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Main => Driving & Racing Cabinets => Topic started by: Arcee360 on November 13, 2025, 10:16:39 pm

Title: Daytona 3 Teknoparrot link failure
Post by: Arcee360 on November 13, 2025, 10:16:39 pm
I have a cabinets networked, and for some reason they will fail network link connection. When originally booting they all show good on all three screens, however afet about 10-15 seconds they start droppinig out. Cameras are all set and working. IP's are set in the files that instructions have shown. They do connect however fail right before launching the game.
Title: Re: Daytona 3 Teknoparrot link failure
Post by: buttersoft on November 14, 2025, 07:11:23 pm
If it's in TP, you should better ask on the TP discord :) There are many more ppl on there than in here.

That said... All three PC's are still on the LAN when the game drops out, and can still see/ping each other. Were there car number settings you needed to change? Does this game have a service menu, or the setup is all done with config files?
Title: Re: Daytona 3 Teknoparrot link failure
Post by: nugarp on January 18, 2026, 01:21:56 am
That connection screen is extremely temperamental and sensitive to FPS drops, even by a couple of FPS, and network issues. I have had to (1) mess with re-plugging in HDMI cables, (2) reduce the number of switches between machines to get it to work reliably with 8 players, and (3) you want to make sure each PC only has one internet adapter enabled, else the game may use a different adapter. When playing with ethernet options, I noticed that for some, the initial discovery didn't happen, and for other settings, it did but the [GOOD] screen would eventually fail. Good luck.