The NEW Build Your Own Arcade Controls
Main => Project Announcements => Topic started by: Flinkly on November 03, 2004, 11:28:37 am
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ok, ok, so i don't have an arcade cabinet, but i am nearing the end of my project, so i thought i might as well start posting my ongoing arcade project here in the announcements page.
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Sounds good. Post pics as you go...
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ok, ok...
i've made a couple revisions. As for art, i'm going with a metal slug theme. i'm unsure about all my other surfaces, but i'm going to use the large upright metal slug as sideart and the logo for metal slug 5 as my marquee, of course without the 5...maybe i'll stick a crosshair in it. As for a control panel design, i'm hoping to get someone to make me a design. i'm looking for a normal 2 player 7 button layout with 3 admin buttons and the start buttons. i guess you guys could give me input if anyones up for it...
here are the picks i'm looking to use as art so far...just so you can kinda see what i'm talking about.
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That first pic is just screaming to be side art if you can get it vectorized.
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except...i keep thinking that if i make it 6 feet tall and strap it on the side of a cab...how far out will it stick out? but i don't want to squish it or anything...i could cut a bit more of the back end...a little. also, i'd love to make the outline of the cab near the same as the slug. ah, it all sounds so awesome.
just to confess, i did want a cab like pixelhugger plans on building, since the curves are so appealing, but i think this is the route for me.
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Well, not knowing the shape of your cab, I can't really make any suggestions on how to crop the image, but it would still look nice. :angel:
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I think you're going about this wrong. If you've spent two months sweating the art, you're never going to get done. Get some wood, decide on your control panel, side shapes and monitor size and start the real work. Get the cab playable, and worry about fluff like giant robot stickers later.
Sorry if that comes off as jerky, it's not my intent. I see this lack of prioritizing at work all the time, and those projects always flounder.
Drop the mouse, pick up the saw! ;D
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cool cab idea.
is it just me or does metal slug get old after a while? i love the game, and its awesome art direction and crazy explosions and game play, but does anyone think it gets old?
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What if you cut the cabinet in the shape of the robot?
That would be a sweet custom cab!!
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Metal Slug Themed Cab:
P.O.W.
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Ok, first off, I was thinking of making the side panels somewhat the same shape as the metal slug I plan on using as sideart, I must have not made that clear
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Lastly
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well, i rasterbated my sideart just to see how it looked and to see how large it would make my cab...i've got to wait till monday to print it out though, and then it'll take me some time to cut it all out and put it together. i rasterbated it to be a little over 6 feet tall. the width is what i'm worried about because i don't want my cabinet to be a monster space taker-upper. anyways, feel free to give advice or opinions (or evn vector work...).
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Just playing with your side art pic in photoshop...
If you make it 72" tall from head to bottom of it's feet, it is 53" from tip of the gattling gun to edge of the fade. It is about 44" to a line drawn straight down from the point where back of head and body meet.
I'd put it with its feet on the floor and have a big graphic name written in the space left over above it, perhaps with a game-esque explosion to fill in the rest.
Looks like it'll be seriously sweet no matter what you do with that art.
Good luck
Al
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yeah, my rasterbated image ended up being about 67 inches tall. i don't know how i'll work that gattling cannon in, but i'm pretty detirmined to do it. i could just make the cabinet a little deeper than it needs to be. the gattling cannon is right down where the coin door would be, and i don't want it sticking out very far due to someone brushing past it and breaking it off. but great idea of filling in the rest of the space with something else like an explosion or a logo...i'll look into that.
oh, as for the rest of the cab, like frontend...i'm thinking of running emulaxian with the wheel of fortune and making it look a bit industrial with the marquees over the top of that. poosibly adding a metal slug character or two acting something out, kind of like so many avatars i've seen on here with ms characters. as for screen shots and game info...i'm just going to cut that out.
as for a cp...i was thinking of making a scene for it from the game...but instead of cluttering things up too much, maybe i'll just make it look industrial with some artsy rivets and distressed materials (artwork). hopefully i can find a byoac artist to help me out with this, since i've spent so much money on this, i'd love to get it right the first time (pixelhugger?!?).
as always, give me your opinions and maybe even help.
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I really like the idea of using the outline of the artwork as the shape for the cabinet side. Excellent idea! If the gattlin gun is too low consider re-angling it upward when vectorizing....maybe enough to use it for the sides of the CP. Of course you'd need to know what to replace the resulting hole with but I'm sure there are lots of images of that robot you could reference. I love that artwork. Quite a big vectoring job.
Here's a rough modification to the JPEG. Remember that none of the dimensions in the original file are set in stone once you have vectorized it. The cannon can be shortened (if you don't mind taking a bit of artistic license with the image) as shown here. Same could be done for other elements that make it difficult to get the right aspect ratio (depth wise) for a cabinet. The Metal Slug logo could also be moved toward the front to make it less space consuming as well.
Good luck with your project. This will be one to watch. Very cool idea... and if it materializes in the shape of that robot I'd have to agree that it'll be one of the coolest around.
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well, you've proven it again, but i'll say it again since this is a relatively new thread:
you are a god among men...
i never even thought of the idea to shorten the gattling gun, and no one would ever know the difference.
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OK, Flink-
ARE YOU READY FOR SOME CHEEEEEEEEZ?
It's about time that I posted one of my soon to be trademark supercheesy Photoshop comps in someone else's thread for a change. ;)
The usual "please disregard the obstusiveness and bad perspective 3D cheats" disclaimer applies. I just don't have time to actually model this, so I had to rely on Photoshops lame-o distortion tools to fake this together. Basically like drawing with oven mits on. Anyhow... thought this might be a sort of "test of concept." Provided the dimensions can be tweaked to allow proper positioning of the CP and monitor I think the overall shape and effect of your idea works very very well. The protuding parts definitely need to get shortened to avoid a hugging effect.
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Haha.. that's cool. Yeah, I see people either breaking the sides or their heads where it's coming around. Agreed that there will have to be some transforming work to pull in the graphic.
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what if i just make the cabinet itself deeper than it needs to be?
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I think you should make it a sit down cab in the shape of one of the tanks. You have to enter it from the top too!
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PixelHugger that is an Fing AWESOME cab! I would dig that man, hell I think SNK should take a look at that. That is a cab that would draw LOTS of attention.
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Hey... stop taking Pixel away from working on his cab.
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GG-
Excellent avatar!
Hiub-
It's all Flinkly. I just added the cheez.
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I have your solution!!
Cut the cabinet using Pixel's pixel pushing... then if someone does snap the gun off...
BEAT THEM TO DEATH WITH IT
the blood splatter on the cabinet will add a sense of "reality"
=)
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just a thought...you guys can tell me if it's a good one or not, but i could go and talk to some people at snk to see if they have some vector work that i could get from them for this and some other things, cause i'm sure they might, but i'm not sure if they would care enough.
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YOWZA! Makes me wanna rip the sides off a my cab & dress it up like Mario or somethin'!
That is a REALLY cool mock-up PH. Wouldn't be surprised if we see a few character inspired cabs after this. Heck, I may try one!
I hope this works out for you, Flinky. That mech inspired proto cab R O C K S! I'm sure we'd all likke to see this thing come to life. Good luck. (sorry, I don't know anything about vector stuff or I'd help out).
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I got sick of not knowing how to vectorize something so I started on the slug. If someone can tell me why I can't save to a lossey image format from Illustrator and can tell me how to export to a JPG, I'll post a pic of what I've got so far with and without the original JPG in there.
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If someone can tell me why I can't save to a lossey image format from Illustrator and can tell me how to export to a JPG, I'll post a pic of what I've got so far with and without the original JPG in there.
There's no reason why you shouldn't be able to... unless you're using the Trial edition maybe? You could always just import it into Photoshop...
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EdiT: Gee, why don't I look under the EXPORT function. That'd be smart, huh?
How am I doing so far?
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first off, maybe i should have got pixelhugger to make me a mockup earlier, so more people would be interested in my project.
second, you guys are making me feel really good about my project, and i'd love to start a new rave in cabinet design where people make characters as their sideart (i guess this has been done before, but not quite the same way.
third, thanks quadmaster for trying the trace. you should have seen my try, not even worth saving. oh, and gork(i think, it's from the artwork thread i have for this) you were right about autotrace, it was horrendous. oh, and i also tried the streamline product from adobe, but my result looked more artsy than anything, i guess i could post my best try at that.
last, no one has given me any input if i should ask the makers of the artwork, the snk guys, if i could get their vector work if they have any...i know it sounds like a long shot, but maybe they would care for some reason...
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Don't bother asking the originators... At best they will ask you not to do it. Or they'll ask for royalties for using their artwork.
Your best bet is to buckle down & trace it yourself, hope some one is nice enough (or likes it as much as you do) to trace it, or put up some $$$ for some one to trace it for you.
In any case, good luck & don't back down! This should be a nice example of what can happen when you step outside of the cabinet, uh, I mean box.
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The only reason I'm tracing the Slug is because I'm rebuilding my cab soon and wanted to do a Metal Slug themed cab :)
You've got about a snowball's chance with the SNK guys giving you copyrighted vector art but it never hurts to ask.
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yeah, thats kinda what i thought about asking them...like opening a can a worms that i'm probably not going to get anything good out of.
i have asked some of the artists around here if they had time or the want to help me with my project, but most of them already have alot of other orders to fill. i even asked pixel, which is why he's added so much to my thread already, but with his own cab and other responsabilities, he doesn't have the time. and before anyone else say's it, i apologize for even asking to take away time from his own project. i'd love to see that beast (pixel's mission control) finished just like the rest of you.
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update
Don't mind the colors. I'm not good at gradients so I'm going to have to get a friend to color it for me. Anybody wanna help with the effort? My eyes hurt ;)
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MAN MAN MAN!!!! What a really cool cab idea! Just a thought on how to do your sides, transfer your final image shape onto one of those see through sheets that go onto overhead projectors and project it onto your wood, then trace around the outline.
I did this for a murial I did for one of my brothers bedroom wall and it worked reall well, hope this helps.
cool cab idea.
is it just me or does metal slug get old after a while?
Ummm, no. I can a bit - but leave it alone for a while and play something else. When you come back to it later, its heart pounding fun all over again :D
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updated again. I can't make out the emblem on the rear of the gun.
Edit: gradients implemented. I zoomed in to where it'd be 72" tall and it's got a lot of flaws. If someone that's better than me at Illustrator could maybe fix 'em, I think that would be awesome.
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foot's done. found out what the text on the gun was supposed to be too
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Looking good! Nice gradients.
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thanks quadmasta for all the time and effort.
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how the hell is it going to be wider than 30" what kinda monitor are you planning on using?
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well, as i stated in my very first post, i've got a 27" kortek digital multisync that i'm going to use, and i'm expecting the monitor bezel to be a bit wider than the monitor (i say a bit, because for some reason it takes them two weeks to put together my coin door, so my whole order is on hold). and then add the 1.5 inches for the outside panels and i should be around 30 inches or more...i actually haven't figured out anything exact because i'm waiting on exact measurements from my bezel...who would have thought that was my most integral part...and as for height, no one is going to think a robot looks cool if it's smaller than them, so i'm gonna make the cab 6 and a half feet tall, which should intimidate most people.
and a bit more on the width problem, not all doors are 30 inches wide. i live in a really old house and some of the door frames aren't even rounded to the nearest inch like one would think...pretty custom. i'd just like to leave myself some breathing room when i comes to moving this bad boy.
man...this project has cost me so much time and money....but i guess that's why they call it a hobby.
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well, as i stated in my very first post, i've got a 27" kortek digital multisync that i'm going to use, and i'm expecting the monitor bezel to be a bit wider than the monitor (i say a bit, because for some reason it takes them two weeks to put together my coin door, so my whole order is on hold). and then add the 1.5 inches for the outside panels and i should be around 30 inches or more...i actually haven't figured out anything exact because i'm waiting on exact measurements from my bezel...who would have thought that was my most integral part...and as for height, no one is going to think a robot looks cool if it's smaller than them, so i'm gonna make the cab 6 and a half feet tall, which should intimidate most people.
and a bit more on the width problem, not all doors are 30 inches wide. i live in a really old house and some of the door frames aren't even rounded to the nearest inch like one would think...pretty custom. i'd just like to leave myself some breathing room when i comes to moving this bad boy.
man...this project has cost me so much time and money....but i guess that's why they call it a hobby.
I think you're forgetting one thing... that 27" monitor is 27" DIAGONALLY. A 27" monitor is not 27" wide. I believe it is something like 23" or 24" wide???? Either way... adding your bezel, you'll be close to 27" TOTAL... not with just the monitor.
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I'm using a 24" flat tube TV with about 4" on either side of it for mounting wood and my cabinet is only 27.5" wide.
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i know about the diagonal thing...i just don't know how big the whole thing will turn out to be...ok, so the whole cab might turn out to be well under 30 inches...we'll see when i get the bezel.
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Measure your monitor from edge to edge of the mounting ears and then add 3-4 inches per side.
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Just playin around. I think this would be somewhat easier than a "normal" upright.
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yeah, but a 4 foot robot with a cannon and gattling gun just isn't as cool as a 6 and a half foot tall one.
also, from ear to ear it's a bit over 24 inches, so if i add 3, were at an even 30, but if i add 4, were at 32...
lets just wait and see about my monitor bezel, then we can all decide what the design will be with exact measurements....
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Coming along very nicely indeed, can't wait to see this when done. Keep up the good work.
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Heres a suggestion. Why dont you cut the gun out separately and use it for the sides of the CP. Then you have a 3D approach of the mech. His body could be the side of the cabinet and the gun can be the side of the CP.
:)
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ok, ok...since everyone seems to be interested about ow i'm going to pull this off, i think i am going to give it an arcade kind of cutout and just fill in the extra space around the slug with an explosion like someone else said because it just isn't going to fit well. i'm not going to stray too much from the outline, but on the gattling gun pat, i'm going to have to since i'd like a structurally solid arcade cabinet. thanks thoguh guy's for the input. i'll do some revised sketching soon when i get my bezel and can create exact dimensions.
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aww man! I was lookin forward to seein the sides the shape of the robot, like pixelhuggers photoshop picture! I think you should do it! Just get your robot printed and trace it onto your wood! Hall of Fame material.....
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eh...no offense to pixel, but the actual cab in the pic he made looks horrendous. the idea would be awesome to make a cab in the outline of something, but the robot has way too many curves and the cannon and gattling gun would have a very hugging affect as some commented before. i'm not talking about losing the whole outline, but i'm gonna have to sketch over some stuff. but anyways...
any objective comments on the cab? by the way, it's going on three weeks and i still haven't gotten my happs stuff. i can't believe those coin doors take so long to take apart and put back together.
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ok, ok...so what about a frontend for this monster of a cab?
i'm using mamewah right now because it's relatively simple, but i'd like to get the price is right wheel kind of menu like emulaxian has. does anyone know of a mamewah skin that incorporates this or do i need to switch to emulaxian. i only ask because i've been messing around with emulaxian too and it seems to be exponentially more difficult than mamewah. and i already have most of mamewah set up.
as for the look of the frontend, i'd like to get an industrial look going. like sheets of metal with rivets around the edge, a bit of rusting, etc. Does that sound like a good enough graphic idea for the frontend? i'm only going to be doing arcade games so i'll only have one screen to deal with. should i incorporate an animated character from the game or a vehicle? i don't want it to be too cluttered, so at most i'll have the marquee for the game, and maybe a screenshot and 1 or 2 animated metal slug things. so shoot in your opinions so i can get a feel for what i should do. as always, hastily created pics of a possible screenshot are always accepted. ;)
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Sounds like all you'd need would be the right skin for MameWah and you'd be set.....
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Have a browse around http://www.tutorialoutpost.com if your looking to design the 'metal' fontend your talking about in photoshop.
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that's an aces site, thanks for the input ginno...but i'm going for a more cartoonized look to the rusted metal, so i don't need anything to look real.
they do have some cool metal tutorials and rust tutorials, but they all look to real, i'm going more for a silver background with some reddish color just "sprayed" over random areas and some darker red around the rivets. i tried looking for something to model a rivet after also and all i could find are real rivets. well i think i'm going to stick to a hexagonal shape to signify a rivet like in the old-school days of riveting in steel buildings.
i think i might go for a metal slug logo on a sheet riveted towards the top as a title, call it "metal slug arcade" and then use the metal sheet idea around the pic for the game and then each triangle shape from the wheel will be a single sheet of metal riveted along the edges to the nest sheet. now all i have to do is figure out my control panel and find an artist to put all this stuff together for me.
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Where the guns are on the cabinet...don't u think that would get in the way of arm room. Seems a little cramped.
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although most of this thread leads one to believe i'm using the exact outline of the robot as my side panels, as shown in pixelhugger's pic, i am not. i've come to the realization that there would just be too many problems in such a design. so i'm going to create somewhat of a usual cabinet outline as my uncomplete side panels and then fill in any extra space around the robot with a mighty explosion or something.
man...whenever i think about the cabinet in my head, i get chills, because of how cool i know this monstrosity is going to look. now if only i could get it out of my mind and into reality...
just a bit of update...i e-mailed happs the other day to see how much longer my order was going to take and they informed me that they weren't planning on shipping my order till march 15 because one part is on backorder. if it wasn't such a long time, i would have just held the order till then, but since it's more than a month away, i had them ship the rest now. i wonder what i'm going to end up paying for shipping, well, i guess i need the parts so it shouldn't matter...
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although most of this thread leads one to believe i'm using the exact outline of the robot as my side panels, as shown in pixelhugger's pic, i am not.
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Good to see this project hasn't died the death, I really cant wait to see you get this done. Very inspirational. I always play some Metal Slug after I read this thread.
Heres a suggestion. Why dont you cut the gun out separately and use it for the sides of the CP. Then you have a 3D approach of the mech. His body could be the side of the cabinet and the gun can be the side of the CP.
:)
This is a good idea. What im thinking would be a good idea along these lines is make the mech work for you.
Start to cut it out in photoshop or some such program, and move "bits" where you want them to be, like you could use the cannon as the side for the CP and put the arm with the gun on it so the elbow is bent more and the end of the barrel is more inline with where you need it to be. In other words, chance its "stance". Might end up slightly "un-sluggy" (I dont know if thats a word, but it is now), but I think it could work if you spend some time on it.
I'll try and dig out my copy of PS and have a play and see what I can come up with.
Hope this helps;
LD
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well quarterback, i actually did redo the last two posts i made. so you probably have seen the last post as new a couple times. since i check this about twice a day for your opinions, i often write posts about new ideas, and since i had made two in a row, i went ahead and combined them in a new post and deleted the old ones.
as for any new news, i haven't recieved my shipment yet, but should by friday at the latest, so expect some cabinet plans during the following week. incidentally, i have midterms for the next four weeks, so don't expect too much. well...back to playing the waiting game...
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well even though i hate replying after my own last message, i was just going to say that for those of you out there who were thinking of ordering the happs p360 joystick in peices instead of whole aren't going to save alot of money. i ordered mine like this from happs since i already ordered my joiystick handles from slikstik. i just got my invoice from happs yesterday and a p360 in parts without the stick cost me 30.90. now this is still a savings over the whole price, but someone said earlier on the forums that they only cost 15 bucks if you bought them in peices. the base alone costs 27 bucks. anyways, happs didn't screw me too bad on shipping even though i ordered a bezel and a coin door, shipping was only 33.30. anyways, i figures i'd update with that info since nothing else has changed yet....working on preliminary cab design without my bezel measurements...might post that soon. thanks for all the help guy's and i'm still looking for an artist to pay for his services in helping me with my artwork.
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well not really anything new to say, but i did get my happs parts today except for my p360 joystick bases...so at least during the making of my cabinet i wont be able to play it. at least not without a keyboard.
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well, i guess everyoe lost interest in my topic, but i'm still posting away.
as for cabinet news...i've come to the conclusion that the cab will be 28.5 inches wide total, which means my control panel will be 27 inches wide, along with everything else sandwiched between my side panels like my bezel and marquee.
and for everyone's information, my happs 27" bezel came a woping 29.5 inches wide and 29.25 inches tall...i'm definatly going to have to cut this baby down. i was thinking since i'm going to cut the width down to 27 inches that i might keep to the full screen standard and cut it to be 20.25 inches tall so it looks more normal.
as for cp design...that's what i'm working on right now to get the shape down right. i'm thinking of making it have three edges on the front similar to pixelhuggers, but not as deep from front to back. as for right now, i'm just doing two players with 7 buttons each, but i do plan on adding a spinner and trackball later so i'm going to leave plenty of room for that.
and the front end, i think i'll stick with mamewah since it's such a great front end, and i've never had any problems with it, except since i've upgraded to 1.61, i haven't gotten it to see any of my games. well, i've got plenty of time to mess with that.
and artwork...i haven't gotten an artist to help me out with this yet...i've asked around and even offered money for their services, but no one seems to have the time for it. well, i guess i'll just plan around the artwork for now, and hope i don't mess anything up for myself in that regard.
well, like always, i'm always happy to hear what you have to say about my project...and hopefully the cabinet will be constructed soon....but we'll see about that.
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People here like to see pictures. Post some pics of you progress and you'll maintain interest in the thread...just keep us updated on the process, and include pictures...
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That one Pic PixelMan put on your thread was halarious!!! Too F-ing Sweet Dude.. ^.^ GOOD LUCK!
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ok, i've got a side panel designed for my cab...but i'm still not sure about how high i should ultimately make it or how wide at the bottom...i've been overlaying the slug against the side and it looks like the bottom would have to be pretty wide to include most of the slug.
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I think trying to accommodate that picture for sideart and designing the cab around it is a mistake. It looks like the depth of the cab is going on 40" but it's hard to tell.
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If you go about doing the cabinet like that picture above....it will break my heart, man. I assumed you were gonna make the sides, the shape of that robot. Kinda coming at you. I didnt know you wanted to have a basic shape cab, with the sideart in a funny spot. If you want to keep these peoples attention, or...at least mine. Go with the sides as the shape of that robot. ;D
-Ben
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It does look like the cab is too deep..... unless you move the artwork forward so the cannon becomes part of the CP side and you end the cab where the artwork starts to fade.
I really think you should incorporate some part of the art as the cabinets actual profile. Even if it's only a curve here and angle there.
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ok, ok...i'll see if i can come up with something to accomodate everyone...yeah, the cab outline in the pictur is 41 inches deep on the bottom, and today also realized that i'm only going to have controls for 2 players minus a trackball and spinner, so i don't have to make that part as deep either...let me see if i can make another crappy mockup with the cannon protruding out and with the little redesigns i made...
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ok, ok...i'll see if i can come up with something to accomodate everyone...yeah, the cab outline in the pictur is 41 inches deep on the bottom, and today also realized that i'm only going to have controls for 2 players minus a trackball and spinner, so i don't have to make that part as deep either...let me see if i can make another crappy mockup with the cannon protruding out and with the little redesigns i made...
*cough* lowboy mod*cough
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I'd like to see someone do that lowboy mod. Anyway, I don't think it would look attract. Would be cool to see it, but seems a little uncomfortable.
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Here's how I'd do it.
It's a rough sketch but I think you now what I mean.
Use the 'nose' as the control panel.
Have a skilled friend move the big gun a bit to the right/back.
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ok, ok...enough of trying to be an artist...just kidding, you guys are doing better than i am.
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ok, so i got the cp pics real quick since i'm getting good at using paint...(regular microsoft paint...)
here they are...and enjoy.
i guess i should explain the layout...
the top three middle buttons are admin buttons, and in order are escape, pause, and start
the other two buttons on the top are the start buttons for 1 and 2
the buttons with the joysticks are 1234 on the top row, and 456 on the bottom row.
measurements are 27 inches wide and 9.75 inches tall...i don't know why 9.75, it just worked out that way...
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Why have admin buttons at all?
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well quadmasta, for ease of use. it's still gonna look like an arcade, and i don't want to be using shift stuff to access things. if i ever need to change any major stuff, i'll just pull out the keyboard through the coindoor.
with this good tiding...also comes bad news. alot of the followers of this thread will be upset, but life isn't fair. actually, i'm changinf the name of the thread, so you might not even recognize it. but by now you've probably already seems that. anways, on to the bad news. i'm not going to do the slug as sideart, or probably any metal slug art. first, i can't get anyone (but you quadmasta) to do any vector work for me, or artwork in general. secondly, it's taking too much time away from just building an arcade cabinet. and lastly, it's just turning out really ugly and unaccomodating, so it must be cut.
alot of you are going to be upset, but don't let that stop you from making it yourself if you like the idea so much. anyway, for now my cabinet is going to be made loosely off of q*bert side dimensions with a few changed here and there because i like the outline of the cab. the cp decisions are the same, but to most of you that probably wont matter.
again, i'm sorry for this abrupt change in plans, but to have the arcade cabinet i want, i must cut loose this brick that has been holding me down. i hope you all can forgive me.
also, should i start a new thread since this doesn't follow most of the preceeding stuff, or should i just keep on truckin? thanks for the advice....
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I'll get the rope.
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I'll get the rope.
I've got a tree we could use
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I'll get the rope.
I've got a tree we could use
j/k - I think most of us are guilty at one time or another of changing direction or bagging a project alogether.
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well, i'm locking it up because it just wont fit with any new cab design i go with...if someone wants to use it for reference, go ahead. and again, sorry guys. on the one hand, i did try really hard to make it work and work well, on the other hand, i really strung you along for quite some time with no end results...
RIP