Build Your Own Arcade Controls Forum

Main => Lightguns => Topic started by: ArcadeFX on September 03, 2002, 04:56:14 pm

Title: Act-Labs Light Gun is here- Mame Problems
Post by: ArcadeFX on September 03, 2002, 04:56:14 pm
Okay, my long wait it over and my Act-Labs gun has arrived. PC games work great. But.... in MAME I can't get any game calibrated!  It fires way off screen. I have downloaded in updated to MAME .61 (mame061b.zip) but no luck. Do I need to do anything special to get it calibrated in MAME?

I have read a few posts on "enabling light gun support in mame."  How do you physically do this?
Title: Re:Act-Labs Light Gun is here- Mame Problems
Post by: hyiu on September 03, 2002, 05:05:08 pm
I think you need the windows version of it.... Mame32.. not Mame... cos I think I read their web site... it uses DirectX... so... dos version of Mame will not work with the gun...
Title: Re:Act-Labs Light Gun is here- Mame Problems
Post by: RacerX on September 03, 2002, 05:25:25 pm

I have read a few posts on "enabling light gun support in mame."  How do you physically do this?


You don't need MAME32 (although it will work), but you do at least need the Windows command line version of MAME, from www.mame.net.

I use that version.  In order to enable Lightgun support, I had to use a command line parameter to create a mame.ini file, then edit that file.  There's a parameter in that file that you must set = 1 to enable the lightgun.
Title: Re:Act-Labs Light Gun is here- Mame Problems
Post by: slug54 on September 03, 2002, 07:40:05 pm
What you have to do to use the lightgun with the command line version of mame is use the  "-lightgun" option for example to start police trainer you would type

mame policetr -lightgun

I mainly use mame32 because I find it easier to make changes to specific games this way but for some games that I need a little speed boost I will run the cl version
it seems to run just a tick faster.

Oh and if your wanting to play Zero Point don't bother
the aim is off about 2" to the left and a little high! I hope sombody finds a way to fix this. That game was the main reason I purchased the gun! I have since found police trainer and now the whole familys hooked.
                                Good Luck and
                                   Game On!
                                     Slug54

                                         

Title: Re:Act-Labs Light Gun is here- Mame Problems
Post by: Xiaou2 on September 03, 2002, 07:48:17 pm

also, read my post on lightgun accuracy
Title: Re:Act-Labs Light Gun is here- Mame Problems
Post by: RacerX on September 04, 2002, 11:31:31 am

Oh and if your wanting to play Zero Point don't bother
the aim is off about 2" to the left and a little high!


I noticed that, too.  I thought maybe I just didn't have something set up right for that particular game.  Glad it's not just me.