Build Your Own Arcade Controls Forum
Main => Lightguns => Topic started by: Marsupial on May 17, 2021, 10:27:55 pm
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There are a few "positional" gun games that were intended for joystick style gun hardware.
Can we interface them with light guns?
Games like Jurassic Park, revolution X, T2 or Alien3 comes to mind.
I've been trying to get them to configure with my lightgun but can't seem to understand how to do so.
They offer "Adstick" x and y for configuration. What's that?
Thanks for chiming in.
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Yeah you set the adstick x and y the same as you would lightgun x and y.
You also need to enable adstick to use mouse in the ini file.
But dont expect line of sight aiming with any of them. They dont for the most part have any calibration and tuning the settings for speed etc will take you hours!
Crosshairs required really heh
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anyone knows how to enable adstick to use mouse ? Is that in the mame.ini or what? I think that's what's missing on some games.
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anyone knows how to enable adstick to use mouse ? Is that in the mame.ini or what?
These settings are in mame.ini and the game-specific .ini if one exists.
- Game-specific .ini settings override mame.ini settings.
1.) Enable (1) or disable (0) input types as desired.
#
# CORE INPUT OPTIONS
#
mouse 1
joystick 1
lightgun 0
2.) Set the auto-enabled input options as desired.
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device mouse
adstick_device keyboard
Scott
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I am not quite sure how the mame.ini works when using the Mala front-end.
Modifying the mane.ini where the mame executable is located seems to have no effect. Is there another mame.ini linked to the front-end?
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I am not quite sure how the mame.ini works when using the Mala front-end.
Modifying the mane.ini where the mame executable is located seems to have no effect. Is there another mame.ini linked to the front-end?
There's no separate mame.ini for the front end.
- You may have more than one copy of mame.ini and MAME is using the one you aren't editing.
1. Check where MAME is looking for mame.ini -- probably either the ".\mame\" or ".\mame\ini\" folder.
- In this example, "inipath" tells MAME to look in the ".\mame\ini\" folder.
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath ini
2. If there is a game-specific .ini that you didn't change, it will override the settings in mame.ini that you did change.
3. If you copied mame.ini from a different version/installation of mame, some settings/options may have changed.
- Delete that mame.ini and generate a new one using the command "mame.exe -cc". (create config)
4. If generating a fresh mame.ini doesn't work:
- Rename the MAME folder to something like "mame_bad".
- Do a fresh install of MAME.
- Cut/paste your ROMs, artwork, support files, etc. from "mame_bad" to "mame".
- Generate a fresh mame.ini and edit it as desired.
Scott
P.S. Some programs like LEDBlinky can modify mame.ini so make sure that all of the software you're using is pointing to the same folder for .ini files.
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I figured out why I wasn't getting anywhere with the ini file. While the actlab gun is reported as a mouse to windows, mame sees it as a gun.
Had to set lightgun for adstick, now I can configure the gun in the input (this game) menu.
However it gets really offset when we're not in center, is there a way to tweak that?
I've been toying with Jurassic Park and while the center is somewhat where I shoot, right is much too right, and left is much too left. Up/down aren't as bad.
I can't find tweaks or fine tuning...
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You picked the worst game to try, Jurassic park is broken as far as i know. I would suggest trying terminator 2.
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I vaguely remember disabling the lightgun input in mame.ini back when I had mine. It was an option that worked with the old gameport guns. As far as I know MAME was seeing mine as mice. This was probably circa v.132 so many things could have changed since then.
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You picked the worst game to try, Jurassic park is broken as far as i know. I would suggest trying terminator 2.
Why would you try to play positional(potentiometer based) gun games at all? It just doesn't work well with true light guns because the only time the gun's position is reported is when you pull the trigger.
Both T2 and jurassic park are gonna suck with an act labs gun.
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You picked the worst game to try, Jurassic park is broken as far as i know. I would suggest trying terminator 2.
Why would you try to play positional(potentiometer based) gun games at all? It just doesn't work well with true light guns because the only time the gun's position is reported is when you pull the trigger.
Both T2 and jurassic park are gonna suck with an act labs gun.
I liked playing Jurassic park at the movie theatre....
But... Yeah. I think I'll set them up with the trackball when it's install this summer. Unless I install an analog joystick.
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You picked the worst game to try, Jurassic park is broken as far as i know. I would suggest trying terminator 2.
Why would you try to play positional(potentiometer based) gun games at all? It just doesn't work well with true light guns because the only time the gun's position is reported is when you pull the trigger.
Both T2 and jurassic park are gonna suck with an act labs gun.
As for why he would use a true lightgun on a positional game, that's not for me to say, i was just referring to the fact that the calibration for jpark is broken.
As for "the only time the gun's position is reported is when you pull the trigger."
That's incorrect, it will keep reporting as long as the area you're aiming at is bright enough.
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As for "the only time the gun's position is reported is when you pull the trigger."
That's incorrect, it will keep reporting as long as the area you're aiming at is bright enough.
I did not know that. Wish I still had them to test it out.