The NEW Build Your Own Arcade Controls
Software Support => GroovyMAME => Topic started by: Dudeman on June 24, 2024, 09:15:32 pm
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Windows 10, Groovymame .240, old Sony Trinitron monitor.
If I RDP to the machine and run Elevator Action via command line or through my front end, it seems to be fine. If I go to my cabinet and run it on the TV it screams... as in game is running over 700%. Some other games are fine... like 19XX.
Any help would be greatly appreciated.
Here's the log from the RDP session:
Attempting load of mame.ini
Parsing mame.ini
Attempting load of mame.ini
Parsing mame.ini
Attempting load of horizont.ini
Parsing horizont.ini
Attempting load of arcade.ini
Attempting load of raster.ini
Parsing raster.ini
Attempting load of source\taitosj.ini
Attempting load of elevator.ini
Parsing elevator.ini
Starting plugin data...
Attempting load of mame.ini
Parsing mame.ini
Attempting load of mame.ini
Parsing mame.ini
Attempting load of horizont.ini
Parsing horizont.ini
Attempting load of arcade.ini
Attempting load of raster.ini
Parsing raster.ini
Attempting load of source\taitosj.ini
Attempting load of elevator.ini
Parsing elevator.ini
Video: Monitor 65537 = "\\.\DISPLAY177" (primary)
Using Windows OpenGL driver
Switchres(v2.002) add display[0]
Switchres: display[0] options: monitor[custom] generation[on]
Switchres: Monitor range 15625.00-15750.00,49.50-65.00,2.000,4.700,8.000,0.064,0.192,1.024,0,0,192,288,448,576
Switchres: \\.\DISPLAY177: Microsoft Remote Display Adapter (RdpIdd_IndirectDisplay)
Switchres: Device key:
Video chipset is not compatible.
Switchres: Searching for custom video modes...
Switchres: [ 0] 2560x1080 @ 32p* : system mode
system mode
Switchres: Found 0 custom of 0 active video modes
Switchres: get_mode(0) 341 224 60.000000 1.333333
Switchres: Calculating best video mode for 341x224@60.000000 orientation: normal
Switchres: [2560]x[1080]_[32=32.000000Hz]
rng(0): out of range
Physical width 2560, height 1080
OpenGL: ATI Technologies Inc.
OpenGL: AMD Radeon HD 6450
OpenGL: 4.5.13417 Compatibility Profile Context 0
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported
OpenGL: max texture size 16384 x 16384
Leave renderer_ogl::create
RawInput: APIs detected
RawInput: APIs detected
RawInput: APIs detected
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
Input: Adding keyboard #0:
Input: Adding keyboard #1:
Input: Adding keyboard #2:
Input: Adding keyboard #3:
Input: Adding keyboard #4:
Input: Adding keyboard #5:
Input: Adding keyboard #6:
Input: Adding keyboard #7:
Input: Adding keyboard #8:
Input: Adding keyboard #9:
Input: Adding keyboard #10:
Input: Adding keyboard #11: HID Keyboard Device (device id: \\?\HID#VID_413C&PID_2005#6&d24d029&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding keyboard #12: HID Keyboard Device (device id: \\?\HID#VID_046D&PID_C517&MI_00#7&21874170&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding keyboard #13:
Input: Adding mouse #0:
Input: Adding mouse #1:
Input: Adding mouse #2:
Input: Adding mouse #3:
Input: Adding mouse #4:
Input: Adding mouse #5:
Input: Adding mouse #6:
Input: Adding mouse #7:
Input: Adding mouse #8:
Input: Adding mouse #9:
Input: Adding mouse #10:
Input: Adding mouse #11: HID-compliant mouse (device id: \\?\HID#VID_413C&PID_301A#6&156010c5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding mouse #12: HID-compliant mouse (device id: \\?\HID#VID_046D&PID_C517&MI_01&Col01#7&394acdb5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding mouse #13:
Input: Adding lightgun #0:
Input: Adding lightgun #1:
Input: Adding lightgun #2:
Input: Adding lightgun #3:
Input: Adding lightgun #4:
Input: Adding lightgun #5:
Input: Adding lightgun #6:
Input: Adding lightgun #7:
Input: Adding lightgun #8:
Input: Adding lightgun #9:
Input: Adding lightgun #10:
Input: Adding lightgun #11: HID-compliant mouse (device id: \\?\HID#VID_413C&PID_301A#6&156010c5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding lightgun #12: HID-compliant mouse (device id: \\?\HID#VID_046D&PID_C517&MI_01&Col01#7&394acdb5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding lightgun #13:
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip ECD
unzip: D:\LaunchBox\Games\Arcade\elevator.zip has no ZIP64 ECD locator
unzip: read D:\LaunchBox\Games\Arcade\elevator.zip central directory
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\m68705p5.zip
unzip: found D:\LaunchBox\Games\Arcade\m68705p5.zip ECD
unzip: D:\LaunchBox\Games\Arcade\m68705p5.zip has no ZIP64 ECD locator
unzip: read D:\LaunchBox\Games\Arcade\m68705p5.zip central directory
unzip: closing archive file D:\LaunchBox\Games\Arcade\m68705p5.zip and sending to cache
Optional I/O port ':GEARP2' not found
Optional I/O port ':GEARP1' not found
Optional shared pointer ':kikstart_scroll' not found
Optional memory region ':screen' not found
Starting Elevator Action (BA3, 4 PCB version, 1.1) ':'
(missing dependencies; rescheduling)
Starting Zilog Z80 ':maincpu'
Starting Zilog Z80 ':audiocpu'
Starting Video Screen ':screen'
(missing dependencies; rescheduling)
Starting gfxdecode ':gfxdecode'
Starting palette ':palette'
Starting Speaker ':speaker'
(missing dependencies; rescheduling)
Starting Input Merger (all high) ':soundnmi1'
Starting Input Merger (any high) ':soundnmi2'
Starting AY-3-8910A PSG ':ay1'
Starting AY-3-8910A PSG ':ay2'
Starting AY-3-8910A PSG ':ay3'
Starting AY-3-8910A PSG ':ay4'
Starting Watchdog Timer ':watchdog'
Starting 8-Bit R-2R DAC ':dac'
(missing dependencies; rescheduling)
Starting Discrete Sound ':dacvol'
Starting Taito SJ Security MCU Interface ':bmcu'
Starting Motorola MC68705P5 ':bmcu:mcu'
Starting Elevator Action (BA3, 4 PCB version, 1.1) ':'
(missing dependencies; rescheduling)
Starting Video Screen ':screen'
Starting Speaker ':speaker'
(missing dependencies; rescheduling)
Starting 8-Bit R-2R DAC ':dac'
Starting Elevator Action (BA3, 4 PCB version, 1.1) ':'
(missing dependencies; rescheduling)
Starting Speaker ':speaker'
Starting Elevator Action (BA3, 4 PCB version, 1.1) ':'
Attempting to parse: default.cfg
Attempting to parse: elevator.cfg
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
OpenGL: GLSL using shader filter 'bilinear', idx: 1, num 1 (vid filter: 0)
GL texture: copy 1, shader 1, dynamic 0, 256x224 256x224 [PALETTE16, Equal: 0, Palette: 1,
scale 1x1, border 0, pitch 256,256/16384], bytes/pix 4
GL texture: copy 1, shader 1, dynamic 0, 256x224 256x224 [PALETTE16, Equal: 0, Palette: 1,
scale 1x1, border 0, pitch 256,256/16384], bytes/pix 4
Average speed: 97.60% (3 seconds)
Sound: buffer overflows=2 underflows=0
Switchres: exit
And here's the log when I use the TV as a screen:
Attempting load of mame.ini
Parsing mame.ini
Attempting load of mame.ini
Parsing mame.ini
Attempting load of horizont.ini
Parsing horizont.ini
Attempting load of arcade.ini
Attempting load of raster.ini
Parsing raster.ini
Attempting load of source\taitosj.ini
Attempting load of elevator.ini
Parsing elevator.ini
Starting plugin data...
Attempting load of mame.ini
Parsing mame.ini
Attempting load of mame.ini
Parsing mame.ini
Attempting load of horizont.ini
Parsing horizont.ini
Attempting load of arcade.ini
Attempting load of raster.ini
Parsing raster.ini
Attempting load of source\taitosj.ini
Attempting load of elevator.ini
Parsing elevator.ini
Video: Monitor 65537 = "\\.\DISPLAY1" (primary)
Using Windows OpenGL driver
Switchres(v2.002) add display[0]
Switchres: display[0] options: monitor[custom] generation[on]
Switchres: Monitor range 15625.00-15750.00,49.50-65.00,2.000,4.700,8.000,0.064,0.192,1.024,0,0,192,288,448,576
Switchres: \\.\DISPLAY1: AMD Radeon HD 6450 (PCI\VEN_1002&DEV_6779&SUBSYS_E164174B&REV_00)
Switchres: Device key: System\CurrentControlSet\Control\Video\{1A95CDDB-F72C-11ED-85F4-448A5B9E381C}\0000
ATI/AMD ADL init
AMD driver version 15.8(patched)
ADL functions retrieved successfully.
Switchres: Searching for custom video modes...
Switchres: [ 0] 256x 224 @ 30i : system mode
Switchres: [ 1] 256x 240 @ 30i : system mode
Switchres: [ 2] 320x 240 @ 30i : system mode
Switchres: [ 3] 352x 224 @ 30i : system mode
Switchres: [ 4] 368x 240 @ 30i : system mode
Switchres: [ 5] 384x 240 @ 30i : system mode
Switchres: [ 6] 640x 480 @ 60i : AMD ADL timing "640x480_60i 15.679000KHz 59.957935Hz" 13.030000 640 666 727 831 480 483 489 523 interlace -hsync -vsync
Switchres: [ 7] 640x 480 @ 30i* : AMD ADL timing "640x480_30i 15.805000KHz 59.981026Hz" 13.150000 640 664 728 832 480 482 485 527 interlace -hsync -vsync
Switchres: [ 8] 2560x 224 @ 60p : AMD ADL timing "2560x224_60 15.901000KHz 60.003773Hz" 52.920000 2560 2680 2896 3328 224 233 234 265 -hsync -vsync
Switchres: [ 9] 2560x 240 @ 60p : AMD ADL timing "2560x240_60 15.898000KHz 59.992455Hz" 52.400000 2560 2680 2872 3296 240 242 244 265 -hsync -vsync
Switchres: [ 10] 2560x 480 @ 60i : AMD ADL timing "2560x480_60i 15.958000KHz 59.992481Hz" 52.600000 2560 2720 2824 3296 480 485 498 532 interlace -hsync -vsync
Switchres: Found 5 custom of 10 active video modes
Switchres: get_mode(0) 341 224 60.000000 1.333333
Switchres: Calculating best video mode for 341x224@60.000000 orientation: normal
Switchres: [ 256]x[ 224]_(30=30.000000Hz) - locked
Switchres: [ 256]x[ 240]_(30=30.000000Hz) - locked
Switchres: [ 320]x[ 240]_(30=30.000000Hz) - locked
Switchres: [ 352]x[ 224]_(30=30.000000Hz) - locked
Switchres: [ 368]x[ 240]_(30=30.000000Hz) - locked
Switchres: [ 384]x[ 240]_(30=30.000000Hz) - locked
Switchres: [ 640]x[ 480]_(60=59.957935Hz)
rng(0): 640 x 480_60.000000i 15.690000 [fract] scale(1, 2, 1) diff(46.25, 0.00, 0.0000) ratio(1.860, 2.143)
Switchres: [ 640]x[ 480]_[30=59.981026Hz]
rng(0): 640 x 480_59.981026i 15.805000 [fract] scale(1, 2, 1) diff(46.25, 6.67, -0.0190) ratio(1.860, 2.143)
Switchres: [2560]x[ 224]_(60=60.003773Hz)
rng(0): 2560 x 224_60.000000p 15.660000 [integ] scale(7, 1, 1) diff(5.94, 0.00, 0.0000) ratio(7.442, 1.000)
Switchres: [2560]x[ 240]_(60=59.992455Hz)
rng(0): 2560 x 240_60.000000p 15.660000 [integ] scale(7, 1, 1) diff(5.94, 0.00, 0.0000) ratio(7.442, 1.071)
Switchres: [2560]x[ 480]_(60=59.992481Hz)
rng(0): 2560 x 480_60.000000i 15.690000 [integ] scale(7, 2, 1) diff(5.94, 0.00, 0.0000) ratio(7.442, 2.143)
Switchres: normal (341x224@60.000000)->(2560x224@60.000000)
rng(0): 2560 x 224_60.000000p 15.660000 [integ] scale(7, 1, 1) diff(5.94, 0.00, 0.0000) ratio(7.442, 1.000)
Switchres: Modeline "2560x224_60 15.660000KHz 60.000000Hz" 52.085160 2560 2664 2909 3326 224 234 237 261 -hsync -vsync
Switchres: updated AMD ADL timing "2560x224_60 15.660000KHz 60.000000Hz" 52.085160 2560 2664 2909 3326 224 234 237 261 -hsync -vsync
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -unevenstretchx
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -nofilter
Physical width 640, height 480
OpenGL: ATI Technologies Inc.
OpenGL: AMD Radeon HD 6450
OpenGL: 4.5.13417 Compatibility Profile Context 15.301.1901.0
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported
OpenGL: max texture size 16384 x 16384
Leave renderer_ogl::create
RawInput: APIs detected
RawInput: APIs detected
RawInput: APIs detected
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
Input: Adding keyboard #0:
Input: Adding keyboard #1:
Input: Adding keyboard #2:
Input: Adding keyboard #3:
Input: Adding keyboard #4:
Input: Adding keyboard #5:
Input: Adding keyboard #6:
Input: Adding keyboard #7:
Input: Adding keyboard #8:
Input: Adding keyboard #9:
Input: Adding keyboard #10:
Input: Adding keyboard #11: HID Keyboard Device (device id: \\?\HID#VID_413C&PID_2005#6&d24d029&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding keyboard #12: HID Keyboard Device (device id: \\?\HID#VID_046D&PID_C517&MI_00#7&21874170&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding mouse #0:
Input: Adding mouse #1:
Input: Adding mouse #2:
Input: Adding mouse #3:
Input: Adding mouse #4:
Input: Adding mouse #5:
Input: Adding mouse #6:
Input: Adding mouse #7:
Input: Adding mouse #8:
Input: Adding mouse #9:
Input: Adding mouse #10:
Input: Adding mouse #11: HID-compliant mouse (device id: \\?\HID#VID_413C&PID_301A#6&156010c5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding mouse #12: HID-compliant mouse (device id: \\?\HID#VID_046D&PID_C517&MI_01&Col01#7&394acdb5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding lightgun #0:
Input: Adding lightgun #1:
Input: Adding lightgun #2:
Input: Adding lightgun #3:
Input: Adding lightgun #4:
Input: Adding lightgun #5:
Input: Adding lightgun #6:
Input: Adding lightgun #7:
Input: Adding lightgun #8:
Input: Adding lightgun #9:
Input: Adding lightgun #10:
Input: Adding lightgun #11: HID-compliant mouse (device id: \\?\HID#VID_413C&PID_301A#6&156010c5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding lightgun #12: HID-compliant mouse (device id: \\?\HID#VID_046D&PID_C517&MI_01&Col01#7&394acdb5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip ECD
unzip: D:\LaunchBox\Games\Arcade\elevator.zip has no ZIP64 ECD locator
unzip: read D:\LaunchBox\Games\Arcade\elevator.zip central directory
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: found D:\LaunchBox\Games\Arcade\elevator.zip in cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\elevator.zip
unzip: closing archive file D:\LaunchBox\Games\Arcade\elevator.zip and sending to cache
unzip: opened archive file D:\LaunchBox\Games\Arcade\m68705p5.zip
unzip: found D:\LaunchBox\Games\Arcade\m68705p5.zip ECD
unzip: D:\LaunchBox\Games\Arcade\m68705p5.zip has no ZIP64 ECD locator
unzip: read D:\LaunchBox\Games\Arcade\m68705p5.zip central directory
unzip: closing archive file D:\LaunchBox\Games\Arcade\m68705p5.zip and sending to cache
Optional I/O port ':GEARP2' not found
Optional I/O port ':GEARP1' not found
Optional shared pointer ':kikstart_scroll' not found
Optional memory region ':screen' not found
Starting Elevator Action (BA3, 4 PCB version, 1.1) ':'
(missing dependencies; rescheduling)
Starting Zilog Z80 ':maincpu'
Starting Zilog Z80 ':audiocpu'
Starting Video Screen ':screen'
(missing dependencies; rescheduling)
Starting gfxdecode ':gfxdecode'
Starting palette ':palette'
Starting Speaker ':speaker'
(missing dependencies; rescheduling)
Starting Input Merger (all high) ':soundnmi1'
Starting Input Merger (any high) ':soundnmi2'
Starting AY-3-8910A PSG ':ay1'
Starting AY-3-8910A PSG ':ay2'
Starting AY-3-8910A PSG ':ay3'
Starting AY-3-8910A PSG ':ay4'
Starting Watchdog Timer ':watchdog'
Starting 8-Bit R-2R DAC ':dac'
(missing dependencies; rescheduling)
Starting Discrete Sound ':dacvol'
Starting Taito SJ Security MCU Interface ':bmcu'
Starting Motorola MC68705P5 ':bmcu:mcu'
Starting Elevator Action (BA3, 4 PCB version, 1.1) ':'
(missing dependencies; rescheduling)
Starting Video Screen ':screen'
Starting Speaker ':speaker'
(missing dependencies; rescheduling)
Starting 8-Bit R-2R DAC ':dac'
Starting Elevator Action (BA3, 4 PCB version, 1.1) ':'
(missing dependencies; rescheduling)
Starting Speaker ':speaker'
Starting Elevator Action (BA3, 4 PCB version, 1.1) ':'
Attempting to parse: default.cfg
Attempting to parse: elevator.cfg
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
OpenGL: GLSL using shader filter 'bilinear', idx: 1, num 1 (vid filter: 0)
GL texture: copy 1, shader 1, dynamic 0, 256x224 256x224 [PALETTE16, Equal: 0, Palette: 1,
scale 1x1, border 0, pitch 256,256/16384], bytes/pix 4
GL texture: copy 1, shader 1, dynamic 0, 256x224 256x224 [PALETTE16, Equal: 0, Palette: 1,
scale 1x1, border 0, pitch 256,256/16384], bytes/pix 4
Average speed: 764.98% (36 seconds)
Sound: buffer overflows=1589 underflows=0
Switchres: exit
Switchres: success updating mode AMD ADL timing "2560x224_60 15.901000KHz 60.003773Hz" 52.920000 2560 2680 2896 3328 224 233 234 265 -hsync -vsync
ATI/AMD ADL close
-
I figure I should include my mame.ini:
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
homepath .
rompath D:\LaunchBox\Games\Arcade
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini;ini/presets
fontpath .
cheatpath cheat
crosshairpath crosshair
pluginspath plugins
languagepath language
swpath software
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
share_directory share
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
rewind 0
rewind_capacity 100
playback
record
exit_after_playback 0
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview auto
snapbilinear 1
statename %g
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 1
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
syncrefresh 0
syncaudio 1
lowlatency 1
framedelay 0
vsync_offset 0
black_frame_insertion 0
#
# CORE RENDER OPTIONS
#
keepaspect 1
unevenstretch 0
unevenstretchx 0
unevenstretchy 0
autostretchxy 0
intoverscan 0
intscalex 0
intscaley 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
fallback_artwork
override_artwork
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
beam_width_min 1.0
beam_width_max 1.0
beam_dot_size 1.0
beam_intensity_weight 0
flicker 0
#
# CORE SOUND OPTIONS
#
samplerate 48000
samples 1
volume 0
compressor 1
speaker_report 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device mouse
adstick_device keyboard
pedal_device keyboard
dial_device mouse
trackball_device mouse
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
verbose 1
log 1
oslog 0
debug 0
update_in_pause 0
debugscript
debuglog 0
#
# CORE COMM OPTIONS
#
comm_localhost 0.0.0.0
comm_localport 15112
comm_remotehost 127.0.0.1
comm_remoteport 15112
comm_framesync 0
#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
drc_log_uml 0
drc_log_native 0
bios
cheat 0
skip_gameinfo 0
uifont default
ui cabinet
ramsize
confirm_quit 0
ui_mouse 1
language
nvram_save 1
#
# SCRIPTING OPTIONS
#
autoboot_command
autoboot_delay 0
autoboot_script
console 0
plugins 1
plugin
noplugin
#
# HTTP SERVER OPTIONS
#
http 0
http_port 8080
http_root web
#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey SCRLOCK
#
# OSD FONT OPTIONS
#
uifontprovider auto
#
# OSD OUTPUT OPTIONS
#
output auto
#
# OSD INPUT OPTIONS
#
keyboardprovider auto
mouseprovider auto
lightgunprovider auto
joystickprovider auto
#
# OSD DEBUGGING OPTIONS
#
debugger auto
debugger_port 23946
debugger_font auto
debugger_font_size 0
watchdog 0
#
# OSD PERFORMANCE OPTIONS
#
numprocessors auto
bench 0
#
# OSD VIDEO OPTIONS
#
video opengl
numscreens 1
window 0
maximize 1
waitvsync 0
sync_mode 2
monitorprovider auto
#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen \\.\DISPLAY2
aspect 4:3
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# OSD FULL SCREEN OPTIONS
#
switchres 1
switchres_ini 0
switchres_backend auto
modesetting 0
modeline_generation 1
monitor custom
interlace 1
doublescan 0
super_width 2560
changeres 1
lock_system_modes 1
lock_unsupported_modes 1
refresh_dont_care 0
dotclock_min 0
v_shift_correct 0
pixel_precision 1
sync_refresh_tolerance 2.0
interlace_force_even 0
autosync 1
autofilter 1
autostretch 1
screen_compositing 0
screen_reordering 0
allow_hw_refresh 0
modeline auto
ps_timing auto
lcd_range auto
crt_range0 "15625-15750, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 288, 448, 576"
crt_range1 auto
crt_range2 auto
crt_range3 auto
crt_range4 auto
crt_range5 auto
crt_range6 auto
crt_range7 auto
crt_range8 auto
crt_range9 auto
#
# OSD ACCELERATED VIDEO OPTIONS
#
filter 0
prescale 1
#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 1
gl_glsl_filter 1
glsl_shader_mame0 none
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none
#
# OSD SOUND OPTIONS
#
sound auto
audio_latency 2
#
# PORTAUDIO OPTIONS
#
pa_api none
pa_device none
pa_latency 0
#
# BGFX POST-PROCESSING OPTIONS
#
bgfx_path bgfx
bgfx_backend auto
bgfx_debug 0
bgfx_screen_chains default
bgfx_shadow_mask slot-mask.png
bgfx_lut
bgfx_avi_name auto
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
profile 0
#
# WINDOWS VIDEO OPTIONS
#
menu 0
attach_window
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath hlsl
hlsl_enable 0
hlsl_oversampling 0
hlsl_write auto
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_tile_mode 0
shadow_mask_alpha 0.0
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
hum_bar_alpha 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
chroma_mode 3
chroma_conversion_gain 0.299,0.587,0.114
chroma_a 0.64,0.33
chroma_b 0.30,0.60
chroma_c 0.15,0.06
chroma_y_gain 0.2126,0.7152,0.0722
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_jitter 0.0
yiq_cc 3.57954545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth 0.0
vector_length_scale 0.5
vector_length_ratio 0.5
#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 0.0
bloom_overdrive 1.0,1.0,1.0
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.16
bloom_lvl4_weight 0.08
bloom_lvl5_weight 0.06
bloom_lvl6_weight 0.04
bloom_lvl7_weight 0.02
bloom_lvl8_weight 0.01
lut_texture
lut_enable 0
ui_lut_texture
ui_lut_enable 0
#
# FULL SCREEN OPTIONS
#
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# INPUT DEVICE OPTIONS
#
global_inputs 0
dual_lightgun 0
-
Well... after wasting your time and mine with this post I found someone with a similar issue. I swear I did every keyword search I could think of and didn't find this dude's post about Gauntlet running and 4x.
He said setting syncrefresh to 0 in a game specific ini despite it being in the mame.ini worked for him.
Worked for me too.
I also saw where he moved to v265. I'm hesitant to do that as I don't want to have to update all my rom files too. That's a PITA.
-
Elevator Action should be ok even in older version. Fix mentioned is for Midway 3D games that did not sync correctly.
-
Dudeman,
By looking at your logs and .ini, the problem in the first place is that you switched to video opengl, which doesn't support vsync on GroovyMAME.
Set video d3d instead.