The NEW Build Your Own Arcade Controls

Main => Lightguns => Topic started by: baritonomarchetto on November 26, 2023, 07:24:29 am

Title: SNK Positional Gun Interface
Post by: baritonomarchetto on November 26, 2023, 07:24:29 am
I am working on my first interface for positional guns. In particular, this will be compatible with SNK guns from Beast Busters.
I have just uploaded a video with my progresses.

https://youtu.be/DGkONo_7og8?si=lF2K4EYHpmT34bM8

The PCB will be the subject of a dedicated article on Instructables and Gerbers and sketches shared.
Title: Re: SNK Positional Gun Interface
Post by: baritonomarchetto on December 10, 2023, 01:34:03 pm
I have just published a small video showing the PCB in action.
For those interested, here is the link :)

https://youtu.be/aVE5Laj-g_8?si=j85Lk958SHz_ma61
Title: Re: SNK Positional Gun Interface
Post by: baritonomarchetto on December 12, 2023, 01:15:12 am
Article published  :cheers:
https://www.instructables.com/SNK-Positional-Gun-Arcade-Assembly-Retrofit/
Title: Re: SNK Positional Gun Interface
Post by: bandicoot on December 12, 2023, 11:26:40 am
Nice job
Title: Re: SNK Positional Gun Interface
Post by: PL1 on December 12, 2023, 08:33:04 pm
Article published  :cheers:
https://www.instructables.com/SNK-Positional-Gun-Arcade-Assembly-Retrofit/
Great stuff.   ;D


Scott
Title: Re: SNK Positional Gun Interface
Post by: frankrizzo2 on January 06, 2024, 01:58:24 am
I am working on my first interface for positional guns. In particular, this will be compatible with SNK guns from Beast Busters.
I have just uploaded a video with my progresses.

https://youtu.be/DGkONo_7og8?si=lF2K4EYHpmT34bM8

The PCB will be the subject of a dedicated article on Instructables and Gerbers and sketches shared.

Nice work on creating this! I was wondering if I can run the recoil arduino as a standalone for just recoil? I already have a button and joystick solution with my APAC Board but I would like a good solution for the recoil in my mounted guns. Are the schematics or wiring diagram available somewhere too? I did see some things in the arduino script but I'm still learning in that department. Thanks
Title: Re: SNK Positional Gun Interface
Post by: baritonomarchetto on January 06, 2024, 02:36:28 am
Sure, you can use a cheap Arduino nano to manage outputs. I wrote a full tutorial years ago, with info about driver circuits too. I used the MOSFET driver circuit in this project. Take a look if you are interested (ITA, but you can have it translated)
https://coinoparena.forumfree.it/?t=77556101
In the linked Instructable you will find a generous Step about emulators configuration.
Title: Re: SNK Positional Gun Interface
Post by: frankrizzo2 on January 13, 2024, 01:59:34 pm
Thank you for your help and for all the info you provide. It has helped tremendously with my mounted guns build.
Title: Re: SNK Positional Gun Interface
Post by: baritonomarchetto on January 14, 2024, 02:15:33 pm
You are welcome  :)
Title: Re: SNK Positional Gun Interface
Post by: bandicoot on January 27, 2024, 10:58:23 am
i've done something similary with Lwclone2u ( ledwizz clone ) and a arduino leonardo , outputs for recoil are on the same board with controller input
This project is for an SPACEGUN arcade cabinet
I have a question
When you launch two player and shoot at same time , example in Space Gun , Beast buster etc , recoil doesn't work correctly seem miss sometime
Is it Okay with your configuration?
thanks

Title: Re: SNK Positional Gun Interface
Post by: baritonomarchetto on January 28, 2024, 03:09:06 am
I also recently updated the code to work on a single microcontroller board.
I have not noticed recoil losses in two players mode, but to be honest I mostly play alone, like a dog in the desert looking for water and something to eat :)
Maybe toying with per-gun de/energize times you will have better results (especially considering that, in my experience, two "same" guns could work differently each other)