probably joystick?(see BTW below); changing the general default will effect this.
"none" = game specific input set to none; changing gerenal default won't effect it.
2b) In general for all inputs, [push the button] or [move the joystick] or [spin the TB/spinner] that you want to change that game input to. The analog ones, of course, should be limited to analog joysticks and mouse type inputs (aka TBs & spinners). Please note that you need to move/spin the analog device large enough amount, and mice device types are the most picky in needing the correct amount moved. You will need to try a few times, at least. IMO, it's easier to hand edit the cfg file.
BTW, since you are getting n/a, I wonder if you enabled the mouse? If you didn't, no amount of spinning will work at remapping, and all you'll get is the "n/a" and "none". It the mouse is enabled, you should be flipping between "mouse 1 X" (or Y) and "none".
BTW2, if you didn't enable mice, you probably don't need to remap.
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I have a question on the pedal input in games...I don't seem to be able to get analog pedals to function correctly, rather they act like a digital pedal. For example in RoadBlasters & APB I can't pull away without wheelspinning. In Super Sprint I can only go flat-out or nothing. This seems to occur regardless of how I set the sensitivity.
Any ideas?
(Note I'm not talking about games whose pedal input is incorrectly emulated as a digital input by MAME).
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BTW2, if you didn't enable mice, you probably don't need to remap.
Thanks for the great response! I suppose my only remaining question is how do you enable the mouse?
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Thanks for the great response!
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thanks so much, that seems to work!
although, the functionality of the spinner seems to be very inconsistant in the one game I tried it in. I've boosted the analog x and y sensitivity to max 255, as well as the digitial setting, and the game doesn't even pick up any activity when you spin it somewhat slow. The spinner is a homebrew someone made and sold on ebay, so it could be that too.
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I have a question on the pedal input in games...I don't seem to be able to get analog pedals to function correctly, rather they act like a digital pedal. For example in RoadBlasters & APB I can't pull away without wheelspinning. In Super Sprint I can only go flat-out or nothing. This seems to occur regardless of how I set the sensitivity.
Any ideas?
(Note I'm not talking about games whose pedal input is incorrectly emulated as a digital input by MAME).
APB works fine with me.
Make sure you mapped your analog pedal is mapped to "P1 Pedal 1 Analog", and NOT "P1 Pedal Dec" (the one for digital inputs).
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APB works fine with me.
Make sure you mapped your analog pedal is mapped to "P1 Pedal 1 Analog", and NOT "P1 Pedal Dec" (the one for digital inputs).
Thanks, that's exactly what I had done :-[
Cheers