Build Your Own Arcade Controls Forum
Main => Consoles => Topic started by: Ren Hoek on March 05, 2004, 08:04:13 am
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I have read that bit by bit, playing copied games/ROMS on the Dreamcast slowly damages the console. Is this true?
I have read that to minimise damage, one must try to fill the CD-R with as much data (dummy data) as possible.
Has anyone ever experienced their Dreamcast not play ROMS anymore over time as a result?
This has me a bit worried as I just bought a Dreamcast and I intend to use it longterm.
Please verify.
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I have neither heard nor experienced this. The problem I've found with the Dreamcasts I've got is that the rechargable BIOS battery dies and the system won't keep date/time info anymore. There are ways around that (Opening the DC and replacing the battery with a different battery).
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I have read that bit by bit, playing copied games/ROMS on the Dreamcast slowly damages the console. Is this true?
I have read that to minimise damage, one must try to fill the CD-R with as much data (dummy data) as possible.
Has anyone ever experienced their Dreamcast not play ROMS anymore over time as a result?
This has me a bit worried as I just bought a Dreamcast and I intend to use it longterm.
Please verify.
Sounds like Tom Foolery to me. I would not be worried about it.
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i have "heard" people talking about this but never experiencd it, the most common failure of the dc i have seen is the controller board. but at 15$ you should just got buy a few backup dreamcasts for when that one dies 8)
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The myth was that playing burned CD-R's on your dreamcast caused the CD to spin faster and work harder. Although the gdrom units in some Dremcasts due fail, it has nothing to do with playing CD-R's v.s. the regular "gdrom" discs.
Although it may be true that developers put certain parts of the game code/music/mpegs at specific locations on the disc to optimize the grdom's read head movement.